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Re: AI Campaign => For a Challenging AI opponent
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[ June 23, 2004, 16:10: Message edited by: Imperator Fyron ] |
Re: AI Campaign => For a Challenging AI opponent
I like to play with MP* option and also like Temporal race but MP base space yard II makes temporal less atractive. May be to reduce it rate to balance races set up for games with MP* ?
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Re: AI Campaign => For a Challenging AI opponent
Good question Oleg, what do you think?
The Temporal increase to their BSY may effect a LAN MP* game balance. GLV played a LAN game Last weekend; however I am still waiting for the hard data. We can tack on 300 or 400 more RADS to the Temporal BSY II - more of an increase may mean its own MP Temporal BSY components, or are you suggesting lowering the new MP yard rates? [ June 23, 2004, 22:07: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
I suggest to simply low MP* yard rates. MP* got resources production on steroids, if you want more ships, build more baseyard bases, stupid http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
Seriously though, some bonus is OK but certainly below temporal spaceyards ! [ June 23, 2004, 22:09: Message edited by: oleg ] |
Re: AI Campaign => For a Challenging AI opponent
As you recall, before the Multiplayer BYS's. v4.11 had:
Base Space Yard IV was almost equal to the Temporal Base Space Yard III With the Base Space Yard V (2000 rate) having the exact same as v4.11 and this has always been about 25% more then Temporal III http://forum.shrapnelgames.com/images/icons/icon12.gif Perhaps 400 more RADs to Temporal Base Space Yard II for now - until we have a few more LAN tests behind us. [ June 23, 2004, 22:25: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
JLS would you like me to resize that original AIC Star Liner?
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Re: AI Campaign => For a Challenging AI opponent
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GLV the warp openers come much sooner in AIC and are way cheaper. |
Re: AI Campaign => For a Challenging AI opponent
AIC WEB SITE back on line
======================= New Ship Set Download contains: NEW Generic Ships Set designed by ~ Trooper. Se4 Hull Images by ~ QBrigid Efficient Engine Images ~ Ed Kolis More AI and other tweaks. Lowered the cost of the basic Extraction Facilities - for a faster build and a somewhat quicker upgrade Includes higher yield and less cost (Resource Extraction tech 4-9) Planet and System Resource Facilities. Standard Repair Bays: repair components at se4 default. 3-5-8 and the MP* remains at 12 [ June 25, 2004, 13:31: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Troopers ships are Awesome, the Freighter and the Starliners are a perfect fit for AIC.
QB all the extra new se4 race ship pics are http://forum.shrapnelgames.com/images/icons/icon6.gif Last weekend we played almost a150 turns in our LAN game. We played with the MP*, OS, SF and O2 option that gives Multiplayer speed, no need for starliners, Strategic Fighters and plenty of resources. A few new guys had some heavy MP-handicapping points. I’ll you know about the Temporal BSY but I am all for an extra 300 or 400 rads http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
I normally play with MP* as the only bonus trait. It is very difficult to compete with low bonus AI in "not all points connected" setup. My favorite quadrant is "strands". It produces many small fragments of random geometry and size.
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