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-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

Cainehill August 3rd, 2004 01:57 AM

Re: Dominions II Bug Thread
 
It'd be kinda nice if the broken hot keys were to be fixed.

For example - 'H' is supposed to be the hotkey for Heal (on Arco priestesses, etc), but doesn't work.

Similarly, clicking on one unit in the Army Setup screen and then typing 'e' is supposed to select troops with 1 or more experience stars (like typing 'w' selects wounded).

Cainehill August 3rd, 2004 03:01 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Agrajag:

2. Provinces with gold getting sites have a bugged income, I currently have a province like that in a certain game with population 20 and ~80 income from taxes at 200 (+ ~70 gold from the mines).
Both on 2.12...

<font size="2" face="sans-serif, arial, verdana">That one isn't a bug - the income from mines is independent from population, but is affected by unrest and tax settings. Even with 0 population, you can get 10, 20, 40 gold from a mine if you have 0 unrest and 100 taxes - 200 taxes jacks that up, but causes unrest (even, I think, in non-existent populations) and thus eventually reduces the income. Solution? Taxes 200%, and patrol with free undead, as it's hard to kill population when population isn't there.

Agrajag August 3rd, 2004 05:03 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Cainehill:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Agrajag:

2. Provinces with gold getting sites have a bugged income, I currently have a province like that in a certain game with population 20 and ~80 income from taxes at 200 (+ ~70 gold from the mines).
Both on 2.12...

<font size="2" face="sans-serif, arial, verdana">That one isn't a bug - the income from mines is independent from population, but is affected by unrest and tax settings. Even with 0 population, you can get 10, 20, 40 gold from a mine if you have 0 unrest and 100 taxes - 200 taxes jacks that up, but causes unrest (even, I think, in non-existent populations) and thus eventually reduces the income. Solution? Taxes 200%, and patrol with free undead, as it's hard to kill population when population isn't there. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well...
Then how come NOW all my gold provinces (some with 200 taxation and patrols and some without and with 100 taxation) give almost no gold (I have ~10 different mines from different types and currently my total income is ~25) it might have to do with 0 population in some of them (even though one of the populated ones still has no income :/)
Devs, any remarks?
ALSO, what about the other "bugs"?
EDIT: WTF are "procinvces"? =P

[ August 03, 2004, 16:26: Message edited by: Agrajag ]

Snarker August 3rd, 2004 07:47 PM

Re: Dominions II Bug Thread
 
I'm not getting blood slaves. I get a message saying something like 'x suitable girls found', but when I check the gem pool, it always shows 0 blood slaves. Latest patch.

Is anyone else seeing this?

As an aside, in 40 game sessions, no crashes or glitches until I lost the use of the mouse buttons Last night. Pointer worked, buttons just stopped working. It was on a screen change to check mercenary availability.

Ozymandias August 3rd, 2004 08:12 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Snarker:
I'm not getting blood slaves. I get a message saying something like 'x suitable girls found', but when I check the gem pool, it always shows 0 blood slaves. Latest patch.

Is anyone else seeing this?

As an aside, in 40 game sessions, no crashes or glitches until I lost the use of the mouse buttons Last night. Pointer worked, buttons just stopped working. It was on a screen change to check mercenary availability.

<font size="2" face="sans-serif, arial, verdana">Right click on your your successfull blood hunter hunter. Are the slaves in his gembox? Are you hunting in a province with a lab? Just highlight your hunters and press Z. Otherwise pass the coffle to a scout and have him take it to a lab.

Daynarr August 3rd, 2004 08:14 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Agrajag:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Cainehill:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Agrajag:

2. Provinces with gold getting sites have a bugged income, I currently have a province like that in a certain game with population 20 and ~80 income from taxes at 200 (+ ~70 gold from the mines).
Both on 2.12...

