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Re: SE5, Tell Aaron what\'s on your Wish List
I had an Idea about the colony dome thing Last night, What if you could just build more "domes" on a planet that is unbreathable? just put it in the construction que or have another colony modual land on the planet. Or perhaps a new type of modual, There are three types already, rock gas and ice, how about a 4th, "Domed", or make that a smaller thing you have to use in combination with the three colony components.
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Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
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I would like to see colonization changed, though. It should not be possible to live undomed on a non-native planet type. Gas giant planets aren't suddenly good environments for surface-dwelling creatures just because they have been altered to different gases. Gas-native races are 'flyers' or 'floaters' of various types, remember. So your colonies on non-native type worlds should be domed regardless of the atmosphere. Your race will always require special structures to live there. |
Re: SE5, Tell Aaron what\'s on your Wish List
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Actually, the only major difference is that you don't get extra points going into the next tech area, but into the next level of the same tech. But that isn't really a bad thing IMO. http://forum.shrapnelgames.com/images/icons/icon7.gif [ February 23, 2003, 23:24: Message edited by: Imperator Fyron ] |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
SE4 is not at the tech level of Star Wars though. Not by far. It takes years to cross the galaxy with starting tech in SE4. SW ships take weeks.
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Re: SE5, Tell Aaron what\'s on your Wish List
Baron Munchausen pointed out:
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We'll assume a rock native population for this. You have a domed colony on an ice world and your atmosphere converter just finished its job. You may now disassemble your dome, because you don't need it to hold in your atmosphere, and spread out. Of course your buildings must be heated but now you can put them anywhere you want. Real World Example: Antarctica Sci-Fi Example: Hoth Now the fun one! http://forum.shrapnelgames.com/images/icons/icon12.gif You have a domed colony on (should be in) a gas giant. How would this even be possible? Bubbles. A "domed" colony would be nothing more than an airtight bubble floating in the atmosphere. How does it float? Just like a ship in water. The higher atmospheric pressure of the planet would hold it up (we won't discuss keeping it in place http://forum.shrapnelgames.com/images/icons/icon10.gif ). Now your atmosphere converter has been working its little heart out and manages to convert the atmosphere. You can now build pylons on top of your bubbles tall enough to put platforms up where the pressure is more comfortable. With enough bubbles and platforms you get more usable space. If anything you should get more facility slots on a gas giant even if it's "domed" and tons more after the atmosphere has been converted. How many Earths would fit in Jupiter? Real World Example: Yeah, right! http://forum.shrapnelgames.com/images/icons/icon12.gif Sci-Fi Example: Bio of a Space Tyrant series by Piers Anthony It all comes down to being able to use the space more efficiently. I'm not saying that all the physics involved are correct, but hey, this is science-fiction. http://forum.shrapnelgames.com/images/icons/icon7.gif I'm also not saying that the game should be changed to reflect these ideas, that would destroy game balance. http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
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Same thing for ministers, too. I would love to be able to code my own ministers so that it would do exactly what I want it to do. --Raynfala |
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