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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Violist November 3rd, 2005 08:32 PM

Re: OT: Narf has gone looney and wants to GM.
 
Sigh, my Saturdays are filling up... What time are we planning on starting? I've got a Frisbee practice from 9 AM 'til probably 11 AM, and then this week I'm supposed to have a viola sectional for symphony, despite my protests. Oh well... I'm not sure exactly what time it is, but it'll be about 2 hours away.

NPC me while I'm gone please, charsheet is up at the usual spot.

Jack Simth November 3rd, 2005 10:01 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

douglas said:
About Kibin's hit points, I did a little more searching for the clause about constitution changes due to polymorph not changing HP that I thought I remembered, and here's what I found:

Kaylin's Great Warping is based on Shapechange IIRC
Shapechange is "like polymorph, except..."
Polymorph is "like alter self, except..."
Alter Self says "Your class and level, hit points, alignment, base attack bonus, and base save bonuses all remain the same."
The only mention of hit points in the exceptions noted in Polymorph and Shapechange is the target of Polymorph healing as if having rested for one night.

I'm not entirely sure which way this is supposed to be interpreted. Polymorph makes no mention at all about hit points changing due to changing constitution, either to say that it does or that it doesn't. A strict reading would say that max hit points stay the same because no exception to that provision is noted, but it could easily just be a minor oversight on the part of whoever wrote the Polymorph spell description. On the other hand, it could be a balancing factor to avoid people polymorphing into something with insanely high constitution just to gain HP. I have checked both errata and the D&D FAQ on wizards.com, and neither of them mentions the issue.

Well, my reading is based primarily on
Quote:

Augmented Subtype: A creature receives this subtype whenever something happens to change its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature’s original type. A creature with the augmented subtype usually has the traits of its current type, but the features of its original type.

The assorted type descriptions always put the Hit Dice under Features (and thus those 13 d8 Rogue hit dice don't become d12 Dragon hit dice), but the spells specifically change your base stats - so your Con changes, but your rolls don't; the bonus (or penalty) to your HP from the change in con from a Polymorph effect doesn't require you re-roll your HP (thus, HP unchanged), but it does alter your Con bonus HP (thus, total HP altered), but this alteration acts in the same way an Amulet of Health adds to your HP, or Con damage subtracts (although the Con alteration is untyped - sets your base to the listing, but other effects, such as magic or ability damage, can change it later).

Violist - that's Pacific Standard, right? 5:03 PM as I edit this post.

Violist November 4th, 2005 03:29 AM

Re: OT: Narf has gone looney and wants to GM.
 
Yep, PST.

douglas November 4th, 2005 08:46 PM

Re: OT: Narf has gone looney and wants to GM.
 
I'm not sure why I'm thinking about this now, but I'm mildly curious about what would have happened if Kaylin had rolled a natural 1 on her mining check, which would have been a 0 after her strength penalty.

NullAshton November 4th, 2005 08:59 PM

Re: OT: Narf has gone looney and wants to GM.
 
Then she would have lost 100 gold.

narf poit chez BOOM November 4th, 2005 10:14 PM

Re: OT: Narf has gone looney and wants to GM.
 
200!

Jack Simth November 4th, 2005 10:22 PM

Re: OT: Narf has gone looney and wants to GM.
 
Then she would have lost about 500, methinks.

And probably started blasting then and there.

Which would have worked out okay, except that she'd run through her blasting list on mooks.

narf poit chez BOOM November 4th, 2005 11:15 PM

Re: OT: Narf has gone looney and wants to GM.
 
I've got a meeting at 2:00. Sorry.

(Well, at least I didn't post that at 12:00)

Jack Simth November 5th, 2005 12:07 AM

Re: OT: Narf has gone looney and wants to GM.
 
Ah, so no blasting required adventures until Violist brings Kaylin in at about 11, then "normal" adventuring until about 1:30 or 2 when narf takes Derrel out of the picture, followed by a bout of no thugs needed till close? Tricky... but doesn't fit in too badly with my plans anyway....

Violist November 5th, 2005 06:08 AM

Re: OT: Narf has gone looney and wants to GM.
 
The timing of that works well, my sectional is at 1:30 as well. Should be back by 3:00. And yes, a natural 1, I think she'd have just started casting at everything she saw...


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