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Re: STM "Final v1.7.5" Discussion
Atrocities:
When I conquered the Klingons, I got that star killer ship of yours. UserX was getting all cocky because he kept capturing some of the rioting Klingon colonies and was like this is the end of the Romulans etc... Boy, was he sad when I blew up Sol and he lost that spiffy 250 ship fleet of his! http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: STM "Final v1.7.5" Discussion
You didn't?
Leave it to a Romulan to ACTUALLY use one of those doomsday ships. Remind me in the future to turn off WOMD when playing with you. Also I have the larger images ready for you. Just beep me or something. [ February 02, 2004, 00:32: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
Who took control of the game? Why?
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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TNZ that is a ok idea, but would require me to revamp the entire mod, I am not willing to spend that kind of time on the mod any more. http://forum.shrapnelgames.com/images/icons/icon7.gif Perhaps for STM 2.0 http://forum.shrapnelgames.com/images/icons/icon7.gif [ February 02, 2004, 04:31: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
I am fast approaching the next release of the mod. (I hope the final release of it.)
So get your bug reports and other in ASAP. (I will have one more patch to fix any bugs from this patch that I missed, but that will be the Last patch) Here is the latest info for the NEXT Version release of the mod. <font color=red>NOTE: Not yet released!</font> Star Trek Mod v1.5.0 1. Updated Splash Screen 2. Fixed Spelling Errors in this Document 3. Fixed Klingon Forced Labor Camp I - III now collecting correct amount of resources 4. Updated Components.BMP Star Trek Mod v1.4.9 1. Changed Increased cargo ability for Ferengi Cargo Bay I - V (Thanks Phillip) 2. Changed Increased Romulan Torpedo Weapons from level 5 to 10 3. Added Romulan Plasma Projector I - V weapon for Romulan Torpedo Weapons level 6 - 10 4. Added Plasma Projector I for General Race Technology 5. Added General Race Weapons to TechArea file 6. Updated All General Races AI to use new technology 7. Updated Default AI to use the new technology 8. Added New Components for Plasma Projector I - V and Romulan Plasma Projector I - V Star Trek Mod v1.4.8 1. Added Warrior Trait to Racial Traits 2. Added Warrior Technology to TechArea 3. Added Warrior Mount 4. Added New Vehicle Sizes for Warrior Trait to vehicle Size file (Heavy Destroyer, Advanced Battleship, Assault Transport, and War Station) Star Trek Mod v1.4.7 1. Added Defense / Offense bonus to all Romulan Engines (3% to 8%) Can stack with ECM and CS 2. Added New Component Images used for Mod. 3. Changed Lowered Warrior and Berzerker Culture Space Combat bonus (Was way to high) 4. Added Warrior Race Component Warrior Combat Sensors I - III 5. Changed Klingon BOP Mount to include Destroyer (K'vort Class) Star Trek Mod v1.4.6 1. Fixed Plasma Enveloping Missile will now stay active throughout its range 2. Fixed All Races Troop Components. 3. Changed Ground Cannon I - III (Lowered tonnage and damage) 4. Added Klingon Batlith I - III to Troop Weapons 5. Changed Aggressive / Defensive Characteristic settings Star Trek Mod v1.4.5 1. Changed Massive Planetary Shielding level from 1 to 4 2. Changed Massive Planetary Shield Generator to Massive Planetary Shield Generator I 3. Added Massive Planetary Shield Generator II 4. Added Massive Planetary Phase Shield Generator I - II 5. Changed Shields Level from 6 to 10 6. Added Shield Generator VII - X (With Phased Shielding) 7. Added Romulan Sensor Array I - III 8. Fixed Tholian Ship Construction, Can now be researched. 9. Changed Gravitational Technology Level from 3 to 4 10. Added Gravitic Sensors IV 11. Changed 8472 Biokinetic Discharge II General Group from weapons to 8472 Weapons (Thanks Aiken) 12. Fixed Spelling Error of Parties throughout Component Text. (Thank you Aiken) 13. Changed Buzzard Collector I - III General Group from Cargo to Supply (Thank you Aiken) 14. Changed Structural Integrity Field II - V General Group from Construction to Ship Construction (Thank you Aiken) 15. Fixed Radioactives Extractor II - III now generate Radioactives instead of Minerals (Thank you Aiken) 16. Fixed Description of Abilities 1 for Radioactives Extractor II - III (Thank you Aiken) Star Trek Mod v1.4.4 1. Added Dreadnought Mounts to other races 2. Added Defiant Cloaking Mount 3. Added Defiant Cloaking Device (For use with the Defiant Mount only) 4. Added Buzzard Collector II - III 5. Changed Movement Bonuses for all Warp Engines and similar. (Reduced) Star Trek Mod v1.4.3 1. Added New Romulan Ship images 2. Added The rest