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-   -   Mod: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands) (http://forum.shrapnelgames.com/showthread.php?t=39996)

JaghataiKhan September 21st, 2008 01:56 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
A Sci-Fi dominions mod! HURRAH!

Ulmish troops are cute, btw... This mod has potential for epic-fantastic win.

Before leaving the friend's laptop I must add that I destroyed an entire army since the monsters were living in space barges but the territory was planetside.

Aezeal September 21st, 2008 06:15 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
hmmm most have been a forest province.. thought I had removed those from planets.. which province nr?

JaghataiKhan September 22nd, 2008 09:52 AM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
Westernmost planet that looks like Uranus)and probably IS Uranus, top province. Also the southernmost Moon Wastes are strangely seperated in the middle, unreachable by land.

JaghataiKhan September 22nd, 2008 11:00 AM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
Couldn't edit, so...

A Spider Queen turns into a Predator Queen when loaded and unloaded in a barge :)

Aezeal September 22nd, 2008 06:12 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
which is a pretty neat trick.. but not the way it should be I'll edit that later (need sleep now)
The moon being divided in 2 is intentional (see the province names next to the barrier) to create 2 4 province start locations on a planet.

JaghataiKhan September 23rd, 2008 02:19 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
How do I made Orkish strategy? What is the meaning of changing shape? It only seems to do positive things. Anyway, my tinkers are summoning ships, and heros started to attract brutes. Not too bad, You really made a good mod. Also, any mention of Commonwealth, its existence kills the game.

Aezeal September 23rd, 2008 02:34 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
The meaning of changing shape is to show lowly warriors become the champions of their race.. it also lets you buy cheapish troops but let the shape which summons units be much more expensive in upkeep.

I'm happy you like the mod, keep playing and keep giving feedback, I've changed the predator/spider thingie (the regular predator also becomes a spider :D)

What is wrong with commonwealth?

JaghataiKhan September 23rd, 2008 03:20 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
It says "Ice spear.tgp corrupt" or something and crashes the game. And no, reinstalling the mod for a fresh file for the weapon didn't work.

Also, please fix the moon territories, a few of them have elephants(though a space elephant sounds fun), one of them is always empty, and nerf the monstrous Jomon mechs that tear any target that can't jump on them like Ulmish vampire knights apart with their massive LAZORS. Make them untiring,few but still formidable, or make smaller, "Elemental Suit" from Mech-Warrior series, and please add more soldiers. Jomon is too bland.

As for R'lyeh, ever thought of making the Brains mobile? They already live in floating cities and we make them sit on orbit in huge Fluid tanks. Why not put engines and move them? Also, I doubt rlyeh would use the smaller blue aliens for slavery. Why not use always the biggest troll? You could take out the alien and put a genetically made mutant with random stats and skills, maybe a fruit of crossbreeding. Hey! Crossbreeding should be ready for Rlyeh and cost only stellar energy! These guys are scientists!

Insectoids' breeding requires slaves. You should put a "Hive" magic site that eagerly provides generous amount of slaves for breeding purposes. If Ulm has earth gems, why not blood for insectoids? Buff these guys up, they breed too slow and controlling them is too difficult. How do I conquered space?

rdonj September 23rd, 2008 03:47 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
I got as far as opening the recruitment screen and got "cannot open ./mods/./Commonwealth/LightSpear1.tga".

Which of the mechs were you having trouble with? Was it just a specific kind or was it all of them? I'm not sure they should be untiring, because theoretically there's a human in there piloting it. If nothing else, adrenaline is going to take its toll on you eventually.... More soldiers would be good though, Jomon doesn't have a whole lot of variety as it is.

The only insectoid unit that can operate normally in space is the male, so you need to get up a good number of normal queens early on. Also, try using drones as your front line in space too, they're fairly hard to hurt as coccoons and it will keep more of your males alive. And remember that queens can summon males with the summon allies command.

Aezeal September 23rd, 2008 04:04 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
Jomon has 3 mechs, a militia and 2 demons which are very good for blesses.. not much troops in total but they cover everything you can need I think.

I think he might mean lightning warriors.. they might be a bit good.. maybe I'll tone down their gun a bit.

Ah I see what was wrong, the light spear was still getting it's image from the original mod (which I also have so no problem for me) the rest is good I think.

I'll reupload the mod

Some provinces are empty, that is correct because those are possible start sites.. else they will become troops if someone starts there.. so I've got to leave them empty

I need some province numbers though
- which province has elephants
- which province has troops in barges on a planet


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