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Re: CBM 1.8 released
Fair enough.Currently I am knowledgeable to the fact that "colour" is British spelling of color. cool. What else that I listed?- Surely not all typos are due to British spelling unless you want to imply that hunting poisoneus snakes are a fulfiling activity for the average British ;)
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Re: CBM 1.8 released
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You might also want to check out online dictionaries, or for example even the Wiki article on the matter :) http://en.wikipedia.org/wiki/America...ng_differences I hope that fulfils your needs :) |
Re: CBM 1.8 released
I thought dominions used American spelling?
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Re: CBM 1.8 released
:lol Maybe it uses Klingon spelling ;)
Jarrko, thanks for the spelling tip. I can now consult with a British spelling dictionary when fishing for typos. However, the decision which spelling to use belongs to CBM gods (who hopefully be inline with IW gods intentions). llamabeast, by which spelling net would you like typos to be fished? |
Re: CBM 1.8 released
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Maybe even the devs are not sure wether to use American or British spelling? |
Re: CBM 1.8 released
just an update on the new "Possession" spell: it is useless with mercenaries...
You get the mercenary troop as a commander and it remains with you after the mercenary contract ends, but you cannot assign any unit for it to command (so leadership status is useless) and it will disappear the first time it enters combat (it does not show up on the combat, it just disappears)... I do not see it as a bug, as non-mercenary units got using "Possession" work normally, more as a "feature" so you cannot abuse the spell to get all Eternal Knight for example.... |
Re: CBM 1.8 released
Wait, but who said that it did work?
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Re: CBM 1.8 released
Errr, what? I definitively used Possession on mercs and they didn't disappear anywhere. Which merc did you test with to get that result?
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Re: CBM 1.8 released
1 Attachment(s)
Eternal Knights, with LA Ulm, using Loemedor map... They only disappear when they enter a battle...
Attached is the savegame, only CBM mod enabled with the Loemedor map... |
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