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-   -   Global War (use new thread pls) (http://forum.shrapnelgames.com/showthread.php?t=38206)

moderation March 30th, 2008 09:21 PM

Re: Global War, recruiting!
 
CB mod: http://www.shrapnelcommunity.com/thr...o=&fpart=1

Fal March 30th, 2008 10:53 PM

Re: Global War, recruiting!
 
Thanks for the link. and yes thanks for CU and Foodstamp for organizing this.

Btw is there some sort of ban on Nexus included in these mods? If the allied players decided to all contribute their gems and cast one big nexus we evildoers shall be pretty screwed.

Foodstamp March 31st, 2008 12:41 AM

Re: Global War, recruiting!
 
All the thanks goes to CU, I am just generating evil rivals and spot checking turns http://forum.shrapnelgames.com/images/smilies/happy.gif.

CUnknown March 31st, 2008 01:05 AM

Re: Global War, recruiting!
 
You have to also download the Single Age mod, too:

Conceptual Balance Mod 1.21
Single Age Mod

And have the mods active when you are designing your Pretender.

There is no ban on the Nexus. If people are convinced that this is necessary, I wouldn't be against banning it. But I don't think that it is necessary.. Research is set to difficult, and I think that if Evil is still in the running late game, they will be in a good position due to Tartarians and so forth.

otthegreat - Evil races can pretty much post whatever they want on the forums, as long as it doesn't break the rule that Evil players can't communicate to each other.

Saying "My evil forces will crush you, Pythium! Argg!" is okay. Saying "I just lost a battle to Pythium, I am going to need help soon or I'm doomed" is less okay. Saying "LA Ermor, attack province #56 of Pythiums, I will cut off his retreat by attacking #58" is obviously not okay, even if you are trying to deceive.

No discussing the specifics of your battles or of the provinces you are attacking.

And - no private communication between Evil at all!

IndyPendant - Okay, I will save the turns so we can look at them later.

IndyPendant March 31st, 2008 02:13 AM

Re: Global War, recruiting!
 
Hmm, I'd like to second the Nexus ban, very very strongly. Fal has a good point; that's an absolutely game-winning spell. All the Good Team has to do is have one player with a pretender designed to cast it, who researches like mad up that school while the others protect him. He could have the spell up by Turn 20 or so, even with difficult research.

He then redistributes the gems, for example to MA Ermor for crafting, and it's game over. The Tartarians on the Evil/Neutral Teams will need to be summoned, Gift of Reasoned, and equipped...all taking gems. All of which the Good Team rakes in. Gems *are* the game, in the end-game. And the rest of the players will be severely hindered even in their ability to dispel it, since the Evil players can only even talk to the Neutrals.

It's a *BAD IDEA* not to ban Arcane Nexus. Seriously, game-breakingly bad.

Zeldor March 31st, 2008 02:18 AM

Re: Global War, recruiting!
 
Kheldron:

From what I;ve seen only really experienced players may play as neutral.

Randvek March 31st, 2008 03:33 AM

Re: Global War, recruiting!
 
Quote:

Cerlin said:
Ok, first problem. I tried to upload my pretender...and it didnt work.
First I got to the page, and it showed all the options for All nations mod, but then when i tried to scroll down it kept jumping me to the top of the list, so I couldnt get to MA abysia.

Same problem. This must be a known issue?

Rathar March 31st, 2008 03:38 AM

Re: Global War, recruiting!
 
All righty I will try LA Ermor as well they are the stereotypical "evil" empire imho. Surprised they weren't taken.

Cerlin March 31st, 2008 03:53 AM

Re: Global War, recruiting!
 
Should we get rid of Nexus? Indi's argument is a strong one. This could be one of the problems of having a whole team that works together...I'd support the ban.

Ylvali March 31st, 2008 04:56 AM

Re: Global War, recruiting!
 
I´m for a ban of nexus in this game too.


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