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Re: Fools Lament II - Newbies Welcome
The size of your besieging army affects the sieging length. The more troops you have the faster the castle falls.
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Re: Fools Lament II - Newbies Welcome
i have lots of hvy cav,inf,specials and archers(little fluff) to take the tower. enough i can split my force and seige the tower and grab the next province. however i keep stalling.(he does have a lot of troops inside)
it must be the 30 odd troops he keeps hitting me with before i can move. I guess? |
Re: Fools Lament II - Newbies Welcome
Did we lose Pangaea? He has not played yet, and yesterday I dont think he played...
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Re: Fools Lament II - Newbies Welcome
We may have lost him. No idea. We can give him a couple of days ( although it is slowing down the game! ).
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Re: Fools Lament II - Newbies Welcome
I get a message when connecting: turn file is corrupted...
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Re: Fools Lament II - Newbies Welcome
Quote:
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Re: Fools Lament II - Newbies Welcome
No. I am using 2.14...
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Re: Fools Lament II - Newbies Welcome
K.. I deleted the .trn file.. reconnected and it worked..
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Re: Fools Lament II - Newbies Welcome
I'm back. I went camping thinking that one of the coffee shops in the area would have wirelss internet access. nope. After missing my turn on Sunday I pretty much begged a bartender to let me plug into his credit card machine for 5 minutes with about 2 hours remaining on Monday.
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Re: Fools Lament II - Newbies Welcome
question on deals
other then a NAP for xturns are there other common arrangements. ie can you have alliances (i don't think this is really possible because you cannot share anything, right?) i'm new and just want to know what can be done differently w/ players. ps i am enjoying this game and hope everyone else is http://forum.shrapnelgames.com/image...es/biggrin.gif |
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