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-   -   Post 1.84 beta history (http://forum.shrapnelgames.com/showthread.php?t=10822)

Ed Kolis February 5th, 2004 10:38 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Mephisto:
9. Added - Added "Race Directory" to the Empire/Race Report.
<font size="2" face="sans-serif, arial, verdana">I wonder what that one could mean... http://forum.shrapnelgames.com/image...s/confused.gif

Maybe a set of little tabs that let you quickly switch between the various races when you're viewing the detailed stats for one race?

Or is it a listing of all the known assets of the selected empire?

Or am I just giving too many new ideas that would be cool to see but aren't really absolutely necessary? http://forum.shrapnelgames.com/images/icons/icon12.gif

geoschmo February 6th, 2004 03:10 AM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Ed Kolis:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Mephisto:
9. Added - Added "Race Directory" to the Empire/Race Report.

<font size="2" face="sans-serif, arial, verdana">I wonder what that one could mean... http://forum.shrapnelgames.com/image...s/confused.gif

Maybe a set of little tabs that let you quickly switch between the various races when you're viewing the detailed stats for one race?
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Nope, nothing that spectacular, but it's a very useful little addition. In the race report that comes up when you right click a race pic or flag in the game, the little screen that tells you their empire information, a new line has been added called "Race directory". This directory is the actual directory name that the empire file was pointing too when it was created, regardless of whether or not you actually have that race directory on your machine. So no more pulling your hair out trying to figure out what custom shipset that guy is using in your PBW game that didn't mark his race properly when he joined. http://forum.shrapnelgames.com/images/icons/icon7.gif

Geoschmo

Fyron February 6th, 2004 03:15 AM

Re: Post 1.84 beta history
 
So I set a chain reaction... LOL http://forum.shrapnelgames.com/images/icons/icon6.gif

Atrocities February 6th, 2004 04:43 AM

Re: Post 1.84 beta history
 
Quote:

11. Fixed - Range Check Error upon loading a turn where massive numbers of units were launched the
previous turn.
<font size="2" face="sans-serif, arial, verdana">The fighter bug has been fixed finally. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Paul1980au February 6th, 2004 08:41 AM

Re: Post 1.84 beta history
 
Good to see the fighter bug fixed

Paul1980au February 6th, 2004 08:42 PM

Re: Post 1.84 beta history
 
Is it possible to cloak fighteres - perhaps a scaled down fighter cloaking device. Or the ability to cloak mines ?

Fyron February 6th, 2004 08:45 PM

Re: Post 1.84 beta history
 
Mines get cloaked automatically. They have the cloaking abilities built-in. You could remove them and then add varying levels of cloaking devices capable of being placed on mines if you want to.

You can add cloaking devices able to be placed on fighters.

Ragnarok February 6th, 2004 08:46 PM

Re: Post 1.84 beta history
 
Quote:

Originally posted by Paul1980au:
Is it possible to cloak fighteres - perhaps a scaled down fighter cloaking device. Or the ability to cloak mines ?
<font size="2" face="sans-serif, arial, verdana">Mines are already cloaked. No ship/scanner can see mines until either a) you run into them and go boom or b) you have a minesweeping ship and you get the notification in the log saying you swept a mine field.

Edit: Fyron beat me be a nose. http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

[ February 06, 2004, 18:47: Message edited by: Ragnarok ]

Paul1980au February 6th, 2004 08:51 PM

Re: Post 1.84 beta history
 
No im talking about the following i have mentioned before

Mines that when cloaked
a) cant be detected - only by advanced mine cloaking detector
b) related to above cant be detected by sweepers
c) if a enemy ship passes through the sector they dont active
d) they when cloaked arent active so to speak
e) only when deactivation do they opearte like normal mines

What i am trying to say is if you are being attacked and driven out of a system - you could leave a few of these claoked or stealthed mines and say 10 turns down the track once the enemy has the system and is moving ships thorugh to the next attack you deactive the cloaking - they operate like normal mines and the next ship to come along gets zapped.

I hope that sounds right ? if cloaked they dont do anything but cant be detected, once decloaked they are like normal mines and need to be swept as such or the ships run into them. Could be used on sabotague missions ie fly into a system leave a cloaked minefield and fly out leave it 10 turns wait for fun to come along decloak and hope they dont get sweap but take out some ships.

Fyron February 6th, 2004 08:57 PM

Re: Post 1.84 beta history
 
No that is not possible. Mines always detonate against any enemy ship that passes by (or get swept), regardless of who is cloaked or not.

[ February 06, 2004, 18:58: Message edited by: Imperator Fyron ]


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