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Re: MOO3 finished!
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KlausD: The main game should be turn based. That was not my point at all. But, real time for combat (with slow rates) is better because it eliminates a huge number of problems that are inherent in turn-based combat. Some examples are the complete lack of realism of one side always being able to fire all of their weapons at once, then the other side fires all of their weapons. Some games (not SE4) make some attempt to fix this by using initiative systems (like MOO3) so that some of a players ships go, then some of the other side's go, depending on whatever is used to determine initiative. But, that is still a flawed system. You can not fix the inherent flaws with turn based movement unless you have an absurd number of initiative increments to get very fine gradations, and it is just like real time combat at that point. MOO3 combat is not going to be like Starcraft or anything like that. Quote:
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[ February 26, 2003, 00:09: Message edited by: Imperator Fyron ] |
Re: MOO3 finished!
Real time combat? I wish MM would reconsider.
However much I have complained about "Strategies", I would prefer our present way of determining a battle than real time combat. Much better IMO would be for MM to give us a better method of programming our fleets/ships and then let the game decide the outcome. |
Re: MOO3 finished!
Its kind of funny to see people scoff at the first mention of real time combat. It solves so many problems of turn based combat, and can very easily be set at such a pace that you don't even notice it is real time instead of turn based, while still being fast enough to not keep you waiting for ever.
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Re: MOO3 finished!
"Much better IMO would be for MM to give us a better method of programming our fleets/ships and then let the game decide the outcome."
They aren't mutually exclusive. Phoenix-D |
Re: MOO3 finished!
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For those players who do not "live" on-line, we can expect the game to take longer to play. |
Re: MOO3 finished!
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Quite right. |
Re: MOO3 finished!
I think the point has been made many times, but not quite understood.
In any PBW game, you have ZERO influence on combat once it has started. Your effect during the battle is the same whether combat is computed using a turn based system, a real time system, or simply flipping a coin and killing ships randomly. Obviously, flipping the coin gives you a very unrealistic outcome. Turn based more accurately simulates the "real thing" Real time simulates it even more accurately than turn based would. The only hand-eye coordination involved here is the simulated coordination of your AI ship's gunners. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: MOO3 finished!
If I understand this,
Real Time Combat can not be done in PBW or PBEM so it seems as though there will still be a Stratigic combat. Am I right? |
Re: MOO3 finished!
Strategic combat = humans give all orders BEFORE combat, and none DURING combat.
Whether that fully automatic cambat is "real time" or turn based has no effect on the skill or coordination required. |
Re: MOO3 finished!
Yeah... I thought I was clear on that. MP games would have to be done with strategic combat (no player input-mid combat) either way, except for hotseat games. Otherwise, the game would get bogged down very easily. There is a good reason why there is no tactical combat (human controlled) in all non-hotseat MP games of SE4.
Hotseat games probably aren't how most MP games of MOO3 will be played. They certainly aren't for SE4 for most people (at least from what I have heard). Single player games benefit equally from properly implemented real time combat, as I have explained already. |
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