![]() |
Re: AI Campaign => For a Challenging AI opponent
Quote:
AIC DOES NOT OR HAS EVER, OVERWRITEN ANY SEIV ROOT DIRECTORY WITH IMAGES, DATA OR ANY FOLDER TYPE - OTHER THEN WHAT IS PLACED IN THE AICAMPAIGN MOD FOLDER (.) Please revisit your statement, Oleg. http://forum.shrapnelgames.com/images/icons/icon12.gif - - - - - - AIC will give the optional choice for the AIC PATH file - as with many other MODS. HOW THIS IS DONE > The AIC Vehicle data file - Is programmed as such: to direct se4 to load only AIC Images found throughout your AIC Folders and/or the se4 stock Images http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon6.gif JLS ================================================= REFERENCE - AIC Vehicle data file Name := Resupply Space Station Short Name := Supply Space Station Description := Deep space supply station, which will resupply ships when fleeted. Code := RSS Primary Bitmap Name := ResupplyStation (Assess the AIC Pictures\Generic Folder http://forum.shrapnelgames.com/images/icons/icon12.gif Alternate Bitmap Name := ResupplyStation Ability 1 Descr := Deep space supply station, which will resupply ships when fleeted. Ability 2 Descr := Fuel Capacity 20000kt. Auto refueling is 200kt minimum per month in most Systems. Ability 3 Descr := Fleeting with large Tankers and Stellar Harnessing Panels will aid in replenishments. Ability 4 Descr := Immobility and large proportion of supply storage space makes this Resupply Station a poor platform for weapons. Ability 5 Descr := Large proportion of cargo space decreases maintenance cost. ~~ Name := Orbital Resource Station Short Name := Resource Space Station Description := Resource extraction Station will extract resources automatically at those coordinates each month when built. Code := ORS Primary Bitmap Name := ResourceStation Alternate Bitmap Name := ResourceStation Ability 1 Descr := Automatically Mines 900 minerals. Ability 2 Descr := Automatically Extracts 600 radioactives. Ability 3 Descr := Automatically Recovers 300 organics. Ability 4 Descr := Orbital Resource Station has sufficient room for an additional extraction component. Ability 5 Descr := Fuel Capacity 1000kt. Auto refueling is 20kt minimum per month in most Systems. Ability 6 Descr := Only one Vehicle can extract the resources from Asteroids or non-colonized Planets and its moons each month. Ability 7 Descr := Automated extraction components contribute to the low maintenance of this station. Ability 8 Descr := Immobility makes this Orbital Resource Station a poor platform for weapons. [ July 04, 2004, 01:20: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
I have received permission form Dogscoff and many Ship Set designers to include that of AST, TDM and others for the use of some of their Images and in total - they have all agreed http://forum.shrapnelgames.com/images/icons/icon7.gif
Now its just a matter of putting the package together. - - - Players that wish alternative Star liner and AIC Images and that may be unable to perform the transfer themselfs - there will be an AIC (optional EXTRAS) Image pack out soon. This will include a wide variety of Freighter, Fast Colonizer, Starliner, Resource Station, Resupply Station and Infantry choices - some Neo-Standard, TDM Images and from many other designers as well http://forum.shrapnelgames.com/images/icons/icon7.gif As with all AIC downloaded extras this will be placed in your: Space Empires IV Gold\AICampaign\Extras Folder http://forum.shrapnelgames.com/images/icons/icon7.gif [ July 04, 2004, 00:31: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
http://forum.shrapnelgames.com/images/icons/icon9.gif
Oleg you hurt me so. You don't like my Scouts http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: AI Campaign => For a Challenging AI opponent
Quote:
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
AIC always have had low costing Ring and Sphere World Components and they come out earler then stock se4. So GLV whats stoping you, make a few http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: AI Campaign => For a Challenging AI opponent
Quote:
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
Of course any AIC release should put pictures into its own directory. |
Re: AI Campaign => For a Challenging AI opponent
Quote:
QB, what you say is true. We are seriously considering raising the Mining Facility productions at the higher levels, this will have many effects against the AI and will boost the Human Players potential to have another Attack Fleet in the (early mid game) with out the need of Planetary Engineering and only the slightest of need for Asteroid Mining. The key to make this feasible: will be the integrity of the AI Players at higher bonus to preserve a many multi Human Players game against a few AI Players. With a few more se4 v1.191 AI tweaks, we will achieve this and have a smoother Extraction transition throughout the levels. In addition, the AIC AI Players growth - will be further lowered in the AI Bonus of None and LOW - this will make it easier for the transitional competition level for NEW AIC Human Players from AI Bonus of NONE to LOW AIC starting option of (O2) Resource benefits for Human Players will still be available that will increase yet further any available resource exploitations. In addition to all increases yeilded from the standard Planet and System Resource modifications Facilities, when built http://forum.shrapnelgames.com/images/icons/icon12.gif = = = = = = = = = = REFERENCE We are at this stage in testing and it plays very well: Name := Mining Expedition Description := Small expedition that mines surface minerals from this planet. Facility Group := Resource Extraction Cost Minerals := 1000 Cost Organics := 100 Cost Radioactives := 50 Tech Area Req 1 := Minerals Extraction Tech Level Req 1 := 1 Ability 1 Descr := Mines 350 minerals each turn. Name := Mining Settlement Description := Planet processor that mines minerals from deep within this planet. Facility Group := Resource Extraction Facility Family := 1 Cost Minerals := 1200 Cost Organics := 300 Cost Radioactives := 150 Tech Area Req 1 := Minerals Extraction Tech Level Req 1 := 2 Ability 1 Descr := Mines 450 minerals (up 50) Name := Mining Colony Description := Large scale Planet processors which mines minerals from the deepest layers. Facility Group := Resource Extraction Cost Minerals := 1400 Cost Organics := 466 Cost Radioactives := 233 Tech Area Req 1 := Minerals Extraction Tech Level Req 1 := 3 Ability 1 Descr := Mines 600 minerals each turn. (up 100) Name := Mining Complex Description := Massive scale Planet processors which mines minerals from the deepest layers. Facility Group := Resource Extraction Pic Num := 94 Cost Minerals := 1800 Cost Organics := 900 Cost Radioactives := 450 Number of Tech Req := 4 Tech Area Req 1 := Minerals Extraction Tech Level Req 1 := 4 Tech Area Req 2 := Construction Tech Level Req 2 := 1 Tech Area Req 3 := Industry Tech Level Req 3 := 3 Ability 1 Descr := Mines 800 minerals each turn. (up 150) Name := Mining Megaplex mp Description := Massive scale Planet processors which mines minerals from the deepest layers. Facility Group := Resource Extraction Cost Minerals := 2300 Cost Organics := 1150 Cost Radioactives := 575 Number of Tech Req := 5 Tech Area Req 1 := Multiplay Tech Level Req 1 := 1 Tech Area Req 2 := Construction Tech Level Req 2 := 1 Tech Area Req 3 := Industry Tech Level Req 3 := 4 Tech Area Req 4 := Minerals Extraction Tech Level Req 4 := 5 Ability 1 Descr := Mines 1200 minerals each turn. (up 200 and then again; perhaps even more for MP* http://forum.shrapnelgames.com/images/icons/icon12.gif ) When AIC option O2 is chosen = then add about 25 percent increase again over the above core values... [ July 04, 2004, 16:17: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Understood http://forum.shrapnelgames.com/images/icons/icon7.gif
It was felt that this would be an operational inconvenience for the AI Campaigners; however in the overall, it does fulfill the goal to assist new players to AIC that are unable at this time to rename and transfer images, and still have Generic Ship Images to Identify their Empires hulls. Also to add, the AI opponents with scouts that now look like Scouts and not Escorts - a point that was raised by some new players http://forum.shrapnelgames.com/images/icons/icon12.gif Eventually this all will be tied together with any available NeoStandards and other Ship Sets; also with optional downloads as mentioned in the previous Posts. |
Re: AI Campaign => For a Challenging AI opponent
My vote is more minerals for the Multiplayer MP* option. 1500 works for me http://forum.shrapnelgames.com/images/icons/icon10.gif
The AIC LAN Game is going along great and everybody is having a real good time. You got us all hooked again JLS http://forum.shrapnelgames.com/images/icons/icon6.gif |
All times are GMT -4. The time now is 05:19 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.