<font size="2" face="sans-serif, arial, verdana">That one isn't a bug - the income from mines is independent from population, but is affected by unrest and tax settings. Even with 0 population, you can get 10, 20, 40 gold from a mine if you have 0 unrest and 100 taxes - 200 taxes jacks that up, but causes unrest (even, I think, in non-existent populations) and thus eventually reduces the income. Solution? Taxes 200%, and patrol with free undead, as it's hard to kill population when population isn't there. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well...
Then how come NOW all my gold provinces (some with 200 taxation and patrols and some without and with 100 taxation) give almost no gold (I have ~10 different mines from different types and currently my total income is ~25) it might have to do with 0 population in some of them (even though one of the populated ones still has no income :/)
Devs, any remarks?
ALSO, what about the other "bugs"?
EDIT: WTF are "procinvces"? =P
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You basically answered the question yourself. If you don't have any population in province you don't get any gold.

Quote:

Originally posted by Snarker:
I'm not getting blood slaves. I get a message saying something like 'x suitable girls found', but when I check the gem pool, it always shows 0 blood slaves. Latest patch.

Is anyone else seeing this?

<font size="2" face="sans-serif, arial, verdana">When blood hunters find some blood slaves they appear in their personal possession, not in gem pool. You need to pool blood slaves from them after they find blood slaves. You can do it fast from gem pool screen.

Snarker August 3rd, 2004 08:30 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Daynarr:


</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Snarker:
I'm not getting blood slaves. I get a message saying something like 'x suitable girls found', but when I check the gem pool, it always shows 0 blood slaves. Latest patch.

Is anyone else seeing this?

<font size="2" face="sans-serif, arial, verdana">When blood hunters find some blood slaves they appear in their personal possession, not in gem pool. You need to pool blood slaves from them after they find blood slaves. You can do it fast from gem pool screen. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Thanks much! Never thought of looking there.

[ August 03, 2004, 19:31: Message edited by: Snarker ]

Agrajag August 4th, 2004 01:58 AM

Re: Dominions II Bug Thread
 
I was just wondering if the following bugs are known (and I don't really feel like searching through the whole thread):
1. The Wight reanimation for a prophetized Arch Bishop in the AE and SG Ermors (havent checked default) actually reanimate Lictors, this is either a typo or a bug...
2. Provinces with gold getting sites have a bugged income, I currently have a province like that in a certain game with population 20 and ~80 income from taxes at 200 (+ ~70 gold from the mines).
Both on 2.12...
EDIT:
3. Atlantian scouts have no description.
4. (just wondering if this is a typo) - AE summons (Arch Bishop, Dusk Elder...) come from "Eldregate", just wondering if thats supposed to be "Eldergate"...

[ August 03, 2004, 13:18: Message edited by: Agrajag ]

Agrajag August 4th, 2004 09:04 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Daynarr:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Agrajag:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Cainehill:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Agrajag:

2. Provinces with gold getting sites have a bugged income, I currently have a province like that in a certain game with population 20 and ~80 income from taxes at 200 (+ ~70 gold from the mines).
Both on 2.12...

<font size="2" face="sans-serif, arial, verdana">That one isn't a bug - the income from mines is independent from population, but is affected by unrest and tax settings. Even with 0 population, you can get 10, 20, 40 gold from a mine if you have 0 unrest and 100 taxes - 200 taxes jacks that up, but causes unrest (even, I think, in non-existent populations) and thus eventually reduces the income. Solution? Taxes 200%, and patrol with free undead, as it's hard to kill population when population isn't there. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well...
Then how come NOW all my gold provinces (some with 200 taxation and patrols and some without and with 100 taxation) give almost no gold (I have ~10 different mines from different types and currently my total income is ~25) it might have to do with 0 population in some of them (even though one of the populated ones still has no income :/)
Devs, any remarks?
ALSO, what about the other "bugs"?
EDIT: WTF are "procinvces"? =P
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You basically answered the question yourself. If you don't have any population in province you don't get any gold.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Only those are mines, which are supposed to be independent from the population...
And the ones with population weren't getting any gold either...
Anyway, it solved itself out somehow =O

Molog August 5th, 2004 01:00 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Snarker:

As an aside, in 40 game sessions, no crashes or glitches until I lost the use of the mouse buttons Last night. Pointer worked, buttons just stopped working. It was on a screen change to check mercenary availability.

