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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
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Jazzepi |
Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
Hinnom was among the first to be eliminated in Kingmaker, also in the game I subbed - beer, Hinnom was on the verge of extinction in the first year. I will admit that Hinnom can be very powerful IF played correctly, as Baalz pointed out in his very thoughtful guide.
Omnirizon: I do understand what sandbagging means, and there is dictionary.com even if I did not. http://forum.shrapnelgames.com/images/smilies/happy.gif Hinnom's position in this game really came from our great peaceful relations with all our neighbors. Dragar: Being Hinnom already shows its downside. My offer for 15N hammer was never answered. This should tell you something. Besides, you would rather attack peaceful and honorable Hinnom rather than Mictlan? http://forum.shrapnelgames.com/images/smilies/smirk.gif Jazzepi: IMHO choke points are OK, it just favors a more defensive style instead of being rushed everywhere. However, the map is not close to be balanced. We will see this more clearly when VPs are taken. |
Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
Quote:
Jazzepi |
Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
i like the chokepoints, however this map needs to be wraparound to solve some of its particularly glaring problems that arise from having so many chokepoints.
the starting positions also need to be a bit more standardized. your position is heavy in income, jazzepi, but low in resources. giving each position unique qualities completely undermines the point of starting postions to begin with. konming: didn't mean to insult your intelligence by posting a definition to sandbagging. your reply was just a bit ambiguous and hard to read, couldn't tell if you knew what it meant. i don't deny at all that your position came from peaceful relations. that's just the problem with hinnom; if no one starts a war with them, they win. you could easily sit back with what you have now, start no wars, and win in the end. in fact, that's what you're planning to do. that's why i'm trying to get a conversation started on the topic. |
Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
Yep there's a lot of luck involved. In my other antilarium game, Beer, I'm playing abysia and have pathetic starting resources..
Scarily I'm about to join another antilarium game - I wonder why its so popular? |
Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
Beer is based on Alexander map.
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
a) its a nice looking map.
b) special starts and VP placements. even if not balanced yet, that is the first step to balance. the creator of the map can improve it using feedback gained from these games. c) significant number of contiguous water provinces and a fair amount of chokepoints are considered favorable to strategically interesting MP play. d) special VP provinces adds a nice twist and makes things interesting, even if not yet balanced. e) everyone is tired of playing on cradle, glory, and alexandria. |
Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
Bah, they both suck http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/images/smilies/wink.gif
konming, Fomoria would much rather the peacloving Hinnom as neighbours than Mictlan, but what can you do?! And had I any N gems I would happily have taken you up on the offer. |
Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
is the hosting time set to 48hours on purpose? or on accident?
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Re: Darwin: EA/CBM/VP/hard resrch/Antilarium
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Personally, I think this map is poop. I vastly prefer maps with lots of provinces connected together and a sprinkling of choke points. It makes for more interesting strategic decisions concerning moving armies, instead of this gar-bage (said as though french) where you just send your armies charging down a single file corridor. Jazzepi |
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