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 Re: MadCradle2, 11 players, MA - Game On! I still don't need more time, but don't object to moving to 48 | 
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 Re: MadCradle2, 11 players, MA - Game On! I'm kind of enjoying the fast turn around, but I don't have any objections if others are having trouble sending turns in on time. Given my druthers, I'd move to 48 in five turns or so. | 
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 Re: MadCradle2, 11 players, MA - Game On! i'm good with anything, just as long as people try to get their turns in as soon as they can. | 
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 Re: MadCradle2, 11 players, MA - Game On! Normally I am pretty easy going on this stuff, but I have been pretty busy at work lately, so 48 hours would be a welcome change to me. That being said, I won't piss and moan if it stays 24 hours for now. | 
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 Re: MadCradle2, 11 players, MA - Game On! James it would be nice if you could put Bandar on AI, he's not playing any more | 
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 Re: MadCradle2, 11 players, MA - Game On! I'll make the change to 48, but encourage everyone to take their turns as quickly as possible.  In my experience 48 rarely happens - it's just nice to have a fallback when other parts of life make it difficult. However, the password I was sent isn't working. I've written to MadFrancis - I figure it's just misspelt or something. I'll make Bandar AI once I get that too. | 
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 Re: MadCradle2, 11 players, MA - Game On! James, you sent the ingame message to me instead of Marignon. Anyway I am sure Marignon will have hard feelings since they are AI controlled. | 
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 Re: MadCradle2, 11 players, MA - Game On! Can we force host? Everyone's turn is in except BL, who hasn't played the last three turns. Thanks. | 
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 Re: MadCradle2, 11 players, MA - Game On! You didn't have a CD key violation for playing two nations with the same key? | 
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 Re: MadCradle2, 11 players, MA - Game On! I don't think it happens every time. I think in CD key violations it will randomly stale a turn for whoever happens to be violating; it think it works out so that you can still play, but none of your orders will be carried out on those turns. | 
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