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Re: Space Empires IV: AI Races/Ship Sets
Due to some minor bugs in the previous Version here is the newest files in hope of this is bugfree.
Fazrah v1.3 |
Re: Space Empires IV: AI Races/Ship Sets
1042664799.zip
The Invisible Ship set, v 0.8. To be followed by a Version with AI. Note, this shipset is totally invisible. Using it in a Multiplayer/PBW game without the informed consent of the host is CHEATING!!! [ January 15, 2003, 21:08: Message edited by: Ruatha ] |
Re: Space Empires IV: AI Races/Ship Sets
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Re: Space Empires IV: AI Races/Ship Sets
These shipsets are color variations of the original Jraenar Imperium, basing that they are red. They do not have AI files; it is just the bitmaps. The folders are named after the relevant color.
Enjoy! Prophet Green Lizards 1042679568.zip Orange Lizards 1042679639.zip Purple Lizards 1042679711.zip Yellow Lizards 1042679750.zip |
Re: Space Empires IV: AI Races/Ship Sets
Atrocities STAR TREK Mod v 1.5
1-20-2003 AST Mod Patch 5 v1.5 NOTE: Please install Patch 4 prior to Patch 5 if you upgraded from AST Mod Light. 1-16-2003 This mod is an exlusive Star Trek mod using most of the New Age Shipyards Star Trek races. The Mod uses race specific technology and features the option to start with standard technology (Race specific only), Early, Developed, or Expanded Technology levels. The mod uses a modified Version of Fyrons Quadrant Mod 2.0 in conjunction with many other fun mods including parts of the P&N, Eye Candy, Mount, and most Image Mod. Click To Read Revision History Once you have downloaded the mod, OPEN THE HTML VIEWER, and Click on the "Getting Started" Link at the bottom AST Mod Full v1.4 This Version is the complete mod - Less the Image Mod Contains all 20 main races & 20 neutrals - 19.6 megs AST Full zip AST Mod v1.0 Lite Compact Version of the full mod Comes with 8 races - 7.3 megs AST Mod Light AST Patch 4 (v1.4) For use with the AST Mod v1.0 Lite Updates the Lite Version to Full 1.4 - 6 megs Update Patch 4 ASTmod AST Add On Pack v1.1 For use with the AST Mod v1.0 Lite (12 Extra Races for AST Mod) 6.9 megs AST Mod Addon Pack 1.1 **NOTE** some Version of the AST mod may not have a PATH.txt If that is the case you can download this correct one: AST Path Text [ January 26, 2003, 07:36: Message edited by: Atrocities ] |
Re: Space Empires IV: AI Races/Ship Sets
Thumbs UP everybody;
1042803158.gif 1042803242.gif 1042803265.gif 1042803292.gif 1042803331.gif http://forum.shrapnelgames.com/newup...1042803158.gif http://forum.shrapnelgames.com/newup...1042803242.gif http://forum.shrapnelgames.com/newup...1042803265.gif http://forum.shrapnelgames.com/newup...1042803292.gif http://forum.shrapnelgames.com/newup...1042803331.gif <font color=purple>mlmbd http://www.shrapnelgames.com/ubb/icons/icon6.gif http://www.shrapnelgames.com/ubb/images/icons/shock.gif</font> [ March 11, 2003, 13:10: Message edited by: mlmbd ] |
Re: Space Empires IV: AI Races/Ship Sets
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Re: Space Empires IV: AI Races/Ship Sets
Latest Da path B5 MOD AI (pre-gold):
1043094274.ZIP My latest fixes: Version B5-VI-Path-C: 1: Re-did settings for "engines per move" for all ships (B5 standard) to prevent range check errors. 2: Re-did minimum/desired speeds in most ships, again to halt range check errors. 3: Changed to "resource generation - organics as ability for armor (leaky) and loaded armor into all ships/bases/wp as a misc ability. 4: Re-set maximum number engines for baseship and heavy baseship to 100 in order to prevent range check errors. 5: Took out misc. ability "solar generation" from scouts, colony ships, population transports, repair tugs to prevent 2 or more reactors from being designed into ships by the AI. 6: Changed defense base misc. ability from "solar generation" to "combat movement" to prevent reactors from being designed and to add "station keeping engines" to the designs. 7: Added scatter pulse and quad pulse weapons to Dilgar (based on same weapons used by Llort) in components.txt file. 8: Hopefully I didn't forget something I did, my notes are not the best. |
Re: Space Empires IV: AI Races/Ship Sets
This corrects the EA & Gaim AI_designcreation.txt typos and a new LNAW AI_Designcreation.txt
1043109898.ZIP |
Re: Space Empires IV: AI Races/Ship Sets
This hopefully fixes the spacing errors in the B5 data/components.txt file.
1043234622.ZIP Replaces earlier one (still had an error). [ January 22, 2003, 11:24: Message edited by: pathfinder ] |
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