<font size="2" face="sans-serif, arial, verdana">When you alt-tab and back the actual position of the buttons is beneath where you see the button. Press alt-enter twice to fix this glitch.

Also I remember that a gold mine supposed to give 30 gold gives 16 gold with 100% taxes and 32 with 200%.

[ August 04, 2004, 12:01: Message edited by: Molog ]

Ozymandias August 6th, 2004 10:00 PM

Re: Dominions II Bug Thread
 
Mine income is effected by order, turmoil, &cetera. So 32 gold for 200% taxation is not so wierd, for Ermor.

Agrajag August 7th, 2004 01:55 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Molog:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Snarker:

As an aside, in 40 game sessions, no crashes or glitches until I lost the use of the mouse buttons Last night. Pointer worked, buttons just stopped working. It was on a screen change to check mercenary availability.

<font size="2" face="sans-serif, arial, verdana">When you alt-tab and back the actual position of the buttons is beneath where you see the button. Press alt-enter twice to fix this glitch.

Also I remember that a gold mine supposed to give 30 gold gives 16 gold with 100% taxes and 32 with 200%.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">1. You should be careful when Alt-Entering, for me atleast it crashes the game...

2. You are right, a 30 gold mine gives 30 only on 190 taxes, 32 on 200 and 16 with 100, this doesnt make too much sense though :/

Hasslmaster August 7th, 2004 09:20 AM

Re: Dominions II Bug Thread
 
This is no bug, but a heartfelt request. I'd love it if players could see the upkeep cost of individual units. That would help make informed decisions on how many mages/hydras/whatever to buy, or rather to stick to more standard units.

August 7th, 2004 09:51 AM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Hasslmaster:
This is no bug, but a heartfelt request. I'd love it if players could see the upkeep cost of individual units. That would help make informed decisions on how many mages/hydras/whatever to buy, or rather to stick to more standard units.
<font size="2" face="sans-serif, arial, verdana">It would be nice if they would add it in. However, In lieu of that, the current upkeep system is fairly simplistic. Upkeep is 1/15th of the Unit Gold Price with the exception of Sacred units which is 1/30.

Cainehill August 7th, 2004 08:01 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Zen:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Hasslmaster:
This is no bug, but a heartfelt request. I'd love it if players could see the upkeep cost of individual units. That would help make informed decisions on how many mages/hydras/whatever to buy, or rather to stick to more standard units.

<font size="2" face="sans-serif, arial, verdana">It would be nice if they would add it in. However, In lieu of that, the current upkeep system is fairly simplistic. Upkeep is 1/15th of the Unit Gold Price with the exception of Sacred units which is 1/30. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">True, but the problem is all the summoned units, some of which cost upkeep, some of which don't.

Yes - people can find and download the Summoned Creatures Quick Reference, but how many new players don't know about that? Or don't have good internet access (or internet access at all)?

There's certain things that really ought to show up in the user interface, and don't, which possibly leads to people trying the demo, and giving up on the game. (Supply usage, upkeep, and it'd also be nice if scouts, dominion scouting, or at least a scrying spell (probably for water) would give you some idea how many supplies are generated by a province before conquering it.)

But, TPTB don't like don't UI, and don't want to get a UI programmer, so we won't see any of that. http://forum.shrapnelgames.com/images/icons/icon12.gif

Hasslmaster August 7th, 2004 08:50 PM

Re: Dominions II Bug Thread
 
Hey, TPTB, Cainehill just called you sissies! I bet you want to prove him wrong, don't you? http://forum.shrapnelgames.com/images/icons/icon12.gif

August 7th, 2004 09:58 PM

Re: Dominions II Bug Thread
 
I doubt there is an arguement outside of vicious and heartfelt pummeling with bags of money that will make IW suddenly decide to do a whole UI revamp. They won't even put a little icon denoting what a province type is (Mountain, etc) on the top in order to keep you from constantly pressing the 'i' to find out terrain type (if that is all you are looking at), I don't think they are going to add a upkeep notation but they may add in a Gold cost for summoned units.

