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-   -   OT: Cyber Nation (http://forum.shrapnelgames.com/showthread.php?t=33362)

Atrocities July 15th, 2007 03:14 AM

Re: OT: Cyber Nation
 
New players can now register again.

President_Elect_Shang July 16th, 2007 01:33 PM

Re: OT: Cyber Nation
 
I had to get 218 tech along with 4 schools and 2 Universities to break the 90% level.

GuyOfDoom July 16th, 2007 09:07 PM

Re: OT: Cyber Nation
 
Quote:

President_Elect_Shang said:
I had to get 218 tech along with 4 schools and 2 Universities to break the 90% level.

wow ok I've got a ways to go then. Thanks.

I'm trying for the "Lucky 7" but I keep having the luck of picking inactive people and they haven't accepted my trade agreements. http://forum.shrapnelgames.com/images/smilies/frown.gif

NullAshton July 16th, 2007 09:35 PM

Re: OT: Cyber Nation
 
Well, finnally got Fine Jewerly, now have something like 24 happiness with maximum tax rate.

Whoooo! Maximum bonus resourceeeeeeees! Well, without literacy that is.

Ragnarok July 18th, 2007 02:46 PM

Re: OT: Cyber Nation
 
So I lost a couple of trade partners... I have Coal and Gems as my resources. Anyone need/want to trade?

President_Elect_Shang July 21st, 2007 06:05 AM

Re: OT: Cyber Nation
 
Trade breakers suck big toes! I noticed though that by the time I broke into the upper 8% of nations my troubles with trade breakers vaporized. Now I only have to deal with the occasional trade partner who gets deleted for whatever reason. I suppose the worth of that info is that you should try to contact the larger nations. They generally tend to be more stable and you can often hit them up for favors or advice. Take me for example, I may not be a super power but I still net over 1M per day so when one of my trade partners asked to borrow 300k I dropped 500k and said to keep the change and forget the bill. If you think about it, it makes since. What's a one time 500k gift when losing the trade could short me up to 900k per day.

Atrocities July 21st, 2007 06:30 AM

Re: OT: Cyber Nation
 
I hate loosing trade partners. I lost two in one day. I guess they were deleted as PES pointed out. I went from clearing over 1m a day to less than 600k. http://forum.shrapnelgames.com/images/smilies/frown.gif

Say how long can a play go inactive before they are deleted?

Atrocities July 21st, 2007 07:16 AM

Re: OT: Cyber Nation
 
Never mind, I found it.


37.) If I become inactive, what happens?
After a period of 20 days of inactivity (activity is defined as collecting taxes, NOT simply logging into your nation) your nation will be pruned from the system. It is a wise decision to give your nation to a friend during your absence to avoid deletion.

Randallw July 21st, 2007 07:48 AM

Re: OT: Cyber Nation
 
I must be doing things wrong. I started when everyone else did, basically, and I can only dream of 600K a day. I only make about 150K a day now and I am lucky at the moment as my people like the government, for now. Yeah I know I could change the government to please them but in my mind the people serve me not the other way around.

Atrocities July 21st, 2007 09:23 AM

Re: OT: Cyber Nation
 
What I did was simple.

I invested in a Harbor, Banks, Schools, University, and Stadiums. I now have a factory and plan to get another school in a couple of days. I also have over a 100 tech. That is with 16k population and nearly 1700 infrastructure and a tax rate of 28%

Randallw July 21st, 2007 09:34 AM

Re: OT: Cyber Nation
 
Might have to follow your example.

It's apparent though that I RP mostly. Yeah sure doing what the prols want might make me more succesful but I'm RP as a Totalitarian dictatorship. My improvements.

Harbour. Well it seems to be a de facto 1st choice.
Bank. I wanted more money of course. My others

Intelligence agency to root out traitors.
Police Headquarters so I can then arrest the traitors, and
A Stadium so I can denounce the traitors. http://forum.shrapnelgames.com/image...es/biggrin.gif

Atrocities July 21st, 2007 11:02 AM

Re: OT: Cyber Nation
 
PH and IA are not worth getting at this point. Focus on building up your populations income ability through banks, schools, universities, and happiness through stadiums. Of course you should get factories first, they lower the cost of infrastructure.

AgentZero July 21st, 2007 04:53 PM

Re: OT: Cyber Nation
 
What the ***? Got this in my email today:

"Your nation Agentia ruled by AgentZero has been deleted from Cyber Nations for the reason of: You have been banned from Cyber Nations for circumventing a previous ban. Your ISP will be contacted."

