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Re: Luck/Turmoil versus Nothing.
Wait, those numbers don't make sense.
34 events in 10 turns as the low end? Averaging more than 3/turn? In my test, I got 1 4 event turn and many 2 event turns. If you're getting that many with neutral scales, something else is going on. |
Re: Luck/Turmoil versus Nothing.
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P(e) events could be expressed. I am saying, and I think the evidence bears this out, that P(e) is not a function of the number of provinces. By the way, the event table strongly suggests that if you have turmoil scales expressed in a province, that can be worthwhile to garrison troops in the province. The cost of the garrison is is less than the likely cost of the barbarian events. Even better of course is to increase pd to a point where you dont need to worry about it - however that falls to gameplay, and the value of capital questions. |
Re: Luck/Turmoil versus Nothing.
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And yes, the numbers dont' make sense if you think events are a function of # of provinces. I don't think that. |
Re: Luck/Turmoil versus Nothing.
One of ways to check is number of possible events affects total number of events a player will have can be done by comparing 2 builds - one with magic2, another with magic or or drain1. Magic adds a lot of events.Luck1 also add events.
If it amount of event's doesn't depend on province count, then what...If you have capital with good luck scales /dominion and conquered a province, your overall luck becomes lower until luck scale in that province achieves the level you had in capital? |
Re: Luck/Turmoil versus Nothing.
Militarist: my last test had four nations
Two with 0 luck one with +3 luck one with -3 luck My next test (date uncertain) will be Two nations with 0 order one nation with 3 order one nation with 3 turmoil I suspect that this will show reduced events for the +3 order, and increased events for the turmoil. now, for the +0 nations, 94% of the time, either 0 or 1 event occured. I don't think that any P(eip) results could surpress P(e) that much. Could be wrong. for the luck nations +/-3 it clearly resulted in more luck events. The number of zero events was pretty constant at 20%. |
Re: Luck/Turmoil versus Nothing.
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Re: Luck/Turmoil versus Nothing.
Just another complication to add to the question:
How do events in independent provinces fit into this? |
Re: Luck/Turmoil versus Nothing.
I will admit to not being able to fully understand this. So all tests below were with 4 nations each? When you say 22,27,54,46 luck events, you mean for the 4 nations seperately over 50 turns? For the ones below, 0,1,2,3,4 are events and the 4 rows are for 4 nations? the 26, 19.4 is that over 50 turns 26 had no event, 19 had 1 event and 4 had 2 events?
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Re: Luck/Turmoil versus Nothing.
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For example, the +o nations got 20 events, the +-3 nations got 56 over the first and last 10. As for independent provinces - beats me. But I doubt the number of events varies if you have computer controlled vs indy, vs players. |
Re: Luck/Turmoil versus Nothing.
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50 turns were done for 4 nations with 8 provinces. 2. correct. 3. No. In the second data I am presenting the number distribution. Nation 2 had 26 turns with 0 events, 19 with 1, 4 with 2. |
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