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-   -   New SJ mod (http://forum.shrapnelgames.com/showthread.php?t=10942)

mottlee June 29th, 2004 04:51 PM

Re: New SJ mod
 
Yup, SP, the AI is indeed dead in this one, they will build but some things realy bad, I think I should have just run 2 emps rather than 5, I like to run my own combat, have not figured out how to build good ships for the other http://forum.shrapnelgames.com/images/icons/icon9.gif

dumbluck June 30th, 2004 01:10 AM

Re: New SJ mod
 
Is this a bug?

The Intel attack Large Ship Bomb report for the recipient and the perpetrator doesn't specify which ship was hit.
"A bomb has exploded aboard ship ___ (emphisis on the spaces added) in the K'taktaxka system. We suspect the Test 1 empire of this horrible act.

[ June 30, 2004, 04:10: Message edited by: dumbluck ]

Suicide Junkie June 30th, 2004 04:30 AM

Re: New SJ mod
 
It could be that the ship is dead, and as such, no longer has a name...

The large bombs are quite powerful, and unless its a big ship with plenty of armor, its going to die...

Thats why the project is so expensive and thus vulnerable to counter intel.

[ June 30, 2004, 03:33: Message edited by: Suicide Junkie ]

mottlee July 4th, 2004 04:31 PM

Re: New SJ mod
 
SJ, in trying to run the combat sim, I get errors and lock ups, mainly something with se4 exe then and out of range error.

Raging Deadstar July 4th, 2004 04:50 PM

Re: New SJ mod
 
Don't quote me on this but i think thats because you don't have the correct pictures. Does SJ Mod need the Imagemod combat pack and if it does do you have it installed?

Suicide Junkie July 4th, 2004 06:07 PM

Re: New SJ mod
 
Almost certainly the combat pack, yeah.

Fyron July 4th, 2004 07:26 PM

Re: New SJ mod
 
Quote:

Thats why the project is so expensive and thus vulnerable to counter intel.
<font size="2" face="sans-serif, arial, verdana">Actually that makes it less vulnerable to counter intel...

Alneyan July 4th, 2004 07:40 PM

Re: New SJ mod
 
I seem to recall having read that SJ mod makes Counter Intelligence an offensive project disturbing enemy Intelligence projects. Am I confusing mods or is my memory truly faulty?

Edit: A quick glance at the Intelligence Projects file shows that they indeed use the Intel - Delete Project ability.

[ July 04, 2004, 18:47: Message edited by: Alneyan ]

mottlee July 4th, 2004 08:16 PM

Re: New SJ mod
 
Hmmmm...Image mod combat pac....nope I do not have that one http://forum.shrapnelgames.com/images/icons/icon9.gif

mottlee July 4th, 2004 08:20 PM

Re: New SJ mod
 
Hmmm. not on the Image mod site will keep looking http://forum.shrapnelgames.com/images/icons/icon9.gif


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