I have no sympathy for people who won't download the community based help references and would like them 'included' in the game. If only because newbies who are 'turned off from the demo' because they can't see upkeep probably wouldn't like any one of the many user-unfriendly aspects of Dom2 and decide to pirate/not purchase based on any number of reasons.

Kamahawk August 11th, 2004 01:21 AM

Re: Dominions II Bug Thread
 
I captured the magic site "The Primal Forest". I'm getting the gems from it, but my nature mages are not getting the option of 'enter magic site' to summon Hamma drayads.

Is there a hotkey for enter site?

Other bug:

I was playing a game and ended up with just a Devil comander and a few imps straded on an island that was the only province I had left. It started getting random events at about 3 per round. All of the mine events failed to actualy create the proper sites, the other events worked normaly.

P.S. Why does the pretender Lord of Fertility wear a leaf over his crotch, while the otherwise identicle nuetral-defender Lord of Fertility is naked?

Borg August 11th, 2004 02:58 PM

Re: Dominions II Bug Thread
 
In my current game - playing Man and Using the Earth Mother as Pretender (3N 2E) my Earth Mother doesn't seem to be able to find Magic sites.
I have searched 2 provinces with her which should have given me nature sites but nothing came up when I searched with her.
When I searched those provinces again , later in the game (one province with a 1A 2N Mage and the other with a 2N 2D 1B mage) the nature sites showed up.

Of the four searches total I have done with the Earth Mother I have had NO RESULT at all.
No nature sites and no Earth sites found at all.

Sandman August 11th, 2004 04:08 PM

Re: Dominions II Bug Thread
 
The magical nature trinket 'boots of long strides' doesn't have any effect. It is supposed to increase the unit's movement (whether that extends to map movement I don't know).

The unit's stated AP and map movement are unaffected, and I don't think there's any 'hidden' effect on the battlefield either, although it can be kinda difficult to tell in the melee. I will try to organise a 'race' to further verify this.

It's not an item which is likely to be used very often - there are many better uses for 5 nature gems, and most skilled players will quickly research to higher levels of construction, and the many good boots available there probably make the boots of long strides look pretty useless. So that's why no-ones picked up on this before (as far as I'm aware).

If they had the effect of boosting map movement, they could be a rather handy item; especially since nations with nature tend to have forest movement as well.

Sandman August 11th, 2004 04:13 PM

Re: Dominions II Bug Thread
 
Quote:

I captured the magic site "The Primal Forest". I'm getting the gems from it, but my nature mages are not getting the option of 'enter magic site' to summon Hamma drayads.

This has happened to me as well.

Endoperez August 11th, 2004 04:20 PM

Re: Dominions II Bug Thread
 
Boots of Long Strides do not cause any increase in the stats themselves, but make moving a grid cost less aps. That would make it affect fast creatures more than slow ones, if I understand it correctly. I quess you could try to search for the answer devs gave when this came up the Last time. I don't think it was labeled as a bug, though.

Endoperez August 11th, 2004 04:24 PM

Re: Dominions II Bug Thread
 
Quote:

In my current game - playing Man and Using the Earth Mother as Pretender (3N 2E) my Earth Mother doesn't seem to be able to find Magic sites.
I have searched 2 provinces with her which should have given me nature sites but nothing came up when I searched with her.
When I searched those provinces again , later in the game (one province with a 1A 2N Mage and the other with a 2N 2D 1B mage) the nature sites showed up.

Of the four searches total I have done with the Earth Mother I have had NO RESULT at all.
No nature sites and no Earth sites found at all.


This sounds really strange. Are you sure they were nature sites, not death/ air/ blood ones that just happen to give some nature gems? Also, have those provinces really been searched? Check if they have been searched by 3N2E mage.

Agrajag August 11th, 2004 05:02 PM

Re: Dominions II Bug Thread
 
GRRRRRR...
I had two commanders attack a certain province and another one attack it from a different direction, only the two commander never attacked, they patroled (?) instead...
And that Gygja hero for jotunheim (don't remember her name, she's the mother of monsters though), her name is in the Jotunheim name selection, so when you get a regular commander with her name its quite stupid... (anglobear or something?)

