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Re: SE4 Stock Balance Mod
From what I've seen and heard here, ISTM that most of the weapons are actually quite reasonably balanced. The ones being discussed, at least.
The adjustments to low-level PPB in particular, are minor changes I think we can agree on, have little overall effect, but are nice to have. Perhaps a small weakening of APB would be good as well, but very small changes. Now, what do we do with GHB, torpedoes and High Energy Discharge weapons? Once the weapons are out of the way, we can move to concentrate on other things. --- One interesting idea from IRC is to reduce the cost of the Quantum reactor to a trivial amount. The idea being that we should embrace the reactor as part of SE3 and 4, and make things fairer between Humans and AIs... with less cost, the AI won't suffer as much, and the Humans will be encouraged to use it more like the AIs do on many if not all ships. ---------- Summary Unsorted Issues </font>
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[ July 25, 2003, 00:41: Message edited by: Suicide Junkie ] |
Re: SE4 Stock Balance Mod
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EDIT: /me is just too slow... [ July 25, 2003, 00:38: Message edited by: Rollo ] |
Re: SE4 Stock Balance Mod
How bad would it be if we just give the torps a ROF of 1? I am too tired to do the math right now, but would that make them an uber weapon or something?
Geoschmo |
Re: SE4 Stock Balance Mod
2.5 damage per kt per turn. Yes, they would be uberweapons at that point.
They have been ROF 2 since SE3, so I'm quite sure they should stay that way. Perhaps if the damage was brought up to 1.4 or 1.5, then they would be good for the one-shot pulse damage... 50% more damage than close range APB, but 100% longer reload time. Adding 20 damage per torpedo would do it. AMT 1 has only 30 damage/2 range, while Quantum V has 100 damage/6 range. All are 40kt in size, and reload of 2 turns. |
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one thing I don't like about this is that will give us 'yet another ROF 1" weapon. Torpedoes don't need much tweaking either methinks. They are a good niche weapon and underestimated by most, I think. The good thing about them is that they don't target units. Many people are using dedicated PD ships vs. units and seeker. Well, Torpedo ships are dedicated ship killers. None of their shots will be wasted on lesser targets. This can actually swing a battle in their favor. Rollo [ July 25, 2003, 00:53: Message edited by: Rollo ] |
Re: SE4 Stock Balance Mod
PS: When upping the damage of Torpedoes, one has to keep some racial weapons in mind. Acid Globe, for example.
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Re: SE4 Stock Balance Mod
will you adjust the cost of ppb.
as the cost of ppb is the current balance on it. PPB fleets are expensive to maintain. Hence where the MB has some equalness.... If your going to adjust the stats then perhaps the cost should be adjusted as well. |
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</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Heh, that is so much the opposite of my point, I am forced to put one of those eyeball-rolling guys in my post... http://forum.shrapnelgames.com/image...s/rolleyes.gif In fact, it appears that you say you want balance and choices, but your suggestions don't really live up to that. You want minor tweaks and the game to stay basically as is. There is nothing wrong with that, but don't try to sell it as a "vision of balance". Quote:
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