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Re: EA Oceans of Land - (Noob game) [running]
what "dominion" score means?
btw, i'm jealous of kailasa income --edit C'tis, land of the eternal sand, declare this: male beings of inferior races lock your mothers, wives and daughters because Niklatu, aka as "Animal kingdom's version of Chuck Norris" , is here. |
Re: EA Oceans of Land - (Noob game) [running]
The dominion score is how many candles each person has (I think).
10-12 provinces should be fine for this game. In general it would probably be better to aim for 15-20, or just less than the leader if you want to ward off potential aggression. It's possible to get completely crazy, insane numbers (like LA agartha with 38, or MA ulm with 40) but that's never going to happen in an mp game and you shouldn't even try :P |
Re: EA Oceans of Land - (Noob game) [running]
Is there any reason *NOT* to build a fortress in every province you own?
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Re: EA Oceans of Land - (Noob game) [running]
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Re: EA Oceans of Land - (Noob game) [running]
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generally some nations can expand better than others, but having less than 10-12 by the end of year 1 is generally considered very bad, unless the map is small, crowded, you suffered unlucky indy events, etc. |
Re: EA Oceans of Land - (Noob game) [running]
Admin value does not cause a fort to grab gold from nearby provinces. It does, however, cause the province to produce a bit extra gold supposedly. I've not really noticed any significant increase in gold from building a fort though.
To achieve a ridiculuos expansion like the ones I was talking about earlier, you need an awake SC, the ability to make an expansion party each turn from turn 1, and a second fort coming out early in the year. It also helps to have a good start location, and you can't really afford to lose expansion armies if you want to hit a number like that. Seriously though, it's not even worth considering that you'll have more than 20 provinces by the end of year one in a real game. |
Re: EA Oceans of Land - (Noob game) [running]
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but obviously such large expansions are usually impossible, because maps usually allow 10-15 provinces/player, not more than that. so in order to get those 20-25 provinces by the end of year1 you have to beat your neighbors to their own "natural" expansion territories, and perhaps even start an early war with a weak neighbor. |
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