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Re: Gameplay tips & tricks
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Another issue I wondered about was to do with counter Intel. Lets say you have 4 slots of Counter Intel and you loss them all in one turn to multiple Intel Sabotage attacks. So you add another 4 slots of Counter Intel. I have done the above but suffered loses the next turn, such as resource procurement and crew insurections, which previously were kept at bay by the original 4 slots of Counter Intel? So it is my observation that any new counter Intel projects take one turn to actually start working. Would this be correct?,... Gee, maybe I should take a look at that FAQ thread you mentioned,... before asking these sorts of questions,...lol [img]/threads/images/Graemlins/Fish.gif[/img] [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img] [img]/threads/images/Graemlins/Flag_Checkered.gif[/img] |
Re: Gameplay tips & tricks
Crikey! I just had a look at the FAQ thread,..... OMG! I should have paid more attention in my speed reading class,.. Its huge! This game is hell!
Section 10.1.6 covers my last question,... I think. Don't really follow it fully but I have a rough idea. |
Massive Planetary Shield Generators
I just wanted to know more about them. They generate 5000 shield points for the planet. Are weapons platforms also protected by them or does the 5000 shield points apply to the planets only? [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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Re: Massive Planetary Shield Generators
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Re: Massive Planetary Shield Generators
Pretty much the only special ruins tech that most everybody thinks doesn't suck is neural networks.
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Re: Massive Planetary Shield Generators
I haven't done formal testing, but through game experience, I think that fighters over a planet just might help happiness. My general way to overcome a rioting system (such as when another empire surrenders) is to gang up all available ships to a single planet, get it to stop rioting and then build an Urban Pacification Center on it (maybe after some troops).
There have been a few cases where I only had fighters available to do this and I was able to overcome riots. The happiness effect may have been due to other things such as battles won elsewhere, etc. That being said, it appears to me that fighters do positively affect happiness. |
Re: Massive Planetary Shield Generators
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Re: Gameplay tips & tricks
No, I think cheese would have less structure, it's too soft. A Neural Combat Net is exactly as useful as an empty fighter bay, but it costs more.
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Re: Gameplay tips & tricks
Good to know!
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Re: Massive Planetary Shield Generators
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