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Re: Balance Mod Available for SE:V
Greetings!
You can now get v1.17 here: http://www.captainkwok.net/balancemod.php It's compatible with v1.15/v1.16 games and both SE5 v1.74/v1.77. It also works fine for simultaneous games and SE5 v1.77. It contains the usual mix of fixes, tweaks, and AI improvements. See the history blurb below for more details. I also updated the tech chart to have an index. Code:
Version 1.17 (13 January 2009) |
Re: Balance Mod Available for SE:V
As always thank you very much for your excellent and continuous work Kwok!
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Re: Balance Mod Available for SE:V
Whoa! The zip version is 9.1 megabytes, but the rar version is only 3.9 megabytes? Is rar really that much better? Or did you accidentally leave something out of the rar version?
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Re: Balance Mod Available for SE:V
They are the same. The .rar I posted is a solid archive. It's much more efficient at packing, particularly with text-based files. The drawback to a solid archive is that one corrupt file can corrupt the entire archive. It also has to re-pack all its contents if you remove or add an item. In the past I had forgot to use this setting when packing the .rar download version, that's why the difference wasn't so much previously.
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Re: Balance Mod Available for SE:V
Zip really is that ineficient. Try out 7z - The difference is rather large, on average.
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Re: Balance Mod Available for SE:V
rvrn if you use the 7z zip compression, you get an average of 25% more compression than with winzip.
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Re: Balance Mod Available for SE:V
Greetings.
I've started creating a few add-ons or extras for the Balance Mod. The first batch includes: Random Research Events: - Introduces variability in research by allowing for breakthroughs and setbacks - See here for more specific details: http://www.spaceempires.net/ftopict-6105.html Pollution Events: - Introduces pollution from facilities that decrease a planet's conditions - See here for more specific details: http://www.spaceempires.net/ftopict-6106.html Small Systems Mod: - Reduces the size of solar systems, but maintains the small visual space and scales movement/sensor ranges to the smaller system size. Increases turn times and general performance by reducing the total amount of ship movement that has to be done and reduces the number of objects in nebula and black hole systems. - See here for more specific details: http://www.spaceempires.net/ftopict-6107.html You can download any of them here: http://www.captainkwok.net/balancemod-extras.php Be sure to read the special notes because some of the extras may not work with your current save games etc. |
Re: Balance Mod Available for SE:V
Here's a sample image of the Small Systems Mod:
http://files.spaceempires.net/user/9/SmallSystems.png |
Re: Balance Mod Available for SE:V
Quote:
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Re: Balance Mod v1.18 Available!
Greetings!
Just a small patch with a few fixes and adjustments. Should definitely help with the 'infinite' fire bug. Note #5 doesn't work - apparently SE5 doesn't evaluate these limits for unit designs. I had already packed and uploaded the patch when I found this out, so just ignore it for now. The changelog: Code:
Version 1.18 (3 February 2009) http://www.captainkwok.net/balancemod.php |
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