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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
I'd like to see a MOO2-mod too. Specifically, in MOO2, ships were tough, took a long time to build and were powerful. In SE4, ships are disposable and a dime a dozen. I'd like to see a MOO2 mod that reflects this.
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
ed you and i should finsih the t-g-m mod
as i have moo2 , IG2 , and stars in there. All of it... And We seem to think on the same wave lenght http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
best to change to topic to m003 flop. IG3/GA cancelled, Stars gone supernova
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
The real problem is that it's so *^$^&$ easy to concentrate fire in the 'I Go, You Go' combat system. Every single ship you've got can fire on ONE enemy ship without concern for its own tactical situation. Meaning that as soon as you have 5 or more ships of roughly equivalent technology on a side it's 'poof' time.
Real time combat, or at least 'impulse' combat, with very finely divided turns allowing more distributed opportunities to fire on both sides, is the best solution to this problem. Inceasing armor and shield strength will help some but is not a complete solution. [ August 09, 2003, 15:40: Message edited by: Baron Munchausen ] |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
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Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
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Yes ships are disposable, but I think it is a result of how other gameplay factors are balanced. You cannot change one factor without affecting the others. |
Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
No, combat should definitely not be increased to 120 rounds... that completely defeats the entire point of slowing it down...
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