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Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
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[ November 22, 2003, 21:15: Message edited by: HJ ] |
Re: Dominions II Bug Thread
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We are not very formal, so I suppose this is it. We have an internal list that I am currently updating. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The Medusa is a bit weak, and could probably do with a more hitpoints (20 for size 5?), and perhaps a starting dominion of 2 or even 3. She certainly doesn't compare well with the stock Prince of Death. This is an ok place to keep posting bugs, but it could be improved. Perhaps a seperate board, where each bug is posted as it's own thread? This still doesn't allow you to easily prioritize, sort, or search -- but it'd definitely be an improvement. |
Re: Dominions II Bug Thread
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1st round: s1, s2, sX 2nd round: s3, s4 (and also sY if Quickness 201+%) 3rd round: s5, more spells The problem is, if the mage is scripted like this (s1)(s2)(s3)(s4)(s5)(attack), he will do 1st round: s1, s2, attack 2nd round: s3, s4 (and attack if Quickness 201+%) 3rd round: s5, attack |
Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Compareable to a Pan or Minotaur is about what I had in mind. They're size 3, and have respectively 27 and 25 hit points. Perhaps size 4 for the wings, 30 hit points? Even then the Prince of Death is still much more attractive; higher hitpoints, attack, defense, protection, 0 enc, Dominion 3, new paths cost 80, etc. Plus Pangaea doesn't really need further Nature and Earth magic. ;-) Dominion 3 and 50 cost paths would help. Still not as good as the PoD, but then again he's easily one of the best Pretenders, especially for factions without access to death magic. In the end I don't really care much about the Medusa per se, but more improving the weaker Pretenders -- especially the nation specific ones. Hopefully this will lead to improved competitive variety. :-) |
Re: Dominions II Bug Thread
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BTW is Shedu still unpopular. IIRC you are one of the enemies of Magic Duel so I suspect the answer is yes http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Dominions II Bug Thread
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Re: Dominions II Bug Thread
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This is really a philosophical question anyway... Weakening things that people like pisses them off, and IMHO should be avoided unless there are just a few overpowerfull things. One is generally better off improving weaker things or weaker catagories of things. Quote:
So IMHO the Shedu is not only unpopular, it sucks! Flight, Trampling, and 230 hp is nice. But it doesn't make up for low attack/defense, comparatively low magic plus expensive paths, and espeically for inability to use items. The low protection is also a big deal despite access to earth magic, as it makes the Shedu unsafe for expansion until Alteration 3 is researched (Iron Skin, Body Ethereal). And this is all without taking into account it costs 125 but starts with Astral 1! To put this all into perspective, compare the Shedu to the Earth Mother. She's 50 pts less, regenerates, can use all items, isn't vulnerable to Magic Duel, and is available to all factions. IMHO the Shedu could be improved by having Air 1 instead of Astral 1 (I don't believe there are any air/earth pretenders), decreasing it's cost by 25, and improving it's natural protection to 12. |
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