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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

tesco samoa January 29th, 2004 01:44 AM

Re: STM "Final v1.7.5" Discussion
 
fyron classic...

You know i am a little upset that my event did not make the cut.

You know the one where you show a picture of Captain Kirk pulling on his boots

and there is a population boom on the planet...

grimreaper January 29th, 2004 01:48 AM

Re: STM "Final v1.7.5" Discussion
 
thank u so much for all your help captain kwok. http://forum.shrapnelgames.com/images/icons/icon7.gif i got it working. you were right, it was in the wrong place http://forum.shrapnelgames.com/images/icons/icon9.gif thank you for taking the time to help me

Captain Kwok January 29th, 2004 04:35 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by grimreaper:
thank u so much for all your help captain kwok. http://forum.shrapnelgames.com/images/icons/icon7.gif i got it working. you were right, it was in the wrong place http://forum.shrapnelgames.com/images/icons/icon9.gif thank you for taking the time to help me
<font size="2" face="sans-serif, arial, verdana">Hey, no problem.

Atrocities January 29th, 2004 01:01 PM

Re: STM "Final v1.7.5" Discussion
 
What would happend if I removed the Bonus movement ability from the Impulse Engines?

Will they then work regardless of how many are on a ship design? IE designs with 2 empulse engines will provide movement?

The reason I am asking this is because as the game progress, the AI keeps designing larger ships that have no movement. They have warp drive, and one or two impulse engines, but as we know, they do not move.

And Kwok,

The Klingons have suffored a horrific loss to your forces. We now sue for peace.

Captain Kwok January 29th, 2004 01:38 PM

Re: STM "Final v1.7.5" Discussion
 
Yes, the foolish attacking Klingons lost over 300 ships to my fleets - and now the only peace they will get is armed Romulan troops on all of their planets to ensure that Lord Atrocities' Klingons never act up again.

But I see UserX contains to maintain ships with the stacked sensors while attacking any ships I may have nearby. Nice of you to continue to use this exploit! I guess the Federation's superior production rate, population rate, larger ships, better armor, wasn't quite enough for you.

[ January 29, 2004, 16:29: Message edited by: Captain Kwok ]

userx January 30th, 2004 04:14 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Captain Kwok:

But I see UserX contains to maintain ships with the stacked sensors while attacking any ships I may have nearby. Nice of you to continue to use this exploit! I guess the Federation's superior production rate, population rate, larger ships, better armor, wasn't quite enough for you.

<font size="2" face="sans-serif, arial, verdana">We've refited over half our fleet and build new ships that do not have stacked sensors... BUT how about your torps that cut through shields???

userx January 30th, 2004 04:32 AM

Re: STM "Final v1.7.5" Discussion
 
Actually, let's call for some other opinions, should the Federation be able to stack their sensors?

Fyron January 30th, 2004 04:48 AM

Re: STM "Final v1.7.5" Discussion
 
Only if it does not result in a massive advantage. 10 points in CS and ECM advantage is what I would call massive, due to how SE4 combat works involving to hit chances.

userx January 30th, 2004 04:55 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
10 points in CS and ECM advantage is what I would call massive, due to how SE4 combat works involving to hit chances.
<font size="2" face="sans-serif, arial, verdana">Could you elaborate a little? I didn't know that... it's good to know. I have about a 10-15 advantage on the Romulans if I stack.

Fyron January 30th, 2004 05:00 AM

Re: STM "Final v1.7.5" Discussion
 
Well, all bonuses add linearly. So a 10% advantage can change a 30% chance to hit into a 20% chance to hit. That is a pretty significant drop, and highly typical.


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