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-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

Fyron June 23rd, 2004 05:09 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by QBrigid:
JLS would you like me to resize that original AIC Star Liner?

<font size="2" face="sans-serif, arial, verdana">It is not my original, so please do not.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">What does that have to do with anything? I am sure that whomever made them would not mind them being fixed for use in the mod.

Quote:

Originally posted by QBrigid:
Fyron I really like your Balanced map that JLS used for the AIC default Starter. It plays awesome in a not connected game http://forum.shrapnelgames.com/images/icons/icon6.gif
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 23, 2004, 16:10: Message edited by: Imperator Fyron ]

oleg June 23rd, 2004 09:26 PM

Re: AI Campaign => For a Challenging AI opponent
 
I like to play with MP* option and also like Temporal race but MP base space yard II makes temporal less atractive. May be to reduce it rate to balance races set up for games with MP* ?

JLS June 23rd, 2004 10:57 PM

Re: AI Campaign => For a Challenging AI opponent
 
Good question Oleg, what do you think?

The Temporal increase to their BSY may effect a LAN MP* game balance. GLV played a LAN game Last weekend; however I am still waiting for the hard data.

We can tack on 300 or 400 more RADS to the Temporal BSY II - more of an increase may mean its own MP Temporal BSY components, or are you suggesting lowering the new MP yard rates?

[ June 23, 2004, 22:07: Message edited by: JLS ]

oleg June 23rd, 2004 11:06 PM

Re: AI Campaign => For a Challenging AI opponent
 
I suggest to simply low MP* yard rates. MP* got resources production on steroids, if you want more ships, build more baseyard bases, stupid http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Seriously though, some bonus is OK but certainly below temporal spaceyards !

[ June 23, 2004, 22:09: Message edited by: oleg ]

JLS June 23rd, 2004 11:18 PM

Re: AI Campaign => For a Challenging AI opponent
 
As you recall, before the Multiplayer BYS's. v4.11 had:

Base Space Yard IV was almost equal to the Temporal Base Space Yard III

With the Base Space Yard V (2000 rate) having the exact same as v4.11 and this has always been about 25% more then Temporal III http://forum.shrapnelgames.com/images/icons/icon12.gif

Perhaps 400 more RADs to Temporal Base Space Yard II for now - until we have a few more LAN tests behind us.

[ June 23, 2004, 22:25: Message edited by: JLS ]

QBrigid June 24th, 2004 01:16 AM

Re: AI Campaign => For a Challenging AI opponent
 
JLS would you like me to resize that original AIC Star Liner?

QBrigid June 24th, 2004 01:21 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Grand Lord Vito:
JLS suggested those maps to QB because playing a not connected game in AIC. The Cluster and the Spiral maps play better in no warp because the systems tend to be alot closer and the JLS starts the players out earlier then stock se4 with a 4LY warp opener and this will catch most adjacent systems within a Cluster http://forum.shrapnelgames.com/images/icons/icon12.gif but not enough to get to another Cluster. http://forum.shrapnelgames.com/images/icons/icon6.gif You need to research more SM to do that.

But the other maps and the standard se4 warp openers are the same as stock but the warp openers are cheaper.

<font size="2" face="sans-serif, arial, verdana">Fyron I really like your Balanced map that JLS used for the AIC default Starter. It plays awesome in a not connected game http://forum.shrapnelgames.com/images/icons/icon6.gif

GLV the warp openers come much sooner in AIC and are way cheaper.

JLS June 24th, 2004 10:30 PM

Re: AI Campaign => For a Challenging AI opponent
 
AIC WEB SITE back on line
=======================
New Ship Set Download contains:

NEW Generic Ships Set designed by ~ Trooper.
Se4 Hull Images by ~ QBrigid
Efficient Engine Images ~ Ed Kolis
More AI and other tweaks.
Lowered the cost of the basic Extraction Facilities - for a faster build and a somewhat quicker upgrade
Includes higher yield and less cost (Resource Extraction tech 4-9) Planet and System Resource Facilities.
Standard Repair Bays: repair components at se4 default. 3-5-8 and the MP* remains at 12

[ June 25, 2004, 13:31: Message edited by: JLS ]

Grand Lord Vito June 25th, 2004 06:19 PM

Re: AI Campaign => For a Challenging AI opponent
 
Troopers ships are Awesome, the Freighter and the Starliners are a perfect fit for AIC.
QB all the extra new se4 race ship pics are http://forum.shrapnelgames.com/images/icons/icon6.gif

Last weekend we played almost a150 turns in our LAN game. We played with the MP*, OS, SF and O2 option that gives Multiplayer speed, no need for starliners, Strategic Fighters and plenty of resources.
A few new guys had some heavy MP-handicapping points.
I’ll you know about the Temporal BSY but I am all for an extra 300 or 400 rads http://forum.shrapnelgames.com/images/icons/icon12.gif

oleg June 26th, 2004 06:19 PM

Re: AI Campaign => For a Challenging AI opponent
 
I normally play with MP* as the only bonus trait. It is very difficult to compete with low bonus AI in "not all points connected" setup. My favorite quadrant is "strands". It produces many small fragments of random geometry and size.


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