![]() |
Re: Babylon 5 Mod
What kind of errors apear on your screen?
|
Re: Babylon 5 Mod
Quote:
|
Re: Babylon 5 Mod
Quote:
The more massive an object is, the more force (thrust) it requires to accelerate the object. Whether a component is "internal" or "external", it should still have roughly the same mass. The location of the mass is irrelevant. In a vacuum there is no resistance from the media (or lack thereof). A sleek starship requires the same force to accelerate as an equal mass oblong hulk. So, an external component shouldn't necessarily be less massive (ie: fewer kilotons (smaller)) than an internal one. [ September 17, 2002, 19:54: Message edited by: Imperator Fyron ] |
Re: Babylon 5 Mod
Quote:
[ September 17, 2002, 20:07: Message edited by: Timstone ] |
Re: Babylon 5 Mod
Val,
Have you ever thought about mounting missile racks on the side of spaceships. It should slow them down some, but shouldn't count against the vessel tonage. Also vessel could tow missile pods too. This should only be allow for one or few of the minor races, to off set they technology disadvangate with the big boys. http://forum.shrapnelgames.com/images/icons/icon7.gif Lighthorse |
Re: Babylon 5 Mod
Quote:
The resistance in normal space would be so small as to hardly make a difference for the purposes of SE4. http://forum.shrapnelgames.com/images/icons/icon7.gif In reality it might make a very minor difference, but SE4 doesn't handle such things. And you cannot make ships move slower when heading towards a star, or in a nebula, in SE4, so that doesn't affect my arguement much in terms of SE4. http://forum.shrapnelgames.com/images/icons/icon7.gif Anyways, your points may be valid, but they don't affect my arguement of external vs. internal components a whole lot. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Babylon 5 Mod
Re: Mass Drivers
When I did a stint on an Evil Empire ship http://forum.shrapnelgames.com/images/icons/blush.gif as part of an Officer exchange program they always used to launch their Mass Driver projectiles from as far away as 15 to 20 combat squares to avoid Satellite defences and surface to space fighters. They were only able to get off two shots and then had to retreat. The range didn't seem to matter, in fact the gravity well of the planet meant that the further away from the target the "mass" was fired the more damage it did due to the increased speed upon impact. http://forum.shrapnelgames.com/images/icons/shock.gif They were not very accurate until some bright spark suggested bolting small thruster rockets to the "mass" which could be fired remotely as a primitive guidance system. On one occasion they used it on a stricken carrier that had its engines disabled. It was only a partial hit but I reckon the carrier was only good for scrap after that. http://forum.shrapnelgames.com/images/icons/icon9.gif One of the most devastating direct fire/come slow seeker weapons I'd ever seen in action. Easy to avoid as long as your engines are working. http://forum.shrapnelgames.com/image...s/rolleyes.gif Hell, you only fire mass drivers from Orbit if you like to watch the dust plumes. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon6.gif I once saw a colony defend against this by launching fighters equipped with warheads and crashing into the driven "mass". They ejected just before impact. They managed to destroy it but having sacrificed all their fighter, surrendered anyway. http://forum.shrapnelgames.com/images/icons/icon10.gif [ September 17, 2002, 21:41: Message edited by: Nomor ] |
Re: Babylon 5 Mod
Speeking about drag in space: Does anybody ever estimated what kind of kinetic impact can interstellar dust have on a starship cruising at near-light speed ? At 0.99 c, even a vety, very tiny piece of mater can produce a megatone impact...
|
Re: Babylon 5 Mod
Unfortunately, you could never ever reach anywhere near 0.99 c. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Babylon 5 Mod
Would it not be relative. If a pea came hurtling at you at .99c and hit your 6 foot steel hull would that not be the same as a 6 foot steel hull hitting a pea at .99c. The greater mass would win? http://forum.shrapnelgames.com/image...s/confused.gif
I think this was why energy shields were "invented", to push the debris of space out the way or deflect it? |
All times are GMT -4. The time now is 07:39 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.