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Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
Valerius, regarding proposed rules for next game:
1)Ok, I get the other items, but why no heroes blades? 2)If you want to discuss proper blood spell costs, I'd be happy to, since I've been doing quite a bit of thinking on the matter 3)I presume we aren't allowed to forge the 'downgraded' artifacts - they're there so events have something to work with and that's it. 4)Might want to consider changing eras, maybe LA? |
Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
>> It better have been, I spent a lot of pearls to be able to cast it wherever I needed it =)
Well, but it instantly rendered my battlemagic and thus more or less whole nation useless. :) |
Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
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------- Game is mysteriously still running, despite having received teh 'game ending' email. I just got a turn! I'll be ignoring the game, since its supposed to be dead. |
Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
T_T... wish my mages could cast it more than twice before falling unconscious, having killed a sacred or two. :) Its not even nearly as effective as bladewind, at least for Agartha mages. Imho.
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Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
I'd rather stick with no magic items than uniques at levels 2, 4, 6. Or maybe put some never used items there. I mean, noone will forge a champion's skull, a ring of warning. Might as well get one from a random event. Halberds of might, birch boots are also quite uncommon. (These might even be somewhat useful, contrary to black laurels.)
As for nation choice, I wouldn't pick Mictlan again. They can rush fine, but their mages are too limited and getting into blood's too hard. I might pick Ulm. If monkey PD can win, why couldn't the forgers? |
Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
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Another option would be to start the game as normal (maybe everyone gets 3 starting provinces?) and there would be an expansion phase as in a normal game - the big exception being that there's no need to site search conquered indies. Quote:
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Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
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Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
Well, I'm on the receiving end of ember in another game (where my mighty C'tis has single-digit death income by the time I should have tartarians, despitee controlling and searching a lot of provinces - this game's logn lost) and I'm not enjoying it.
Some artefacts would be ok. Quickly, I think Percivale the pocket knight, the sharpest tooth, Holger's head, the flying ship, sandals of the planes, Carcator, would all be ok. |
Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
I like your list, except for the flying ship, with which I've had some bad experiences.
So, here's a first draft. We can also fill out the list with non-unique, rarely forged, items. Level 2: The Sharpest Tooth Sandals of the Crane Holger the Head Percival the Pocket Knight Alchemist's Stone Level 4: O'al Kan's Sceptre Winter Bringer Rod of Death The Flailing Hands Fenris's Pelt Krupp's Bracers Carcator the Pocket Lich Tome of the Lower Planes Level 6: Aseftik's Armor Monolith Armor Robe of Calius the Druid Flesh Ward Pebble Skin Suit Boots of Calius the Druid Tome of High Power The Black Book of Secrets The Tome of Gaia Ardmon's Soul Trap |
Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
>> Glad to hear it! So by my count that makes you, Squirrelloid, LDiCesare and myself (unless I only admin). What about you, NooBliss?
Nah, thanks. I'll pass. I am right in the middle of another game now, and besides, I think I'll wait till you sort the balance out. :) I am... not quite content with arrow fend being awailable where rain of stones and other battlefield-wide spells are not. :) I may be easily wrong, so let's see how your future games fare. ;) |
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