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-   -   SE5, Tell Aaron what's on your Wish List (http://forum.shrapnelgames.com/showthread.php?t=8397)

Colonel August 28th, 2004 12:47 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
New idea, this has been bothering me in all the games i have played. Gradual technology discovery, I will give an example, If i discover Contra Terrene Engines i dont want to have to research another couple of engine techs to advance that type of engine, I want a certian number of tech points set aside for that technology research. You would also have a choose to cut funding to each of the ongoing research projects if you need more for a new one. Do you guys understand that

Renegade 13 August 28th, 2004 12:47 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Orbits do decay over time, depending on their original stability. Satellites in Earth orbit for instance need adjusted every once in a while, in order to maintain their stationary orbit. However, the orbital decay takes quite a long time, as long as the original orbit was relatively stable.

Colonel August 28th, 2004 12:49 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
yes but if a ship was attacked and lost its engines, and it was drifting if it got caught in orbit it wouldnt Last that long

Fyron August 28th, 2004 04:22 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Maybe after a few millennia. Most objects floating in space acquire a more or less stable orbit, unless they were heading directly towards the gravity source.

TheDeadlyShoe August 28th, 2004 04:58 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Yeah, you only need your engines to stay in 'orbit' if your orbit is unstable in the first place. Or if you're catching atmospheric drag.

Phoenix-D August 28th, 2004 05:04 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Colonel said:
Yes but that is out of necessity not because it is abstract. I sure as heck wouldnt wanr to look at something that was fit to size, would you???? This isnt dealing with the abstract this is a realism idea. TO refine my previous idea


... The small relative size is what MAKES it abstract. More to the point the combat map is 2d; it would be trival for ships to pass through the same square by simply adjusting their course slightly.

Quote:


Ship would have a chance to hit one another only if they were within say 1 square distances, also what would be factored in would be both ship directions, top speed, and sensor technology level, thats all i got for right now but there very well maybe more.


I think that would be a very bad idea.

Quote:


Small idea Gravitionial Forces, If you leave a ship in one place it should move closer to planets or stars depending on location and size---So a ship if it were near a star it might fall into orbit around the star, and if the ship has lost all its engines and movement it could be destroyed by the star but a ship with engines would stay in orbit unless it lost all Crew Quarters and Bridge---If it has Crew Quarters then the crew could still keep the ship alive.

Most things are either going to go into orbit or zip on by, depending on what speed they were traveling at the time. This is definitely an aspect that isn't needed. Things don't just fall out of orbit if they loose their engines, FYI..not unless they are in very low orbit (proof: the Moon has no engines. It is in orbit)

Tanus August 28th, 2004 11:09 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

proof: the Moon has no engines. It is in orbit)

OT: Have you read David Weber's "Empire from the Ashes" series? Puts a different spin on that :p

But no, ships should not just start drifting into stars if they lose their engines. The mechanics of the game prohibit RealPhysics as it is, and that would just make things frustrating and difficult.

Colonel August 28th, 2004 11:57 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Ok so one bad idea, but i still think gradual tech discovery idea little ways up this page is good.

Emperor Fritsch the Dense August 31st, 2004 05:46 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
The ability to multi add (construction) ships and facilities like you can with units.
Emperor Fritsch the Dense

Randallw August 31st, 2004 11:39 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Units are small enough, and take up so little resources, that more than 1 can be built a turn. Ships cannot be built in less than a full turn, unless you have 12B people on one planet, so it is impossible to build more than 1 a turn. If you want to build more than 1 ship you have to build them each after the other.


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