Sheap August 11th, 2004 05:09 PM

Re: Dominions II Bug Thread
 
Angerboda the Great Hag.

It is a common name in the Jotun mythology, so it's reasonable (if slightly confusing) to have it turn up on non-hero gygjas. The regular vaetti hags can get the name also. Just rename your units, or remember what's what http://forum.shrapnelgames.com/images/smilies/happy.gif

As Jotunheim I always take misfortune anyway, and have never gotten the hero Version of Angerboda in a real game, powerful tho she is.

Borg August 11th, 2004 05:29 PM

Re: Dominions II Bug Thread
 
Quote:

Quote:

In my current game - playing Man and Using the Earth Mother as Pretender (3N 2E) my Earth Mother doesn't seem to be able to find Magic sites.
I have searched 2 provinces with her which should have given me nature sites but nothing came up when I searched with her.
When I searched those provinces again , later in the game (one province with a 1A 2N Mage and the other with a 2N 2D 1B mage) the nature sites showed up.

Of the four searches total I have done with the Earth Mother I have had NO RESULT at all.
No nature sites and no Earth sites found at all.


This sounds really strange. Are you sure they were nature sites, not death/ air/ blood ones that just happen to give some nature gems? Also, have those provinces really been searched? Check if they have been searched by 3N2E mage.

Sites which were NOT found by my Earth Mother Pretender (3N 2E)
Glen of Verdant Greenery
Farm of Plenty
Forest of delights

The Glen was later found by a 2N 2D 1B Lamia Queen.
The Farm and Forest were later found by a 1A 2N Mother of Avalon.

I'm 100 positive about these facts and I already brought them forward in this thread
http://forum.shrapnegames.com/showth...o=&amp;fpart=1

I was really getting "frustrated" http://forum.shrapnelgames.com/images/smilies/wink.gif with my Earth Mother always coming up with ...... nothing .... on her (4) searches.
Much to my surprise, when searching for Death and Air sites I found three Nature sites.

Thufir August 11th, 2004 07:37 PM

Re: Dominions II Bug Thread
 
My apologies if this has already been posted, but I've dones some searching and haven't been able to find anything related.

I've got a saved game file that reveals two (possibly related) client side bugs:

1) Under a certain set of repeatable actions, one commander dissapears from the list of commanders in my capital (I mean the display you get by right clicking on the flag for the province). It may be the case that another set of actions makes the commander show up again (I've seen that happen), but I haven't tested for repeatability.

2) In harvesting the pearls from commanders holding clams in two provinces, it seems that frequently those commanders don't show the pearls they actually are holding. For example on turn 50, I know a given commander with 2 clams should have 2 pearls, but he doesn't. Then on turn 51, that same commander shows up with 4 pearls (meaning of course that this is likely a client side bug). I haven't tried real hard to check on the repeatability of this, but I think I've got a save game file I can make this bug repeat on.

If anyone knows a workaround for #2, I'd love to hear it, as I see this a lot.

- Thufir

Agrajag August 11th, 2004 07:44 PM

Re: Dominions II Bug Thread
 
Quote:

Angerboda the Great Hag.

It is a common name in the Jotun mythology, so it's reasonable (if slightly confusing) to have it turn up on non-hero gygjas. The regular vaetti hags can get the name also. Just rename your units, or remember what's what http://forum.shrapnelgames.com/images/smilies/happy.gif

As Jotunheim I always take misfortune anyway, and have never gotten the hero Version of Angerboda in a real game, powerful tho she is.

