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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
You forget hard work.
Usually the reason I fail at late game is that I don't have the stomach for microing everything. Best late game guys are the ones with early game just strong enough, who are nice enough not to get ganged mid-game and who have invested enough time to be a late-game power. Mind you, there have been quite creative builds even in this game, but some things fail and succeed depending on their environment. And while you are spot on about experience and situational advantage, people usually don't consistently " just get lucky". ;) |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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And yes, I'd considered hard work, but I wasn't sure how to phrase it to be clear, so I left it out. Its easy enough to see how a person could get lazy toward the end of long games - it's always a challenge to avoid doing this in big SP games. I'm playing one testing my current eight mod nations against each other on a 600 province map. The only reason I chose to be that masochistic is because I hadn't done it before. It hasn't managed to annoy me quite sufficiently yet though. I'm enjoying an SC I'm using with a nice chassis and ember, the aegis, aseftiks armor, Amon Hotep, the boots of calius, the chalice, the ark, and kurgi's gift. I designed my pretender specifically to be able to forge ridiculous things like that for that game just to amuse myself. I imagine I'll find out quickly just how good that SC is when a doom horror comes to take back kurgi's gift. |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Heh, Invite the Doom Horrors at your own request. They are terrible.
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
terrible like i don't think it's possible to design a unit which can survive through being attacked by a doom horror every turn
although if you have astral magic just script returning on turn1 and you'll be fine |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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Again, I think you are looking in the wrong place for your perception of ability. So much of what goes into a well played nation happens behind the scenes. Nation design, research plans, strategic positioning, defensive planning, effective unit assessments, etc. None of this displays itself in some flashy battle or crazy SC kit. The other player just seems to have more gems, have just the right spell at the right moment, have just the right troop makeup and numbers exactly when and where he needs them. And lastly - the proof is really in the pudding. If you are convinced that its just a matter of knowing strategies and playing a couple of games then you should step up play yourself against 2:1 odds. See how long you actually can hold up or win under the same conditions. Perhaps then you'll have a better sense of what it takes. :) |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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That being said, I'm not intimidated by vets, and if I picked my opponents, I'm reasonably sure I could beat two players. There's obviously skill differences among noobs. Facing the team that beat Lingchih in this game for example(twobits and Raiel), I'm quite certain I would be soundly trounced. |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Here's a newbie question for the vets, why do some games ban Arcane Nexus, Utterdark, fever fetishes, bloodstones, etc?
Well rdonj, my goal for this game was to reach at least the same popularity (# of views, posts) as Artifacts (21,000) views, and I dare say I think we are in the running (along with Legends of Faerun). Looks like combined, the series may have reached/exceeded the stats of either the first Mega Age game Perpetuality (apparently some 37,000 views) or possibly Kingmaker. Wow. Brings a tear to my eye. |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Arcane Nexus just is too good with high number of players as it scales, Utterdark just makes game not fun for any mortal race, gem generating items just make game not fun for anyone not hoarding them. Simple as that, why not ban them.
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
This is certainly an absurdly long thread.
To elaborate on what atul said, Arcane Nexus is so powerful that, if you have enough players in the game, even if it is dispelled the turn it goes up you can easily make a profit off of it and cast it again. Basically it scales in power with number and strength of opposing players. It's one of the closest things the game has to an "I win" button. Utterdark makes it almost impossible for most nations to effectively fight. While it's not only are most units not able to hit the broad side of a barn, you also probably can't recruit anything due to the massive income loss. Gem generators, even aside from being unfun, are micromanagement hell. You have to have hundreds of commanders running around with gem gen items on them, and in the case of fever fetishes they'll eventually die. So you need to pass the fetishes off before that happens. Which means you need more than a constant rate of commander growth, eventually it will balloon preposterously. Gem generators are also too much of a strategy in and of themselves. If you just make enough more of them than anyone else, eventually your gem income will be so high that no one can affect you and your territories are more or less meaningless. Ask micah :) |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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And that's the main reason gem gens are unfun, nevermind the micromanagement (you click a pool all button, then readjust anything you needed to hold pearls. big micro there...). |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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No negativity intended here, but how about if/when we pull something you haven't seen before, you let us know what it was, and then I know I'm doing my job right. |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Two or more members of the noob team seem to be about to be absent at the same time, and I'm not sure we'll be able to find subs for everyone. I think it may be best to institute a delay until everyone returns. We'll cross that bridge when we get there, but here's the heads up.
