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Re: MadCradle2, 11 players, MA - Game On!
I still don't need more time, but don't object to moving to 48
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Re: MadCradle2, 11 players, MA - Game On!
I'm kind of enjoying the fast turn around, but I don't have any objections if others are having trouble sending turns in on time.
Given my druthers, I'd move to 48 in five turns or so. |
Re: MadCradle2, 11 players, MA - Game On!
i'm good with anything, just as long as people try to get their turns in as soon as they can.
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Re: MadCradle2, 11 players, MA - Game On!
Normally I am pretty easy going on this stuff, but I have been pretty busy at work lately, so 48 hours would be a welcome change to me. That being said, I won't piss and moan if it stays 24 hours for now.
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Re: MadCradle2, 11 players, MA - Game On!
James it would be nice if you could put Bandar on AI, he's not playing any more
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Re: MadCradle2, 11 players, MA - Game On!
I'll make the change to 48, but encourage everyone to take their turns as quickly as possible. In my experience 48 rarely happens - it's just nice to have a fallback when other parts of life make it difficult.
However, the password I was sent isn't working. I've written to MadFrancis - I figure it's just misspelt or something. I'll make Bandar AI once I get that too. |
Re: MadCradle2, 11 players, MA - Game On!
James, you sent the ingame message to me instead of Marignon. Anyway I am sure Marignon will have hard feelings since they are AI controlled.
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Re: MadCradle2, 11 players, MA - Game On!
Can we force host? Everyone's turn is in except BL, who hasn't played the last three turns.
Thanks. |
Re: MadCradle2, 11 players, MA - Game On!
You didn't have a CD key violation for playing two nations with the same key?
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Re: MadCradle2, 11 players, MA - Game On!
I don't think it happens every time. I think in CD key violations it will randomly stale a turn for whoever happens to be violating; it think it works out so that you can still play, but none of your orders will be carried out on those turns.
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