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Re: Space Monsters!!!
Andres Lescano: Your re-done SE3 races showed up in as random races in my newest game. Ickyak & Memorak are currently at war with me and the Sechulkra soon will me...nicely done sir!
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Re: Space Monsters!!!
The Space Monsters are now flying http://forum.shrapnelgames.com/images/icons/icon10.gif . Check out the latest Version of Devnull Mod Gold.
DevnullModGold_v1.60 Enjoy and let me know how you like them (even more important: what you don't like). There is plenty of room for new stuff and improvements. Happy gaming http://forum.shrapnelgames.com/images/icons/icon7.gif , Rollo |
Re: Space Monsters!!!
Hi,
looks like I screwed up a little with my calculations and made monster tech way too cheap http://forum.shrapnelgames.com/images/icons/icon9.gif . I did most tests with only one planet, 2000 points and under minister control (which means no bonus). Anyway, in my current actual game I used 3 planets, 3000 points and low AI bonus and the monsters had maxed out their tech by turn 20 http://forum.shrapnelgames.com/images/icons/shock.gif OOPS. I suggest raising the cost of monster tech to a large amount, say 150000. You can do this yourselves. 1. Find the techarea.txt file in .../DevnullModGold/Data. 2. Change the Last entry to: Name := Monster Tech Group := Applied Science Description := Only for the bad and ugly guys. Maximum Level := 12 Level Cost := 150000 Start Level := 1 Raise Level := 2 Racial Area := 6 Unique Area := 0 Can Be Removed := False Number of Tech Req := 0 I will test this tonight and make it part of a patch, if more bugs / suggestions come in. Rollo |
Re: Space Monsters!!!
2 questions:
Do the Space Monsters require the Devnull mod to function as intended? Does the Devnull mod alter / replace any of the stock files? |
Re: Space Monsters!!!
Yes, the Monsters are part of Devnull Mod. So, you need that to play with them.
No, Devnull Mod does not change/alter any of the stock files. However, it does add one file (monsterroar.wav) to the Sound folder in the stock installation. I was reluctant to do that, but the other options would have been copying all the other sound files into the mod and thus increasing its size by 27 megabytes or leaving this gimmick out. As long as you do not have a file with the same name, it dosn't hurt anything. Rollo |
Re: Space Monsters!!!
Rollo,
Thanks, I don't mind the extra file. |
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