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Re: SE5, Tell Aaron what\'s on your Wish List
New idea, this has been bothering me in all the games i have played. Gradual technology discovery, I will give an example, If i discover Contra Terrene Engines i dont want to have to research another couple of engine techs to advance that type of engine, I want a certian number of tech points set aside for that technology research. You would also have a choose to cut funding to each of the ongoing research projects if you need more for a new one. Do you guys understand that
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Re: SE5, Tell Aaron what\'s on your Wish List
Orbits do decay over time, depending on their original stability. Satellites in Earth orbit for instance need adjusted every once in a while, in order to maintain their stationary orbit. However, the orbital decay takes quite a long time, as long as the original orbit was relatively stable.
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Re: SE5, Tell Aaron what\'s on your Wish List
yes but if a ship was attacked and lost its engines, and it was drifting if it got caught in orbit it wouldnt Last that long
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Re: SE5, Tell Aaron what\'s on your Wish List
Maybe after a few millennia. Most objects floating in space acquire a more or less stable orbit, unless they were heading directly towards the gravity source.
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Re: SE5, Tell Aaron what\'s on your Wish List
Yeah, you only need your engines to stay in 'orbit' if your orbit is unstable in the first place. Or if you're catching atmospheric drag.
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Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
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But no, ships should not just start drifting into stars if they lose their engines. The mechanics of the game prohibit RealPhysics as it is, and that would just make things frustrating and difficult. |
Re: SE5, Tell Aaron what\'s on your Wish List
Ok so one bad idea, but i still think gradual tech discovery idea little ways up this page is good.
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Re: SE5, Tell Aaron what\'s on your Wish List
The ability to multi add (construction) ships and facilities like you can with units.
Emperor Fritsch the Dense |
Re: SE5, Tell Aaron what\'s on your Wish List
Units are small enough, and take up so little resources, that more than 1 can be built a turn. Ships cannot be built in less than a full turn, unless you have 12B people on one planet, so it is impossible to build more than 1 a turn. If you want to build more than 1 ship you have to build them each after the other.
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