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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Jack Simth November 5th, 2005 02:32 PM

Re: OT: Narf has gone looney and wants to GM.
 
Server up and running.

Wait, Violist will be leaving at about the same time as Derrel? Well, that cuts back on the plan for the duel at that time....

Jack Simth November 6th, 2005 01:12 AM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Server closed; one very unlucky CR 17 Frost Giant slain, 1800 xp each, assuming everyone's 15th at the moment; one battle wherein our Wizardess got stoned, and the stoner got away clean; one Wizardess now a lowest-ranking member of the Archmage's guild (after getting de-stoned, that is) and some spells traded. Log attached.

Also, Kaylin survivied a loss with a CR 15 opponent by her lonesome, and gets 1/4 the xp for having defeated her - 1,125 bonus XP, just for Kaylin. (Help offset the Disjunction a little....)

Also, a high-ranking Archmage got mildly annoyed with Kibin.....

Derrel got the most votes (1) for best roleplaying from last session, and gets a 1000 bonus XP.

So, who roleplayed best this time round?

narf poit chez BOOM November 6th, 2005 01:38 AM

Re: OT: Narf has gone looney and wants to GM.
 
Yaay!

Violist November 6th, 2005 01:39 AM

Re: OT: Narf has gone looney and wants to GM.
 
Aargh, I didn't want to lose. Oh well, that gave me some good tips... and she didn't exactly get away clean, I mean... how many more hits would it have taken from the Bralani to take her out? Probably should have just used Feeblemind on her and taken the risk.

So, stuff I'm paying to copy from spellbooks, in no particular order:

-Permanency (250 GP)
-Fire Shield (200 GP)
-Bestow Curse (200 GP)
-Geas (300 GP)
-Antimagic Field (300 GP)
-Freezing Sphere (300 GP)
-Mislead (300 GP)
-Hold Person (150 GP) Hah, you're not the only one who can paralyse, Kibin....
-Project Image (350 GP)
-Screen (400 GP)
-Alarm (50 GP)

That should have a total cost of 2800 GP, if I didn't press some wrong buttons on the calculator. God, I love this place http://forum.shrapnelgames.com/images/smilies/happy.gif

Let's see, back to creating Elemental Blast. If I remember right, that's 5 weeks, 5,000 GP, and a Spellcraft check with a DC I couldn't possibly fail?

If it's OK to do stuff off-stage (i.e. here), I'll go and inscribe those spells, and also try the Permanency thing again, Permanent See Invisibility on myself, Permanent Alarm on the bag, Permanent Alarm on my spellbook.

Amazing, it looks like Alarm is actually useful for protecting my spellbook and bag, as long as I sleep with them.

Jack Simth November 6th, 2005 02:19 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
Aargh, I didn't want to lose.

I didn't actually mean for you to lose - just to rattle you a bit... make it tough and memorable... ah well, no harm, no foul, right?
Quote:

Violist said:
Oh well, that gave me some good tips... and she didn't exactly get away clean, I mean... how many more hits would it have taken from the Bralani to take her out? Probably should have just used Feeblemind on her and taken the risk.


She was down to 7 HP when you failed your save, with 5 spell levels left on her Spell Turning; basically, there was a pretty good chance the next full attack from the critter would have taken her into the negatives, as would a resisted area effect damage spell. Feeblemind, as a 5th level spell, would have been totally reflected; which, you know, would have kinda hurt... of course, you lost, having cast about half again as many spells as the person you lost to, who did not have access to as high of a level of spells (Sor/15 gets 7th level spells; Wiz/15 gets 8th). Yes, this was intended as a little bit of a learning experience. Next up: The Problem With Spell Dumping! (but that's for later, when you aren't expecting it.....)
Quote:

Violist said:

So, stuff I'm paying to copy from spellbooks, in no particular order:

-Permanency (250 GP)
-Fire Shield (200 GP)
-Bestow Curse (200 GP)
-Geas (300 GP)
-Antimagic Field (300 GP)
-Freezing Sphere (300 GP)
-Mislead (300 GP)
-Hold Person (150 GP) Hah, you're not the only one who can paralyse, Kibin....
-Project Image (350 GP)
-Screen (400 GP)
-Alarm (50 GP)

That should have a total cost of 2800 GP, if I didn't press some wrong buttons on the calculator. God, I love this place http://forum.shrapnelgames.com/images/smilies/happy.gif


Matches my math.
Quote:

Violist said:

Let's see, back to creating Elemental Blast. If I remember right, that's 5 weeks, 5,000 GP, and a Spellcraft check with a DC I couldn't possibly fail?


Yep. Crafting portal for free, too.... but only at the tower.
Quote:

Violist said:

If it's OK to do stuff off-stage (i.e. here), I'll go and inscribe those spells, and also try the Permanency thing again, Permanent See Invisibility on myself, Permanent Alarm on the bag, Permanent Alarm on my spellbook.


Enjoy casting away; remember to dock the XP off your sheet.
Quote:

Violist said:

Amazing, it looks like Alarm is actually useful for protecting my spellbook and bag, as long as I sleep with them.

Yes; always nice to be alerted every time someone touches your spellbook, and you happen to be either a) in earshot, or b) within one mile of it. Mind you, you still don't seem to be trying for redundant copies....

