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Re: Wish-List for Dominions 4
RE: spying options. Try playing with Bane Venom charms. Yes, it requires magic, but I guess that's just how well-poisoning works in Dominioland.
-Max |
Re: Wish-List for Dominions 4
Three things that stand out.
Interface streamlining. Graphics. Sound. The game has content abounds and tonnes of depth, but these three things are killers. |
Re: Wish-List for Dominions 4
Orc laser troopers! Kidding :-D.
1- Please, re-work the routing system so that if you're holding out in a fortress surrounded by enemy territory; it's impossible for your units to suicide by retreating. I'm not sure how this would be possible, but IMO this is a big problem. 2- Variable battlefield size. 3- Powerful turf spells that visibly alter the battlefield. 4- Siege engines, and real sieges! 5- A diplomacy system for SP. If any of these suggestions have already been mentioned, I apologize. I haven't quite managed to read all ten pages of this thread yet. |
Re: Wish-List for Dominions 4
Off the top of my head:
1. ***Diplomacy*** that doesn't need to be too complex or it can be too. -non-aggression pacts where you can set a penalty for breaking it and set a number of turns that must pass when the treaty is honorably nullified before attacks can begin. - economic treaties that can boost income - research treaties to boost research - treaty to share fog of war - alliances - gem trading - etc. 2. An improved GUI - Place buttons that go to menus to manage all aspects of your empire next to each other. The point would be so you could simply click through each of these buttons to review/manage every aspect of your empire so you don't have to worry about forgetting something. Galactic Civs II uses this approach well. 3. Outposts that have little or no defense so they can be razed easy but are cost balanced. supply outpost - provides supplies to surrounding provinces mining outpost - boosts income in a mountain province lumber mill - boosts income in a forest province watch tower - reveals fog of war around the province with fairly inaccurate military details etc. 4. set in map creation options the chance for special guarded inde provinces with one time instant rewards or interesting structures/objects - item(s), gold - ancient ruins, library, etc - one turn boost to RP - dragon cave: enter to battle for the horde - demon gate: Boosts RP of mages in the province through studying the gate but occasionally demons come through and attack or kidnap mages - palantir: pay gems to scry - wizards tower: boosts a magic skills by 1 for units in the province - ancient forest: the sentient ancient trees will help defend the province, but first you have to take it from them - volcano: slowly provides earth/fire gems but can erupt - forgotten tomb: dare to enter to battle hordes of undead for the lost treasures. - evil(demon,undead,cult) entity rules the province and demands living sacrifices from the population. - the remnants of a lost civilization live in a fort in the province that can be taken over 5. counter spells in battle |
Re: Wish-List for Dominions 4
Please, please, please no waterwheels, lumbermills or mining for ore. Dominions is better for not having them.
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Re: Wish-List for Dominions 4
Agreed, if any new buildings are ever introduced keep them minimal.
irregardless of that I'm still going to suggest one http://forum.shrapnelgames.com/images/smilies/happy.gif Have a setting in game creation where no castles can be built beyond the capital. (or 1,2,3, etc beyond capital). At the same time have a "recruitment/training center" or somesuch where troops can be recruited. Initially, sieging 50 AI castles in SP is a pain. I think it would also change MP by speeding it up a bit more and reducing castle grind on nations like LA Ermor. Give the benefits of a castle if it works (+resource %, +income %, +supply %, etc) there would just not be a siege phase. I'd probably still keep the same cost to limit them, or maybe 20% less...but it would speed up games a bit. Possibly upgrade castles at the same time as they're more valuable now..shrug. If the above was ever implemented, possibly add a garrison command to an army. Garrison would just reduce income/supply needed to pay for turn by turn upkeep of the units. They would almost turn into PD, just not regenerating. |
Re: Wish-List for Dominions 4
I'd like all gems to be saleable, just worth different amounts-astral gems worth the least, then elemental gems, then death/nature.
Blood slaves should be unsaleable, this would improve the balance of the game, since producing gems would actually improve your economy, while producing blood slaves would reduce it. It would also be nice if you could have something set up to let you auction off magical items blindly-you put them in the auction and whoever bids the highest automatically gets the item, but you'd never know who won the item. Artifacts would be exempt from this. This would also allow you to auction off items to the AI, who might have set prices for select items. Thirdly, it would be nice if you had another Empowerment option. Like, you could have the choice to sacrifice nature gems to improve a unit's HP, and death gems to improve it's lifespan: 1 year/1 hp for 1 gem, increasing on the same scale as PD. Just a thought. |
Re: Wish-List for Dominions 4
I'd like it if insane commanders could be placed on 'Defend' when they recover their sanity, so the n key does not skip over ordinary commanders whose insanity made them research/preach the previous turn. An indicator on the F1 screen (maybe show orders in red) for insane commanders would also cut down on the micro.
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Re: Wish-List for Dominions 4
How about, instead of new buildings, the ability to "improve" provinces with gems? Like say 50-100 nature gems to change a province from plains to forest, or the same amount of gems to change it from plains to hills, or air gems to change plains to caverns?
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Re: Wish-List for Dominions 4
I like this alternate empowerment idea of Honeybadger's, and the idea of Wishing for Flight, Recuperation, etc., abilities. It would probably have zero impact on MP games but might be fun in SP.
Terrain improvements: that could become a Nature spell. Echoes of Master of Magic, here... -Max |
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