Im going to write this message again, since the Last one was killed off by forum bugs.
For some reason I believe the random events got somehow screwed up in that particular Jotunheim game:
With Luck-0 and Order-0 I got two national heroes by turn 15.
I also had a random event show up almost every turn, even when I only had 1 province.
Usually I get a consistent event with atleast ten times the provinces (10 times 1 = 10 :P)...
The events seemed to be balanced between good and bad, with a slight tendancy to bad (all just statistics!).
Maybe its just "that kind of map" =P

August 12th, 2004 02:30 AM

Re: Dominions II Bug Thread
 
The boots of Long strides have an effect of 'haste' on a unit (during battle, no animation or visible effect). Though it's not visible by the AP of the unit (when you look at it) it doubles the movement of a unit during battlefield. This item is of questionable use. But it's cheap, so there you go http://forum.shrapnelgames.com/images/smilies/wink.gif

Sandman August 12th, 2004 03:50 AM

Re: Dominions II Bug Thread
 
Yeah, I did a 'race' and the boots of long strides do indeed have an effect. Sorry about that.

calmon August 23rd, 2004 05:55 AM

Re: Dominions II Bug Thread
 
There are a big problem with dispel spells:

First the (possibly) known bug with dispel:
After dispelling a global entchantment there is a free slot in the list but this one is still 'protected' with the additional gems from the former spell.

This bug means you can make a deadlock for globals in endgames:

Maximum gem input for a global entchantment are 999 in sum. This means a low cost entchantment like 'gift of Health' (40 gems) can be strengthened by 959 additinal gems. After a dispel no other spell (except gift of health) can fill this empty slot because there is no way to bring the 959 required additinal gems. Magical sites with bonus helps sometimes, but rarely.

archaeolept August 23rd, 2004 12:33 PM

Re: Dominions II Bug Thread
 
well, globals and dispels are buggy. I thought it was just the globals dispelled through the death of the caster that hung around in ghost form, but I could be wrong.

however, I was unaware that the maximum gem input is "999 in sum". I know w/ casting any global it allows me to specify adding up to 999 additional gems. is this not true?

Molog August 23rd, 2004 04:14 PM

Re: Dominions II Bug Thread
 
The text with some of the Messages I get when global enchantments are cast get cut of too early. Latest example of that was an enemy R'lyeh casting the eyes of god and the Last sentence of second part was cut of at for.

calmon August 24th, 2004 04:29 AM

Re: Dominions II Bug Thread
 
Quote:

archaeolept said:
however, I was unaware that the maximum gem input is "999 in sum". I know w/ casting any global it allows me to specify adding up to 999 additional gems. is this not true?

No, 999 gems include the basic costs.
The cheaper globals are easier to establish because there are more gems working to dispel other entchantments. Thats a good rule and give some strategic potential.

archaeolept August 24th, 2004 04:42 AM

Re: Dominions II Bug Thread
 
no, when it asks for additional gems, ie. starting at 0, it then allows me to specify up to +999 over base cost. do you have reason to believe this number specified is not accurate?

for instance, when i overwrote your Arcane Nexus in crowded_lands, I added the maximum extra 999 gems. I can't swear all of those were deducted, but I would think that I would have noticed an extra 150 or whatever laying around.

calmon August 24th, 2004 05:37 AM

Re: Dominions II Bug Thread
 
Quote:

archaeolept said:
no, when it asks for additional gems, ie. starting at 0, it then allows me to specify up to +999 over base cost. do you have reason to believe this number specified is not accurate?

for instance, when i overwrote your Arcane Nexus in crowded_lands, I added the maximum extra 999 gems. I can't swear all of those were deducted, but I would think that I would have noticed an extra 150 or whatever laying around.


Sorry Archaeolept, but this is wrong. You don't start with 0. You start with the basic costs of the spell. In case of Arcane Nexus with 150. 849 additinional gems are possible. Try it in a testgame!

btw i tried to establish a 999 Astral Corruption in this game. It failed because the only 833 additional gems (166 casting cost).

ioticus August 25th, 2004 02:19 PM

Re: Dominions II Bug Thread
 
Quote:

Pocus said:
an AI bug... the castle problem remains as a whole. Ai dont build castles (or perhaps the leading nation, one after 30 turns!) and thus there is still lot of light units and very few heavy/national ones.

Why O why this has not been changed? Was it so hard to tweak some numbers around???

Yeah, that's one of my biggest problems with the game. I hope they can fix this.

archaeolept August 25th, 2004 02:43 PM

Re: Dominions II Bug Thread
 
sorry calmon you are correct.

