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-   -   oooo aaron! - looks like moo3 is flopping... ;) do se5 faster? (http://forum.shrapnelgames.com/showthread.php?t=8681)

deccan August 9th, 2003 05:44 AM

Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
 
I'd like to see a MOO2-mod too. Specifically, in MOO2, ships were tough, took a long time to build and were powerful. In SE4, ships are disposable and a dime a dozen. I'd like to see a MOO2 mod that reflects this.

tesco samoa August 9th, 2003 05:54 AM

Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
 
ed you and i should finsih the t-g-m mod

as i have moo2 , IG2 , and stars in there.

All of it... And We seem to think on the same wave lenght http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron August 9th, 2003 07:30 AM

Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
 
Quote:

Originally posted by deccan:
I'd like to see a MOO2-mod too. Specifically, in MOO2, ships were tough, took a long time to build and were powerful. In SE4, ships are disposable and a dime a dozen. I'd like to see a MOO2 mod that reflects this.
<font size="2" face="Verdana, Helvetica, sans-serif">Double or triple armor and shield strengths, halve weapon damage, and triple all component and ship costs. That would go a long way to making ships less disposable and tougher. http://forum.shrapnelgames.com/images/icons/icon12.gif

deccan August 9th, 2003 12:20 PM

Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
 
Quote:

Originally posted by Imperator Fyron:
Double or triple armor and shield strengths, halve weapon damage, and triple all component and ship costs. That would go a long way to making ships less disposable and tougher. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Gotta make shield regenerators much, much more powerful too.

tesco samoa August 9th, 2003 04:08 PM

Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
 
best to change to topic to m003 flop. IG3/GA cancelled, Stars gone supernova

Baron Munchausen August 9th, 2003 04:39 PM

Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
 
The real problem is that it's so *^$^&$ easy to concentrate fire in the 'I Go, You Go' combat system. Every single ship you've got can fire on ONE enemy ship without concern for its own tactical situation. Meaning that as soon as you have 5 or more ships of roughly equivalent technology on a side it's 'poof' time.

Real time combat, or at least 'impulse' combat, with very finely divided turns allowing more distributed opportunities to fire on both sides, is the best solution to this problem. Inceasing armor and shield strength will help some but is not a complete solution.

[ August 09, 2003, 15:40: Message edited by: Baron Munchausen ]

Ed Kolis August 9th, 2003 10:51 PM

Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
 
Quote:

Originally posted by tesco samoa:
ed you and i should finsih the t-g-m mod

as i have moo2 , IG2 , and stars in there.

All of it... And We seem to think on the same wave lenght http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">TGM mod? what was that, I forgot? http://forum.shrapnelgames.com/image...s/rolleyes.gif

Fyron August 9th, 2003 11:23 PM

Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
 
Quote:

Originally posted by deccan:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
Double or triple armor and shield strengths, halve weapon damage, and triple all component and ship costs. That would go a long way to making ships less disposable and tougher. http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Gotta make shield regenerators much, much more powerful too.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">It will take 4 times as many shots to destroy a ship (at least). This means you have more rounds for the shields to regenerate. Of course, doubling their regen rates would be good too. http://forum.shrapnelgames.com/images/icons/icon12.gif

Ack August 10th, 2003 01:12 AM

Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
 
Quote:

It will take 4 times as many shots to destroy a ship (at least). This means you have more rounds for the shields to regenerate. Of course, doubling their regen rates would be good too.
<font size="2" face="Verdana, Helvetica, sans-serif">And as a consquence combat will have to be adjusted to 120 rounds max vs 30 for any meaningful result. And then there is an issue with supply usage per shot and for movement. Essentially you'll end up with longer combat sequences that will end essentially the same way.

Yes ships are disposable, but I think it is a result of how other gameplay factors are balanced. You cannot change one factor without affecting the others.

Fyron August 10th, 2003 01:29 AM

Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
 
No, combat should definitely not be increased to 120 rounds... that completely defeats the entire point of slowing it down...


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