Now, I'd never played CN before this, ergo I don't see how I could have previously been banned. Anyone know who to take this up with to appeal?

Atrocities July 21st, 2007 05:21 PM

Re: OT: Cyber Nation
 
They do this all the time. At some point someone else had used your IP to cheat in CN. That or you were spammed at some point and this is just the result of it.

There is really nothing you can do at this point. Once your nation is gone, its gone. http://forum.shrapnelgames.com/images/smilies/frown.gif

I would however post in the Appeals forum at CN and ask WTF?

AgentZero July 21st, 2007 05:40 PM

Re: OT: Cyber Nation
 
You have a linky to said forum? I've been looking through them but can't seem to find that one.

Atrocities July 21st, 2007 07:43 PM

Re: OT: Cyber Nation
 
http://z15.invisionfree.com/Cyber_Na...p?showforum=60

Looks like there is an Agent Zero on those forums with over 400 posts. Perhaps he was banned and you got it because of your name.

His Thread... or is it your thread?
http://z15.invisionfree.com/Cyber_Na...howtopic=77690

Renegade 13 July 22nd, 2007 04:32 PM

Re: OT: Cyber Nation
 
So that's why I inexplicably lost a trading partner!

narf poit chez BOOM July 23rd, 2007 03:28 PM

Re: OT: Cyber Nation
 
Sad. Very sad. Forum registration should be tied to game registration.

capnq July 24th, 2007 10:10 AM

Re: OT: Cyber Nation
 
Quote:

narf poit chez BOOM said: Forum registration should be tied to game registration.

Why? For that matter, how? I've never seen a game where the game and forums weren't run on entirely separate software packages.

NullAshton July 24th, 2007 01:37 PM

Re: OT: Cyber Nation
 
I personally have never had a problem with trade breakers. I have also never had a problem with people randomly attacking me. I guess they all learned when I nearly zero-infrastructured the last person that attacked me.

narf poit chez BOOM July 24th, 2007 05:03 PM

Re: OT: Cyber Nation
 
Quote:

capnq said:
Quote:

narf poit chez BOOM said: Forum registration should be tied to game registration.

Why? For that matter, how? I've never seen a game where the game and forums weren't run on entirely separate software packages.

I don't know; I'm a newbie at html. There should be some way, though.

AgentZero July 24th, 2007 05:59 PM

Re: OT: Cyber Nation
 
Quote:

Atrocities said:
http://z15.invisionfree.com/Cyber_Na...p?showforum=60

Looks like there is an Agent Zero on those forums with over 400 posts. Perhaps he was banned and you got it because of your name.

His Thread... or is it your thread?
http://z15.invisionfree.com/Cyber_Na...howtopic=77690

Thanks AT. Looks as though this impostor has gotten me banned. And yes, that's his thread, not mine, I've registered under a different name on the forums.

I posted an appeal, but I don't have high hopes, since it says in the FAQ that you're required to include your Nation Name, Ruler name and a link to your nation. The first two are fine, but the third is problematic, given that my nation has been deleted and thus I cannot provide a link to it. Convenient that.



Quote:

Why? For that matter, how? I've never seen a game where the game and forums weren't run on entirely separate software packages.

I'll probably be shot for saying this, but World of Warcraft does it. Your forum name is that of your in-game character.

Atrocities July 24th, 2007 06:01 PM

Re: OT: Cyber Nation
 
He when you get another nation going let me know and I will send you 1 mil in aid to help get you started.

AgentZero July 24th, 2007 06:02 PM

Re: OT: Cyber Nation
 
Thanks, but I won't be doing that until I get this sorted out. Since at present I have been banned, any new nation I create could be legitimately deleted for the same reason mine was wrongfully deleted.

Atrocities July 24th, 2007 06:21 PM

Re: OT: Cyber Nation
 
Let me know when you need the aid then. http://forum.shrapnelgames.com/images/smilies/happy.gif Hopefully you get it sorted out soon.

Strategia_In_Ultima July 24th, 2007 06:26 PM

Re: OT: Cyber Nation
 
Quote:

Atrocities said:
He when you get another nation going let me know and I will send you 1 mil in aid to help get you started.

I wish I could spare that much cash http://forum.shrapnelgames.com/images/smilies/happy.gif (hint, hint http://forum.shrapnelgames.com/image...ies/tongue.gif)

Atrocities July 24th, 2007 06:28 PM

Re: OT: Cyber Nation
 
What is your nation name?

