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-   -   MP: Nox. MA+LA. Unexpectedly ended (http://forum.shrapnelgames.com/showthread.php?t=43454)

Bwaha July 8th, 2009 04:42 PM

Re: Nox. MA+LA. Started.
 
Hmmm, that's strange. I'm not receiving a e-mail from Llama server that my turn was received.
Llama server shows that the turn was received.

:confused:

Its okay, but kinda disconcerting...

ano July 8th, 2009 04:43 PM

Re: Nox. MA+LA. Started.
 
It happens. Mail problems

Bwaha July 8th, 2009 04:55 PM

Re: Nox. MA+LA. Started.
 
Ah, I just found out what was wrong, I was sending the turns to Llama himself. My bad... Bwaha...:D

sansanjuan July 9th, 2009 12:07 AM

Re: Nox. MA+LA. Started.
 
Quote:

Originally Posted by Squirrelloid (Post 700390)

Oh, I'm sticking around. I'm just pretty sure I'm hosed. But I'll die to another player.

I'd keep playing too. I alway learn even when I'm on the downward slope. Fun to try some crazy angles... and if you do end up winning with a start like that it would be legendary. ;)

-ssj

Bwaha July 9th, 2009 08:49 PM

Re: Nox. MA+LA. Started.
 
Whew. What a day. I started a tear out at 08:00, finished at 13:00. Fired a subcontractor, and finished a bathroom after that.
I'm beat. ;)

Squirrelloid July 10th, 2009 09:14 AM

Re: Nox. MA+LA. Started.
 
Oh dear god, someone just put me out of my misery.

There isn't a water province I can see with less than ~70 inhabitants (except for the sea trolls, kraken, and hydromancer one...). While my pretender could have taken the 70 triton province, or the *120* triton province, my regular armies are not up to the task and won't be for a *long* time...

And of course half my freespawn are tritons so I'd even have a hard time gobbling up the easy land provinces I can see (trust me, all the land provinces I can see look easy by comparison).

I don't think i've ever seen a start with so many defenders, much less for such crappy provinces. (Seriously, 120 tritons for a 15 gold province? What the hell is that?) Where's the 20-40 tritons/merfolk/atlantian militia defenses?

Still in, really not doing much.

ano July 10th, 2009 09:20 AM

Re: Nox. MA+LA. Started.
 
I can tell you that it was quite long ago when I had such an unlucky start. Not only my starting army that won in all tests ran from militia and lost 19 units but I also lost early mercs to Pythium who bid exactly the same amount for them. Add unlucky events on top and all this makes a perfect start. Thanks god, no plague in my capital by now..:)

Alpine Joe July 10th, 2009 09:24 AM

Re: Nox. MA+LA. Started.
 
Ano im in a game right now where I had two half pop plague events in my cap on turns 2 and 3 with luck 3. Anything better than that now seems like a great start :)

But you are not alone as my luck in this game could also be called relatively bad.

ano July 10th, 2009 09:26 AM

Re: Nox. MA+LA. Started.
 
I'd probably leave immediately after that
IMO, plaguelike events should be prohibited for the capitals for the first, say, ten turns.

Squirrelloid July 10th, 2009 09:30 AM

Re: Nox. MA+LA. Started.
 
Quote:

Originally Posted by ano (Post 700744)
I'd probably leave immediately after that
IMO, plaguelike events should be prohibited for the capitals for the first, say, ten turns.

All events should be prohibited from the capitol for like the first year. The good events for balance reasons (no risk, no reward). The bad events because too many of them are just reamful. Even getting a brigands event turn 2 horribly destroys your opening.

.................

I might have a chance this game if we were on easy research. But even getting a research engine to the point it'll do anything is going to take forever...


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