Violist November 6th, 2005 02:35 AM

Re: OT: Narf has gone looney and wants to GM.
 
Roar, quite a bit tougher fight than I thought. Still, no big deal, as fortunately I'm not the only one able to reverse petrification. She had 5 levels left in turning? Hmm, that's odd. Oh well... Nice that she didn't kill me outright.

Made a note of the XP cost, now I'm just faced with the daunting task of updating the charsheet. Come to think of it, I should probably re-organise the openRPG spell list so that it's actually in order of spell level, rather than when I added it... it's getting hard to find stuff.

Redundant copies were actually my next plan of ensuring spell preparationness. Would these Archmages be able to keep a copy secure? I'm sure they're used to that sort of thing.

Edit: Am I the only one who votes on the Roleplaying thing? I can't decide this time, so someone else will have to cast the deciding vote.

Jack Simth November 6th, 2005 02:59 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
Roar, quite a bit tougher fight than I thought.

Considering that a Sorceror who qualifies for Archmage is 14th at barest minimum (requires 7th level spells), you knew your opponenet would have time to prepare (just as you did), and that half the hints on optimizing your character came from the one making the opposition, you thought it would be easy?

Granted, I didn't optimize her much - re-rolled random Sorcerors with a nifty online utility until I got something that had 7th level spells available, then tweaked the spell list and feats list until she qualified, and made certain she had two specific spells after that (Spell Turning and Protection from Energy), and she never did take advantage of Empower.....
Quote:

Violist said:
Still, no big deal, as fortunately I'm not the only one able to reverse petrification. She had 5 levels left in turning? Hmm, that's odd. Oh well... Nice that she didn't kill me outright.


Rolled a 3 on the d4, and ended up with 9 levels; the only spell that hit her was your Quickened Enervation, which was a 4th level spell taking up an 8th level slot. Odd choice for an opening move, though; I was actually expecting something in a flavor of Save-Or-Die.....
Quote:

Violist said:

Made a note of the XP cost, now I'm just faced with the daunting task of updating the charsheet. Come to think of it, I should probably re-organise the openRPG spell list so that it's actually in order of spell level, rather than when I added it... it's getting hard to find stuff.


That happens, yes.... you might also consider making a "master" copy that has all your spells in it, and "standard lists" that have your normal preparation schemes all statted in.
Quote:

Violist said:

Redundant copies were actually my next plan of ensuring spell preparationness. Would these Archmages be able to keep a copy secure? I'm sure they're used to that sort of thing.


Hmm... interesting question. But tell me - if you lose your spellbook, how are you planning to get back to the Archmage's Tower in sufficiently short order? A suggestion might be to put an Instant Summons on a second Blessed Book, which you then bury somewhere.... although it's another 1000 gp saphire burned each time you recall it to update it....
Quote:

Violist said:
Edit: Am I the only one who votes on the Roleplaying thing? I can't decide this time, so someone else will have to cast the deciding vote.

It would appear so... although I do get to cast the deciding vote when it comes to a tie.....

Violist November 6th, 2005 03:22 AM

Re: OT: Narf has gone looney and wants to GM.
 
I didn't think it'd be easy, I just didn't expect it to be quite that hard. I used Enervation since I figured she'd have good saves, and there's little point to a save-or-die spell if they make their saves all the time.

Getting beaten by a nearly-random sorceror... I'd better work on my spell comprehension a bit.

I figure I'll probably be pretty familiar with the Archmage's tower in a few days, so as long as I make sure I've got a Teleport spell prepared (maybe a scroll handy just as a backup, leave it with someone else?), I could get back there pretty quickly.

Mmmm, +1125 XP for GM being nice http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/redface.gif

Woo, finally got the spell list updated, sorted out, alphabetised... now I can actually find spells! Wow. And I'm using 339/1000 pages in the spellbook.

Since there's an opportunity for more shopping...
-Dimension Door (200 GP)
-Spectral Hand (100 GP)
-Ray of Exhaustion (150 GP)
-Vampiric Touch (150 GP)
-Touch of Idiocy (100 GP)
-Mass Bear's Endurance (300 GP)
-Mass Cat's Grace (300 GP)
-Mass Owl's Wisdom (300 GP)
-Symbol of Insanity (400 GP)
-Symbol of Stunning (350 GP)

Bringing the total spent on spells to 5150 GP and the total number of spell levels to 386. Ahh, cheap spells. Probably not going to get another opportunity like this for a while.

NullAshton November 6th, 2005 02:34 PM

Re: OT: Narf has gone looney and wants to GM.
 
I vote for Violist. She needs a little extra XP to offset disjunction.

And Violist, you may can paralyze, but you can't paralyze me.

Violist November 6th, 2005 04:57 PM

Re: OT: Narf has gone looney and wants to GM.
 
Bleh, you shouldn't give a roleplaying award based on who needs spare XP... not that I'm complaining too much http://forum.shrapnelgames.com/image...ies/tongue.gif

That's a good point, I can't get you with Hold Person, and, while the getting is cheap, I think I'll pick up:
-Hold Monster (250 GP)
-Mass Hold Person (350 GP)


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