NullAshton July 24th, 2007 06:30 PM

Re: OT: Cyber Nation
 
Why can't I have a million dollars in aid. http://forum.shrapnelgames.com/images/smilies/frown.gif

Strategia_In_Ultima July 24th, 2007 06:33 PM

Re: OT: Cyber Nation
 
Neo-Athenia.

Combat Wombat July 24th, 2007 07:10 PM

Re: OT: Cyber Nation
 
Since I make well over 1mil a turn now I will be distributing large ammounts of aid to Wombat Protectorate members. I started today by giving Jalabadistan 1mil to help him weather a massive negative event that has put his economy into a deep depression.

Renegade 13 July 24th, 2007 07:49 PM

Re: OT: Cyber Nation
 
What event was that? Hope it doesn't hit me as well! http://forum.shrapnelgames.com/image...ies/tongue.gif

NullAshton July 24th, 2007 08:15 PM

Re: OT: Cyber Nation
 
Gimme a million to improve infrastructure. http://forum.shrapnelgames.com/images/smilies/frown.gif

President_Elect_Shang July 24th, 2007 08:45 PM

Re: OT: Cyber Nation
 
Weeee! Sala-ma-Sond is finally in my range! Now to plan my sneak attack! http://forum.shrapnelgames.com/image...es/redface.gif j/k

NullAshton July 25th, 2007 12:16 AM

Re: OT: Cyber Nation
 
Who's Sala-ma-Song?

Renegade 13 July 25th, 2007 12:21 AM

Re: OT: Cyber Nation
 
Quote:

NullAshton said:
Gimme a million to improve infrastructure. http://forum.shrapnelgames.com/images/smilies/frown.gif

That which is earned is so much better.

narf poit chez BOOM July 25th, 2007 12:59 AM

Re: OT: Cyber Nation
 
To quote: "Gimme gimme never gets, all he gets is cigerettes."

Which is rather old. But it gets the point across.

GuyOfDoom July 25th, 2007 01:12 AM

Re: OT: Cyber Nation
 
I've give a million in aid to get people to friggin look at their damn trade proposals. I'm 0 for 4 in getting people to start the "lucky 7"

President_Elect_Shang July 25th, 2007 03:34 AM

Re: OT: Cyber Nation
 
Well if you haven't noticed yet you will soon. Your economies are going to be hurting a bit more. Admin has increased the cost of some planes (maybe all), cost and upkeep of nukes and CM's, as well as increasing the cost of several improvements to include Factories and Labor Camps.

@GoD: Keep working on those trades but don't start offering money. Aqua is a good color with 2,500+ nations on it. It would also help if you formed some kind of cohesive government to send out ambassadors. There are a number of alliances in Aqua such as The Aquatic Brotherhood which can help you out if you only made an official offer toward them. This game is very heavily steeped in politics and intrigue. It's hard to operate as a serious alliance when you don't have a charter or interact with other alliances. Have you guys even posted on the CN forums that you are an alliance? How much do you guys interact with the CN forum? Did you know one of the top alliances (FAN) is at war with pretty much the rest of Planet Bob? I just took down 4 of them before withdrawing from the war to make the 2999 infra jump.

GuyOfDoom July 25th, 2007 03:43 AM

Re: OT: Cyber Nation
 
*sigh* if the game's going to involve too much effort I'm just going to move onto Travian.

President_Elect_Shang July 25th, 2007 03:59 AM

Re: OT: Cyber Nation
 
http://forum.shrapnelgames.com/image...s/confused.gif If a game doesn't have challenging features why play? It's like playing a game of SE5 without other players or AI.

capnq July 25th, 2007 08:00 AM

Re: OT: Cyber Nation
 
Quote:

NullAshton said: I personally have never had a problem with trade breakers.

Fiducia has repeatedly had trade partners deleted for inactivity.

capnq July 25th, 2007 08:09 AM

Re: OT: Cyber Nation
 
Quote:

AgentZero said: I posted an appeal, but I don't have high hopes, since it says in the FAQ that you're required to include your Nation Name, Ruler name and a link to your nation. The first two are fine, but the third is problematic, given that my nation has been deleted and thus I cannot provide a link to it. Convenient that.

I saved a copy of all that info plus the admin's username when I was reading the FAQ for some other reason.

capnq July 25th, 2007 08:15 AM

Re: OT: Cyber Nation
 
Quote:

NullAshton said: Who's Sala-ma-Song?