Hasslmaster August 30th, 2004 04:20 PM

Re: Dominions II Bug Thread
 
I just wanted to support Borg with some more anectotic evidence. In two games with an Ulmian rainbow pretender, I found all kinds of sites and managed to get a nice gem flow of all kinds, but no nature gems at all in one game, and in the other game only two. This seems really fishy and worth looking into. Pretenders seem to be nature-sitely challenged.

Johan K August 31st, 2004 02:14 PM

Re: Dominions II Bug Thread
 
----&gt; Version 2.13 was created here &lt;--------
(or maybe a few Posts up)

Thufir August 31st, 2004 04:15 PM

Re: Dominions II Bug Thread
 
I'm seeing an odd bug with the 2.13 patch.

If I tab out then tab back in, occasionally the rendering layer corresponding to all the ui (meaning non-map) elements seems to be referencing the wrong textures. It's odd in that it seems to be timing related. If I just tab out/in quickly it never seems to occur, however if I stay out for a while (I don't know maybe 5 minutes?), it seems to be quite consistent (perhaps 100% repeatable with enough time).

I've uninstalled/reinstalled, and this is still occurring.

Endoperez August 31st, 2004 04:24 PM

Re: Dominions II Bug Thread
 
Does it have some letters and sky-like pictures? If yes, then it is an old one that (I think) is much more rare with one of the previous patches but still happens occassionally.

Thufir August 31st, 2004 04:30 PM

Re: Dominions II Bug Thread
 
Quote:

Endoperez said:
Does it have some letters and sky-like pictures? If yes, then it is an old one that (I think) is much more rare with one of the previous patches but still happens occassionally.

No, I've seen that one before and this one is different.

Actually, though I may have posted too soon. I've just done a hard boot, and haven't seen it since. I should know better than to post a bug before rebooting.

Thufir August 31st, 2004 04:42 PM

Re: Dominions II Bug Thread
 
Quote:

Thufir said:
Quote:

Endoperez said:
Does it have some letters and sky-like pictures? If yes, then it is an old one that (I think) is much more rare with one of the previous patches but still happens occassionally.

No, I've seen that one before and this one is different.

Actually, though I may have posted too soon. I've just done a hard boot, and haven't seen it since. I should know better than to post a bug before rebooting.

Hmmmm, reboot didn't solve the problem - it still happens, although I'm not yet sure how to make it reoccur.

Thufir August 31st, 2004 04:55 PM

Re: Dominions II Bug Thread
 
1 Attachment(s)
Screen grab attached.


Edit:

System GeForce3 Ti200 64MB
Pentium4 1.6GHz


DeathDaemon August 31st, 2004 05:26 PM

Re: Dominions II Bug Thread
 
1 Attachment(s)
Had similar affect using alt-enter, not alt-tab

See attached screenshot 65K

system:
athlon 64 3500+ w/ GeForce 6800 GT 256MB

Johan K September 1st, 2004 04:30 AM

Re: Dominions II Bug Thread
 
Thanks for the nice bug screenshots. They make squashing bugs more enjoyable [img]/threads/images/Graemlins/icon04.gif[/img] . It did give a new and refreshing look to the game though.

Arryn September 2nd, 2004 03:20 AM

Re: Dominions II Bug Thread
 
I just noticed a bug (which I have no idea how long has been in the game):

If you've saved mage commander orders (5 mage spells) via the CTRL-0 to 9 keys, you can issue those orders to a priest! The game apparently fails to check for the validity of spells assigned via the shortcut method, unlike if you'd tried to assign such spells one by one directly. [img]/threads/images/Graemlins/Bug.gif[/img]

DeathDaemon September 2nd, 2004 03:48 AM

Re: Dominions II Bug Thread
 
You are able to assign saved orders to any commander and they are just simply ignored in combat... defaults to stay behind troops?

clhannah September 2nd, 2004 05:25 PM

Re: Dominions II Bug Thread
 
recruiting bug

start a new game
choose a commander to pillage your home province
host
now you cannot recruit anything there forevermore


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