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Re: Some of my ideas and questions
ok ok heres their faciltys
Bioharvester:itkills a thouend and makes 2 thusend Bioextractor:the usael HIve:spaceyard,supplydepot(they dont use spaceports.) honeycombs:rad storage biodup http://www.shrapnelgames.com/ubb/images/icons/blush.gifrganic storage ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Bioharvester:itkills a thouend and makes 2 thusend<HR></BLOCKQUOTE>may I ask how many a thousand killed is?
The minimum you can kill per turn is 1 Million. A thousand units of pop killed would be a Billion people per turn. |
Re: Some of my ideas and questions
a thousend units...
new tech bistromathics rquires a maximum in math as does,Temporal studies and so does Psychohistorysand megascale and many components ie hal 9000,Bistromathics drive,Improbabibilaty drive,AC,Deep thought oh and if a primitive species researchs everything they then become a regular speicies and the normal tech tree opens and if a regualr does the same the thing happens and they become omnipotent!and a new type of space monster maty make it into Version one as they have very little to add GIENT SINGLE CELLLED PROTOPLASM! heres their stuff thye all heal and can make new ships Nucleas:Bridge Vacuole:supply storage and cargo Cell wall:armor Cell membrane:sheildingand a weapon their only weapon so its powerfull and its an engine Mitocandria:life support Cytoplasm:crew quarters ChlorapLastes:Quantem reactor Nuclear membrane:boarding defense Heres their ships Cell:their only ship Tisue:their base and production house new facilitys Psychohistory lab http://www.shrapnelgames.com/ubb/ima...ons/tongue.gifredictsa stuff ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
> a thousend units...
Which is either rounded up to 1M people, or is 1,000M people, depopulating even a huge, breathable world in less than a year. |
Re: Some of my ideas and questions
OOPS i geuus its been THAT long since i acutalley played.....
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Re: Some of my ideas and questions
Say the average colony holds 500M people (since most are domed).
At a decent reproduction rate of 15% per year, that's only 7M increase per turn. Your facilities will have to kill less than 4M people in order to remain stable. (ie. not force a player to build, then scrap after a few turns) Now you just have to decide how many organics you can extract from a million people http://www.shrapnelgames.com/ubb/images/icons/icon7.gif |
Re: Some of my ideas and questions
Bone ships and bone stuff!!
Components Stillsuit:for infantry its a quantem reactor. Facilitys: Transfer Booth Networlk:makes the pop happy Capping facility:it makes the opulas happy and work harder,but it makes some populas unhappy so on real big planets it may cause a revolt. |
Re: Some of my ideas and questions
Stillsuit:for infantry its a quantem reactor.
Well, troops don't use supplies, so that is kinda useless. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Capping facility:it makes the opulas happy and work harder,but it makes some populas unhappy so on real big planets it may cause a revolt.<HR></BLOCKQUOTE>How does it make people both happy and unhappy at the same time? Or is it just a productivity boost at the cost of happiness, like in SE3? |
Re: Some of my ideas and questions
i never use troops vectorians are inept at ground combat so i personalley never bother
and yes its a productivity boost at the cost ofhappiness. ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
In my experience, you cannot make facilities that lower population per turn (a negative replicant center) or that lower the population growth rate of a planet (a negative gestation vat). Also, happiness decreasing facilities do not work very well. I think that they lower the happiness to indifferent, but no lower.
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