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-   -   Carrier Battles Mod (http://forum.shrapnelgames.com/showthread.php?t=22453)

Puke March 18th, 2005 06:49 PM

Re: Carrier Battles Mod
 
i dont see any confustion, nor do i see how you could seperate it into two trees.

speed and size are both variable, so you would need a seperate branch for each speed. which is what there is, for fighter engines.

Fyron March 18th, 2005 06:53 PM

Re: Carrier Battles Mod
 
Look back in the thread... There is most certainly confusion.

Suicide Junkie March 18th, 2005 07:08 PM

Re: Carrier Battles Mod
 
There aren't two branches to work with here...

It is simply a semi-QNP system for the fighters.
You can get 2 speed with 3kt of engine, or 6 speed with 9kt of engine, or various middle options.

Only the best engine of each speed is shown. Pick your fighter speed from the list of options, and pay the tonnage cost.

Suicide Junkie March 23rd, 2005 07:32 PM

Re: Carrier Battles Mod
 
Some expanded fighter tech, to level 5.

Added:
- Stealth Fighter: Huge defense bonus, small attack bonus.
- ER Heavy Fighter: Strategic movement AND big!

Suicide Junkie April 4th, 2005 11:50 PM

Re: Carrier Battles Mod
 
A truly massive battle, which turned the tide in Carrier Battles #4 (v1.1):
Over 500 fighters, and 100 ships at a devastating warppoint assault.
http://imagemodserver.mine.nu/other/...uperbattle.png

Atrocities April 5th, 2005 12:01 AM

Re: Carrier Battles Mod
 
Some one is about to get spanked, and spanked hard!

DeadZone April 5th, 2005 12:31 AM

Re: Carrier Battles Mod
 
Yea I did
Kinda kinky too... lol

It was more or less a draw, but my fleet got damaged enough for SJ to sweep up a few turns later

Suicide Junkie April 5th, 2005 12:31 AM

Re: Carrier Battles Mod
 
Actually, both did http://forum.shrapnelgames.com/images/smilies/laugh.gif

The Jraenar fleet was wiped out over about 70 rounds of combat total, but the Xiati fleet suffered badly too; three quarters of the ships ended up crippled with 50-70% damage, and about a fifth of the force was destroyed.

Atrocities April 5th, 2005 12:41 AM

Re: Carrier Battles Mod
 
This just goes to show you, never go up against the guy who made the mod...... you loose every time. http://forum.shrapnelgames.com/images/smilies/happy.gif

El_Phil April 5th, 2005 05:01 AM

Re: Carrier Battles Mod
 
"What I didn't tell you about that clever component/tech tree/facility? It must have slipped my mind AND the documentation. I'll have to fix that for the next release!" http://forum.shrapnelgames.com/images/smilies/laugh.gif


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