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Re: Patch Improvements
Ah, thanks for the tip. That certainly solves the issues of hording, I think. Or at least stalls the issue. I'll have to play out an SP game gunning specifically for clams and see just how economical the strategy is.
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Re: Patch Improvements
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I think an awful lot of people bid, because of the large advantage, and for a good merc it might just be the person who alchemizes his or her fire gems to bid 415 instead of 400 who wins the mercs. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Patch Improvements
Fever Fetish is still the same cost, but it no longer works on undead. So you actually have to disease a commander to get the benefit.
Of course, you could just start an old age fetish farm of your already diseased commanders. |
Re: Patch Improvements
But then, mightn't a smarter starting strategy for people who know they don't have the money to put out towards mercs (particularly without alchemizing) be just to not bid at all and instead use your money to buy national units?
I agree, though, that it's probably far too much of a no-brainer to hire mercs in the early game. Heck, given their relative cheapness, I tend to default to hiring mercs more often than not simply because of how quickly they arrive. It's perhaps something to be saved for Dom4, but maybe mercenaries should have a delay of a few turns before showing up when first hired or hired away from another nation. Maybe that'd counteract their element of benefit, as I know that I've often felt it a bit cheap to siege a castle and then begin hiring every mercenary band available into that province to quickly blow through the siege. And hey! It can be up to 8-10 or so research lost, depending on eras or scales. http://forum.shrapnelgames.com/images/smilies/wink.gif Okay, okay. You're likely right in that that's not at all "gutting" anything. |
Re: Patch Improvements
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Re: Patch Improvements
And Fever fetished are very unpredictable in how often they generate a fire gem. I believe the more afflictions a unit has the more likely a gem will be produced. Testing on some units with recuperation I was averaging 1 gem every 3 to 4 turns.
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Re: Patch Improvements
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Re: Patch Improvements
UPDATED: 10/18/2006 More updates added, eventually everyones request will be added. This topic to save work/time for Illwinter.
Any post placed here requesting a feature will eventually be added to the original 1st or 2nd post providing Illwinter a quick one stop place for feature improvements. Please NOTE: Post your approval for suggestions others listed which you find important. I will update the original topic allowing the developers to see which are in greatest demand. |
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