Also, as it is now turn 25, here is the earnings report (turns 4-25): Noob Gold Total - 514,775 Noob Gem Total - 3,152 Vet Gold Total - 183,816 Vet Gem Total - 1,495 Gold advantage: 2.8x Gem advantage: 2.1x |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
TwoBits: Hi, missed me? :)
And Caelum, bad time to go awol. :/ Damn those income scores, I seriously need to get my own dominion in my own lands... |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Yeah, the noobs per turn income is actually just under 5x gold and 3x gems of the vet team right now.
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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I have to admit though in fairness, that my comment about nobody beating me with superior cleverness is somewhat irrelevant, as this being my first game, nobody has beaten me yet. Woohoo! I'm undefeated! |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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Anyway, since you weren't bothering me anymore I deemed it suitable to double back and make a mess out of Jotunheim. No running, and apparently you were building your army to counter mine for ten or so turns afterwards. Quote:
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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Yeah, so you can raid me with impunity, for now, and kill a bunch of Hoburgs (Frodo will pay you back, Sauron! :mad: ) - don't see how that's really helping your good buddy Ashdod though. Score so far: Noobs 1 (still 12 to go), Vets 0 (only 5 left, and one seems quite on the bubble!). Eriu ain't looking so good either - Baalz must be playing his cards extremely close to the vest... :shock: |
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Most interesting about these often banned spells and gem generating items. I know some games ban nations as well, sometimes Ashdod I believe. I generally don't subscribe to such things (perhaps in my naivete, as I often trust too much in the developers/designers judgement/patches). Had Ashdod been banned, it would make for a less interesting/diverse game and we wouldn't be able to learn the effective counters we have learned. Ashdod has provided us with great sport. Though I agree I don't like too much micromanagement, though I do like a certain amount. Tell me vets, can these spells be dispelled like other globals? Would removing these gem gens entirely have a specific negative impact on certain nations? |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Arcane Nexus is pretty much impossible to dispel and keep dispelled, since in games of a certain size it generates far more gems in one turn than it costs. Utterdark certainly can be dispelled, but were I a player who had high level astral under Utterdark, I'd simply let the other players suffer through it and cast Solar Brilliance every battle. Course that's not fully practical, but personally I don't think Utterdark is as much of a win button as it's made out to be.
There are a few nations that would suffer under the removal of gem gens. In my opinion, Oceania and Kailasa really suffer from loss of Clams, since not only are the nations tailored for forging them but they also rely on extremely expensive astral summons that are really hard to afford otherwise (wish and the Kailasa uniques). Most ages of Abysia suffer from loss of Blood Stones, as does most ages of Argatha. Marveri relies a bit on both Clams and Blood Stones. Machaka and Yomi both can really spam Fever Fetishes, although it's more rare since a large fetish farm requires an insane ammout of extra micro. |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Arcane Nexus is pretty much impossible to dispel and keep dispelled, since in games of a certain size it generates far more gems in one turn than it costs. Utterdark certainly can be dispelled, but were I a player who had high level astral under Utterdark, I'd simply let the other players suffer through it and cast Solar Brilliance every battle. Course that's not fully practical, but personally I don't think Utterdark is as much of a win button as it's made out to be.
There are a few nations that would suffer under the removal of gem gens. In my opinion, Oceania and Kailasa really suffer from loss of Clams, since not only are the nations tailored for forging them but they also rely on extremely expensive astral summons that are really hard to afford otherwise (wish and the Kailasa uniques). Most ages of Abysia suffer from loss of Blood Stones, as does most ages of Argatha. Marveri relies a bit on both Clams and Blood Stones. Machaka and Yomi both can really spam Fever Fetishes, although it's more rare since a large fetish farm requires an insane ammout of extra micro. |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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It was rather designed for killing skinshifters, though it performed well enough on marignon's crossbowman. I had another fun surprise in there for you and marignon, but one of the other noobs outbid me on my merc. Quote:
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as a random question, do those angels qualify as SCs? |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
I was assuming several players would coordinate the effort to make sure that the one player didn't run away with the game. Perhaps that's expecting too much from diplomacy, but I'm thinking of it as a game where people are actively opposing the strongest player. And presumably you wouldn't pool gems to give the nexus to the 2nd strongest player, just a player who the first guy couldn't destroy easily, perhaps with an agreement on how the profits should be doled out assuming it wasn't dispelled.
