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-   -   Silent Seas AAR (http://forum.shrapnelgames.com/showthread.php?t=29943)

Nerfix September 4th, 2006 10:50 AM

Re: Silent Seas AAR
 
Good luck to the battle! Caelum indeed seems to have a fair mage squad there, but I wonder if they have any good spells...who are the white and black winged Caeliens? Oh, and the new temple guard sprites look unappealing. http://forum.shrapnelgames.com/images/smilies/frown.gif

Let's hope that the arrow towers and the cold won't be a too big problem for you. Smash them!

st.patrik September 4th, 2006 11:35 AM

Re: Silent Seas AAR
 
1 Attachment(s)
I actually like the temple guard sprites, though it is hard to see them clearly in this shot, since they are some distance away.

The white-winged Caelians are the regular Caelian types we all know and love from Dom II; the black-winged ones are the Harab Seraphs, who at this point haven't split from the rest of the Caelians. And of course the gold-winged ones are the Eagle Kings.

st.patrik September 4th, 2006 11:36 AM

Re: Silent Seas AAR
 
1 Attachment(s)
Turn 40
Success! Caelum is no more!

Sadly no victory comes without a cost: Brahmakunda was hit by an arrow in the first round which almost killed him. He fled the battlefield, but the wound became infected and he now is in the throes of a disease that will probably end in death. Candragomin also took wounds which became infected, and even if the infection does not kill him he will always walk with a limp. Devasura's wounds are clean, but severe - he will never walk again. Pretty much all the Guhyakas died, and 18 Yavanas. Losses were lighter among the Gandharvas: only 4 fell.

The battle itself did not entirely go to plan. My troops arrayed themselves and readied to rush the gate, but immediately were cut off by several large Air Elementals which the defenders summoned.

http://www.shrapnelcommunity.com/thr...2503-40air.jpg

The elementals killed most of the Guhyakas and held up the Gandharvas for some time. While this conflict was raging my Yavanas being held in reserve were attacked by ethereal hawks with a lightning attack. Many fell before the hawks were destroyed.

Finally after these enemies were defeated the way was opened to storm the city. The few troops Caelum had inside were no barrier, and the mages were so exhausted from summoning air elementals that they did not offer much resistance. Caelum's god, an oracle, was destroyed quickly as my troops poured into the city.

http://www.shrapnelcommunity.com/thr...4-caelum40.jpg

Nerfix September 4th, 2006 11:46 AM

Re: Silent Seas AAR
 
No siege comes without a cost. Pity about the losses...it seems that without the Ghandarvas you might have been beaten!

But indeed, Caelum is no more!

(and I still don't like the new temple guard sprites. http://forum.shrapnelgames.com/images/smilies/frown.gif )

okiN September 4th, 2006 12:56 PM

Re: Silent Seas AAR
 
HUZZAH! The vile false god is cast down! The casualties are regrettable, of course, but so it goes in war and they sacrificed themselves for a greater cause. Onward, Kailasa, the world is the mollusc of your choice!

st.patrik September 4th, 2006 08:12 PM

Re: Silent Seas AAR
 
1 Attachment(s)
Turn 41
A quiet month, my army is home licking its wounds. I have set some of my Yakshas to forge Dwarven Hammers, which will make the forging of magical items much cheaper. I am also sending out Devasura, despite his weakened condition, to take back the province conquered by cavalry a few turns ago.

From here the plan is to make some magical items - particularly amulets of missile protection to protect my Yakshas - and do enough research to summon more powerful allies for my recruitable troops. Then attack T'ien Ch'i to the south.

I probably need at least 4 army groups: 2 to attack, 1 to defend and 1 in reserve. Each army group needs someone to bless it, as well as some battle magic, some well-armoured frontline troops, and of course many Yavanas to flank the enemy.

–––––––––––––––––––––––––––––––––––––––––––––––

Here's a picture of the world as it stands right now.
http://www.shrapnelcommunity.com/thr.../442631-41.jpg

st.patrik September 5th, 2006 01:21 AM

Re: Silent Seas AAR
 
1 Attachment(s)
Turn 42
Another quiet month. I'm sending more Markatas south to scout. Brahmakunda is forging magical items even though he's quite sick with this disease. Devasura is kicking those knights out of my province. All else is in preparation.

–––––––––––––––––––––––––––––––

Here's a shot of a knight taking cold damage (the blue number) during the scuffle with Devasura's troops. The knight moved before I could get the shot, which is why the number isn't where the knight is.

http://www.shrapnelcommunity.com/thr...-colddam42.jpg

Nerfix September 5th, 2006 04:30 AM

Re: Silent Seas AAR
 
Tien Chi looks monstrously huge. I suggest you summon more Ghandarvas since they are better armored.

Boron September 5th, 2006 11:37 AM

Re: Silent Seas AAR
 
Very nice AAR st.patrik.
If you don't mind i ask an OT question:
Did you write AARs for other games too?
If you did can you please link them? http://forum.shrapnelgames.com/images/smilies/happy.gif

st.patrik September 5th, 2006 06:35 PM

Re: Silent Seas AAR
 
Quote:

Boron said:
Very nice AAR st.patrik.
If you don't mind i ask an OT question:
Did you write AARs for other games too?
If you did can you please link them? http://forum.shrapnelgames.com/images/smilies/happy.gif

thanks Boron http://forum.shrapnelgames.com/images/smilies/happy.gif

re. AARs, IIRC this is my first


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