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Re: OT: Which is better: XP or 2000? > Another Piracy Discussion
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PvK </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Allowed to publish data in copyable form? There IS no form that will let you access the data and still not copy it! |
Re: OT: Which is better: XP or 2000? > Another Piracy Discussion
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Re: OT: Which is better: XP or 2000? > Another Piracy Discussion
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PvK [ December 04, 2003, 02:01: Message edited by: PvK ] |
Re: OT: Which is better: XP or 2000? > Another Piracy Discussion
All this cross-posting makes me want to repeat myself... http://forum.shrapnelgames.com/images/icons/icon12.gif I will instead just let you catch up PvK. http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: OT: Which is better: XP or 2000? > Another Piracy Discussion
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PvK |
Re: OT: Which is better: XP or 2000? > Another Piracy Discussion
Thanks for mutating the discussion into a whole new direction PvK. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: OT: Which is better: XP or 2000? > Another Piracy Discussion
On the XP search issue: I don't like the "new and improved" XP search dialog; it is at the very least clumsy.
Fortunately, it can be turned back to the earlier style. Just by using the UI you can get it to a slightly better form, or you can download Tweak UI and turn it back to the Win2000 form (which I presume is also the 98 form, testing now) |
Re: OT: Which is better: XP or 2000? > Another Piracy Discussion
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There are still some reasonable ways to control content for sale though, some old and some new. For example, performances where the audience comes to a venue, as can be reasonably asked as a condition of attendance, to not make copies. Movie in theaters, plays, concerts, etc. New examples are systems which require a server and generate a unique experience, such as an MMORPG, or a value-added opponent matching service. If publishers are really interested in this sort of business model, they could possibly build in server components to traditionally client-side games, although that could be kind of silly. Imagine for instance that you got the GUI for SE4, but you had to connect to servers at Malfador.com to play the game for more than a few turns. However, I think most of this kind of business model is a bit silly, particularly in light of the ease of duplication. Society should embrace and benefit from it, and not start inventing perverse ways to try to preserve the old ways when they no longer make any technological sense. There are serious ninnies out there who think the answer is to illegalize devices that can copy data without checking every byte for a copyright stamp, etc. Sounds like from the article I posted a link to, that the CEO of Turner wouldn't mind having your TV watch you to see if you're not watching during TV commericals. Did he read 1984 and think "Mindscreen... hmm... good idea!"??? My suggestion is that we need to find new ways to award creation as a society, that don't involve the absurd and wicked task of trying to control everyone's every data transaction, and that allow us to share all published data freely, and more directly reward the actual creators, and not the bloated leech media cartels. PvK |
Re: OT: Which is better: XP or 2000? > Another Piracy Discussion
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Now, whether they should be "property" or not is an entirely different debate. One that I believe you will see I am inclined to agree with you on (at least partially)... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I'll move this to the top in case you missed it in all the cross-posting PvK. It also applies to a later post you made. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: OT: Which is better: XP or 2000? > Another Piracy Discussion
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And oh, if I do make a pile of money from this, don't expect me to give you a cent. Freedom of information and all that, you know. http://forum.shrapnelgames.com/images/icons/tongue.gif [ December 04, 2003, 08:43: Message edited by: deccan ] |
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