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Re: Tophats - The Gentleman's Game
By Jove!
Jolly good show Vanheim! If we had some cannonfodder left or even a stray beast we would have them flogged! Our armies lost every decisive battle, our elephants usually trampled somebody of importance and our score and a half of Astrologers kept telling me it was all going to be all right! We do hope you enjoy our old lodgings at our former castle, I found it to be much more comfortable and loftier then my current lodgings (hiding under a bush from your herdman and skinshifters). We do have a large amount of gems left over...and we like to think of ourselves as good sports so we'll send them to next month. Cheerio! *Can be heard whistling a tune from Monty Python's "Always look on the bright side of life" |
Re: Tophats - The Gentleman's Game
Master of Puppets is extraordinarily sorry about the second stale that occurred, this time entirely his fault. He is unfortunately locked in his chambers with an apothecary, and was unfortunate enough to need a nap lasting the 3-4 hours up to turn hosting with a mostly done turn sitting and waiting for him to return to it. Our sincerest apologies.
With deepest regards, Son of Puppets Prophet of Master of Puppets |
Re: Tophats - The Gentleman's Game
what's up with Cleveland? He seems pretty dedicated but has staled the last two times, probably some RL problem came up.
Anyway, I suggest we postpone until hearing from him. |
Re: Tophats - The Gentleman's Game
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Re: Tophats - The Gentleman's Game
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Re: Tophats - The Gentleman's Game
-- excerpt from The Lost Ballads of the Norse
T'was indeed a troubling time in the once peaceful Vanheim. A great goblin host marched toward our coast, along with his partner in crime. Most forsaw a quick end to 'heim's quest to ascend. Yet, the Norse rallied to arms and they inflicted great harm much to our foes' chargrin. A mass of archers arrived first at Van's door after engaging in a leisurely tour. But the Vanir were prepared; a meagre army was reared, by imposing heavy taxes on our poor. Several demons led the assault, a strategy clearly without fault. Yet Van had priests on hand, who spammed banish as planned, sending those Oni back to their vault. Very soon the sky darkened with blades; Bakemono expired in waves. They fled the grisly scene, and in month Seventeen A truce with Shinuyama was made. The other foe had been conspicuously hiding, but on the eve of the new-found peace tidings Arco lauched their attack, giving no time to slack. Our early research lead was rapidly subsiding. Arco's forces this time were a bit more diverse; great chariots posed a potent threat to Vanherse. But my dwarves had discovered Destruction and were ready to give some instruction... to drive the invading horde back home in reverse. Despite several attempts to surround, Arco's quick movements were hard to pin down. With his troops heavily malnourished, There was hope Van really might flourish. Then abruptly, his troops pulled back to town. With that curious move, Van expected a trap of some sort. and quickly perused countless grimoires to glean its purport. With luck a wise leader predicted the plot and quickly withdrew every Vandrott. With a great hunt impending... there was but one last resort. Forces fled with haste, and just in time, they dodged the vicious assault of mind. Even the capital was tried in vanity, but those mages were soon repaid with insanity ...perhaps the victory most sublime. And just when things started to look grim, Van's movements subject to Arco's whim, the services of an crucial merc were engaged... a dread legion of ghosts led by a spectral mage. With luck the future wasn't so dim. And so the ragged bunch continued north, bravely challenged their foe to venture forth. With fearsome weapons were they encumbered, Arco's last days here were surely numbered. a fight would resolve the fate of the Norse. In the next engagement, many souls departed. Both sides were destroyed before forces darted. Odin's favor stayed with Van all along, and when dust settled, the siege still held strong. However, a grievous toll had been imparted. And thus concludes Vanhiem's next thrilling chapter, with valiant leaders erupting in laughter at those whose spied an easy prize only to meet their own demise. Lets hope the next verse ends, "Happily there after". |
Re: Tophats - The Gentleman's Game
Please, rhyming verse from the Norse? What nonsense is this?
I was expecting something more like this: Great the gall // of the goblin host Deadly descending // on doomed Vanheim. Their arrows aloft // blackened the air; Their armor dim gleaming; // Their gloating echoing; Already they thought // their foe de-throned But bravely breaking // the brash invaders Were the valiant Van // vanquishing their foes ... and so on. (// represents spacing - each line is two half lines. But the forum reduces multiple spaces to a single space, so...) |
Re: Tophats - The Gentleman's Game
I got a rather sudden chance to go into a boardgaming event* this weekend, and I've decided to go test my mettle in this noble sport of minds.
I have done my turn for the turn 39 and I'll the extend the next turn from within this event to host on Monday evening. I hope you fellows don't mind. (Twilight Imperium! Twilight Imperium!) |
Re: Tophats - The Gentleman's Game
Ooooh, Twilight Imperium. Still have to try this one with my noble crew of Dune players.
Sorry for the off-topic, chaps, but I've been kicked out of this game and back into the boredom of Life. |
Re: Tophats - The Gentleman's Game
Can we delay now? At work, must prepare for final stand of OcEanian citadel. Thx c
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