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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

jimbob July 15th, 2003 01:00 AM

Re: STM "Final v1.7.5" Discussion
 
My opinion is that the loss of engineering would result in a significant loss in manouverability/speed. I personally wouldn't have a problem with the loss. However, wouldn't the introduction of lifesupport to the hull mess up the original intent - driving component requirements by having them carry the lifesupport ability?

Mudshark July 15th, 2003 01:16 AM

Re: STM "Final v1.7.5" Discussion
 
General Woundwort, I like your idea about finding treky like sounds! I'll see what I can find.

[ July 14, 2003, 12:59: Message edited by: Mudshark ]

CNCRaymond July 15th, 2003 03:44 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by jimbob:
My opinion is that the loss of engineering would result in a significant loss in manouverability/speed. I personally wouldn't have a problem with the loss. However, wouldn't the introduction of lifesupport to the hull mess up the original intent - driving component requirements by having them carry the lifesupport ability?
<font size="2" face="Verdana, Helvetica, sans-serif">I believe it would. Besides, why complicate things, the way the mod is set up now works fine. Adding extra components can be done later, right now we need to focus on bugs and balance issues.

PCP, you really need to make new components for the troop components, Buzzard collector, ram scoop, and warp cores. Also for the weapons.

Game Report:
Settings Large Galaxy - Good - starting planet 1 - Good AI bonuses.

Turn 100, Ai does not expand very well, the Tholians are doing ok, but the old leaders in this area, the Klingons, are being held back. Each race is researching ok, but for some reason it is slowing the AI expansion way the hell down.

The Ai are aggressive and will attack. They use the new intel projects well, and I have lost many ships to well equiped AI vessels.

All in all, the mod looks good and plays ok. Work on the expanding issues, and worry about new components later.

Lighthorse July 15th, 2003 07:12 AM

Re: STM "Final v1.7.5" Discussion
 
Here what I got after tonight gaming.
Borg's warp core I & II has no bmp file/number is 890 bmp.
Started another game as Klingon. I noted that if one start with both Klingon technology and general race technology, you get the best of neither technology. You need to limited that choose to one only somehow.
Lastly, I checked the AI empires, they were all different, no repeats.

Later All

TNZ July 15th, 2003 10:07 AM

Re: STM "Final v1.7.5" Discussion
 
The point was to make a component that the AI is guaranteed to use. Also, this is a good way to get the AI to use a warp core type component.

[ July 18, 2003, 04:17: Message edited by: TNZ ]

Atrocities July 15th, 2003 09:15 PM

Re: STM "Final v1.7.5" Discussion
 
Thanks TNZ. Hey could you, in the future, attach these to your post. Upload them in note and we can all look at them simply by clicking on the link. Plus I can save them easier. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron July 15th, 2003 09:16 PM

Re: STM "Final v1.7.5" Discussion
 
In the future, please upload components and such as a text file instead of directly in your post (esp. when there are a bunch of them http://forum.shrapnelgames.com/images/icons/icon12.gif ). Thanks.

Atrocities July 16th, 2003 12:51 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
In the future, please upload components and such as a text file instead of directly in your post (esp. when there are a bunch of them http://forum.shrapnelgames.com/images/icons/icon12.gif ). Thanks.
<font size="2" face="Verdana, Helvetica, sans-serif">I think thats what I said in my posted http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron July 16th, 2003 01:02 AM

Re: STM "Final v1.7.5" Discussion
 
Your post did not exist when I was writing mine. http://forum.shrapnelgames.com/images/icons/tongue.gif

Atrocities July 16th, 2003 02:27 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
Your post did not exist when I was writing mine. http://forum.shrapnelgames.com/images/icons/tongue.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Oh, well then, thank you http://forum.shrapnelgames.com/images/icons/icon7.gif Great minds think alike. http://forum.shrapnelgames.com/images/icons/icon7.gif


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