Kind of a pain to work out diplomatically, but better than having someone with a ridiculous gem income just destroy everyone. |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
I'm on the road and won't be able to submit a turn before Monday morning; please delay the hosting of Turn 26 till 19:00 GMT on the 10th (I've just submitted turn 25).
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Done, though I seem to have overshot a few hours.
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
You must miss your turn enforcer, Sept. ;)
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
On the topic of Utterdark, I think it's not so much an "I win" button as it is just overpowered. Like if it just crippled combat everywhere or just crippled income everywhere it would probably be ok. But both in a single spell?? It's too much
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
But do you think utterdark is a spell designed for some of the weaker nations?
I think Yomi, and Argatha come to mind as nations that benefit from this spell, as they have troops with darkvision. Or is it still cheesy anyway you look at it? |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
While it's true nations with DV benefit, nations that can summon Demons and Undead benefit the most, since they don't have to rely on gold income. AND those nations are already very powerful, since demons and undead are already very powerful. Yomi and Argatha and other nations with troops with Darkvision can benefit from casting Darkness in the battles, but thye need gold to recruit troops, which utterdark takes away.
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
About 3.5 hours to go, still waiting for Marignon and Ulm.
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Yeah, sorry about that. I could have sworn I sent my turn earlier. Well, mind plays tricks on me :o
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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So now we just need to hope Marignon reads this in the next two hours... |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
You would not believe how hard it was to get that gear, or how long it took. In the hopes that I not be seen as a complete and total nooblet, I didn't ask for that gear a turn or two ago, I asked for it the very first turn I checked my turn and saw that angel take out my army. Some of it I asked for before that.
I must admit the miscaculation on my part. Should have tried to take prov 53, but that result didn't occur to me. I wasn't thinking of your relatively low morale. |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
The bad thing about having a designated forger(s) is that they have their own will, too.
The bad thing about being a designated forger is that you usually have better things to do than to forge stuff for those complaining people. Never a good thing. But thanks for those booster items anyway Caelum, sorry to see your pretender go. |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
what items? feel free to elaborate. I am sure we are all curious.
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Can anyone explain this to me? I had a commander move east from ashdod to white peaks, while at the same time 200troops and a dozen commanders moved west along the same path.
both movements were hostile territory movements. The only possibilities I was aware of were that these two forces meet in battle at ashdod, or meet in battle at white peaks... Yet somehow instead my scout ended up in white peaks fighting and the enemy army ended up in ashdod fighting... without having met along the way? I wasn't this was aware except possibly in the case of all flying armies or something? Anyone have any idea what happened? I mean the gameplay ramifications are totally irrelevant and don't matter, I'm just curious about a mechanic I thought I understood that apparently I don't understand... I try to pride myself on understanding all the gameplay mechanics as well as anyone else :( Actually this could possibly be explained if c'tis had teleported onto ashdod on this turn thus making the movement friendly and occurring before hostile movements... hrmm but in that case I think my scout should've stayed inside the fort and done nothing having had his avenue of movement aborted? I couldn't afford any pd because I have no income so I didn't actually have anyone in position to witness a teleport... could c'tis please state weather they teleported onto ashdod or not? I already know the army has astral mages there anyways so I would gain no additional information (still having no idea what possible changes were made to the army since the last time I saw it)... this would help me analyze the mechanic better... (no units were left on patrol due to my certainty about the trigger of battles in the manner I've already described turned out to be false) |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Two armies don't necessarily meet if they move past each other.
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
....and it happens a lot more often than you might think, at least in my experience. I'd say maybe 5% of the time.
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Heard of it happening but never seen it myself. 5% sounds really dubious.
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
If you mean armies moving at each other, and passing on to the other's original position without fighting, it happens plenty. It happens even more in SP since your armies are much smaller than the AIs. If that's not what you're talking about than I am not sure what you mean :P
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Sorry, namad, but answering that question at this time would give the vets more information about my research priorities than I want them to have.
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