Sala-ma-Sond is our glorious leader Combat Wombat's nation. It's one of the few nations I've bookmarked in My Saved Nations.

I try to remember to mention my nation, Fiducia, in every post where it's relevant.

capnq July 25th, 2007 08:35 AM

Re: OT: Cyber Nation
 
Quote:

President_Elect_Shang said: It would also help if you formed some kind of cohesive government to send out ambassadors. There are a number of alliances in Aqua such as The Aquatic Brotherhood which can help you out if you only made an official offer toward them. This game is very heavily steeped in politics and intrigue. It's hard to operate as a serious alliance when you don't have a charter or interact with other alliances. Have you guys even posted on the CN forums that you are an alliance? How much do you guys interact with the CN forum?

Why do you assume we want to be a "serious" alliance? It has been mentioned in this thread that we're generally trying to lay low and not be noticed by any of the Big Boys.

I look at the CN Forums once a week on the off chance there will be something of interest posted; I don't recall finding anything worth replying to so far. Outside the informational admin posts, the signal-to-noise ratio is hellish. I use the in-game e-mail (when it works) to talk to people, mainly to add a personal touch to trade offers.

capnq July 25th, 2007 08:47 AM

Re: OT: Cyber Nation
 
Quote:

President_Elect_Shang said: If a game doesn't have challenging features why play?

The borders between "challenging", "frustrating", and "tedious" vary from person to person. They can even vary over time for the same person.

I've currently got three SEIV solo games running. I will play one until I get tired of some facet of it, then switch to the next one in rotation. If I don't feel up to dealing with any of the current ones, I'll start another new one. Between the three solos and the two PBW games I'm in, the game stays fresh for me.

Randallw July 25th, 2007 10:01 AM

Re: OT: Cyber Nation
 
Someone gave me 500K once to agree to a trade and said he'd give me 500K a month If I kept the trade. After the first month I never received any more and since I didn't think to note who it was don't know if it is someone I still trade with or someone who left. I'm too lazy to pursue the situation. Same reason I never really followed up the fact I haven't received war debts from whoever I last had a war with.

GuyOfDoom July 25th, 2007 11:39 AM

Re: OT: Cyber Nation
 
Quote:

President_Elect_Shang said:
http://forum.shrapnelgames.com/image...s/confused.gif If a game doesn't have challenging features why play? It's like playing a game of SE5 without other players or AI.

The are only two "challenges" in this game:
1) Keeping a solid circle of trade agreements, in which case it is very easy to get a disadvantage with your starting resources.

2) Not getting killed by an alliance for making an offense which at best is vague given the limited actions in the game.

I honestly don't see much strategy to the game. The initial reason I liked it was it looked like a more detailed version of Nationstates, but I've come to realize sense that some people take it as serious as a heart attack.

I've just discovered Travian (www.travian.com or www.travian.us) and I find it far more entertaining. It also has rules against most of the things I find most annoying in Cybernations.

Desert Rat July 25th, 2007 01:36 PM

Re: OT: Cyber Nation
 
Greetings from Tucson (the nation that is)!

Started the game about a month ago after reading this forum and checking out the game. Been playing SEIV and SEV for years now.

Slowly getting to the point where I can start to build my technology up.

And yes, GuyofDoom, I am working on my Lucky 7. Will be swapping out some resources when my tech gets to >5 so that I can get Construction.

If anyone wants to buy Technology cheaper, let me know. We can work a deal. My cost right now is $9500 per level.

Atrocities July 25th, 2007 01:45 PM

Re: OT: Cyber Nation
 
For reference what are the Lucky Seven resources?

Desert Rat July 25th, 2007 01:58 PM

Re: OT: Cyber Nation
 
If I have it right (please correct if not), the object is to trade for the resources that will give you seven of the Bonus Resources.

Asphalt
Automotive
Construction
Fine Jewelry
Microchips
Radiation Cleanup
Steel
and maybe even Scholars

I have two (Steel and Fine Jewelry) and need Technology >5 before I swap some resources to get Construction, then Asphalt and then Automotive. Need higher Technology before I get Microchips and Radiation Cleanup. I am limited by my starting resources as to how far I can go.

The following eleven resources are what you are looking for:

Aluminum
Coal
Gold
Gems
Iron
Lead
Lumber
Marble
Oil
Rubber
Silver


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