of the New Klingon Ship images 3. Fixed Borg Neural Net was being given as ancient Tech (Borg Interface technology now accessible)(Thanks Phillip) 4. Added Neural Network Component 5. Changed Scattering Armor I - III now have a restriction of One Per Vehicle 6. Changed Robo - Miners I - III Tonnage Space Taken from 50 to 100 7. Changed Robo - Farmers I - III Tonnage Space Taken from 50 to 100 8. Changed Robo - Rad Extractors I - III Tonnage Space Taken from 50 to 100 9. Changed Federation Particle Fountain I - V Tonnage Space Taken from 50 to 75 10. Added Galaxy X Mount 11. Added Ram Cannon (For use with Galaxy X Mount, and Other Dreadnought Mounts) 12. Changed Romulan Plasma Burst I - III Weapon Target from Ships/Planets to just Ships (Engine damaging weapon) Star Trek Mod v1.4.2 1. Updated All Race Tech Tree documents 2. Changed Reduced Abilities of Federation Sensor Array I - V 3. Changed Reduced Abilities of Dominion Combat Sensors I - III 4. Changed Slave Camp I to Slave Labor Camp I (Pirate Race) 5. Added Weapon Overloading Weapons (Tachyon Projection Cannon I - V) 6. Added Engine Overloading Weapons (Ionic Disperser I - V & Ionic Pulse Missile I - V) 7. Added Gravitational Weapons (Graviton Hellbore I - V) 8. Added Warp Weapons (Wormhole Beam I - III) 9. Fixed Pirate Shock Troops 10. Added One Per Vehicle limit to all cloaking devices Star Trek Mod v1.4.1 1. Changed Phased Energy Cannon I - X Damage type from Normal to Skips Armor 2. Changed Beam Discharger I - IV Damage type from Normal to skips Armor and Shields 3. Changed Laser Beam I - V Damage and Range (Increased to improve usage) 4. Added Required Energy Stream Weapons V to all Race Energy Weapons Traits, except 8472. 5. Changed Cardassian Discharge Weapons Tech Requirement from Cardassian Technology 1 to Cardassian Weapons 10 6. Changed Klingon Cloaking Tech Level from 3 to 5 7. Changed Breen Cloaking Device I - III General Group from Breen Shields to Cloaking 8. Changed Klingon Cloaking Device I - III General Group from Shields to Cloaking 9. Changed Romulan Cloaking Device I - III General Group from Shields to Cloaking 10. Added Klingon Cloaking Mount - Klingon Cloaking Level 4 (For use with Scout and Frigate sized ships. Reduces size) 11 Added Klingon Advanced Cloaking Device I - II 12 Added Romulan Advanced Cloaking Device I - II 13 Changed Romulan Cloaking Tech Level from 3 to 5 14. Changed Research.txt for all races to reflect new Energy Stream Weapons Requirement. 15. Added Orion Tech Tree read-me Star Trek Mod v1.4.0 1. Changed Dominion Battle Cruiser Radioactive Cost from 100 to 300 2. Changed Dominion Battleship Radioactive Cost from 600 to 500 3. Changed Federation Destroyer Image from Defiant to Variation of Nebula 4. Changed Federation Cruiser Tonnage from 450 to 500 5. Changed Federation Heavy Cruiser tonnage from 520 to 600 6. Changed Federation Battle Cruiser from 660 to 750 7. Changed Ferengi Frigate Tonnage from 220 to 250 8. Changed Ferengi Destroyer Tonnage from 300 to 350 9. Changed Ferengi Battle Cruiser Tonnage from 850 to 900 10. Changed 8472 Destroyer tonnage from 400 to 450 11. Changed Tholian Dreadnought Tonnage from 950 to 1000 12. Fixed Many minor spelling errors. 13. Fixed Restriction error in Afterburner I - III (Thanks Ed.) 14. Changed Breen Plasma Cannon I - III reload rate from 1 to 2 15. Changed Breen Energy Dampener I - VI reload rate from 2 to 1 16. Fixed Shield Level will now include System Gravitational Shield Facility & Planetary Gravitational Shield Facility 17. Changed Trilithium Torpedo General Group from Stellar Manipulation to Weapons of Mass Destruction 18. Changed Genesis Weapon I - III General Group from Stellar Manipulation to Weapons of Mass Destruction 19. Changed Genesis Weapon I - III Requirement from Stellar Manipulation to Weapons of Mass Destruction 20. Changed Nucleonic Thresher General Group from Stellar Manipulation to Weapons Of Mass Destruction 21. Changed Inverted Quantum Beam General Group from Stellar Manipulation to Weapons Of Mass Destruction |
Re: STM "Final v1.7.5" Discussion
I really, really like this mod. I just wish the SEIV AI could deal with minefields better, which is a problem in all SEIV games, stock and mods alike.
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Re: STM "Final v1.7.5" Discussion
The AI leaves a lot to be desired. The mod tries to use the AI to give the single player a good game, but ulitmately it is a pale comparison to a real opponent.
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Re: STM "Final v1.7.5" Discussion
hey are we going to update that star trek game on pbw... http://forum.shrapnelgames.com/images/icons/icon7.gif
I see lots of fixes for the Kligons |
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