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Re: The Star Trek Mod - v1.9.7.3 *NEW*
I cannot download the Star Trek Mod Soundpack from Patrick. The archive always is corrupt and incomplete. Tried it about 20 times...
Is there a kind of engine setup manual for all the new components (nascells, warp cores, ...)? What are Markers, marker components, and how do I use them? |
Re: The Star Trek Mod - v1.9.7.3 *NEW*
These are all covered in the read me text. Also look at the abilities of the ships and components. Ideally you need 2 nacelles, 1 warp core, and 2 impulse engines per design with some designs, IE colony ships, using up to four warp nacelles.
Markers are just there for info purposes. I don't know what could be wrong with the sound pack. I will look into it tomorrow. |
Re: The Star Trek Mod - v1.9.7.3 *NEW*
I tried it again from the office with IE this time, worked. At home I just use Firefox, maybe it was an FF issue. Where's my mem stick now... at home.
Thanks for this great mod! I like that you have implemented the Pirates trait. I always had troubles to implement P&N to other mods. |
Re: The Star Trek Mod - v1.9.7.3 *NEW*
The pirates have issues. Just and fyi. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: The Star Trek Mod - v1.9.7.3 *NEW*
Major issues? Are they unplayable?
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Re: The Star Trek Mod - v1.9.7.3 *NEW*
To be honest I honestly don't remember. IT has been so very long since I have played a game of STM that I cannot honestly remember. If they are not, I will address it, but I believe they are playable.
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Re: The Star Trek Mod - v1.9.7.5 (Oct 07)
1 Attachment(s)
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Re: The Star Trek Mod - v1.9.7.5 (Oct 07)
AT, are you teasing us with graphics for a new STM?
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Re: The Star Trek Mod - v1.9.7.5 (Oct 07)
Now THAT is just plain cool!
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Re: The Star Trek Mod - v1.9.7.5 (Oct 07)
Thanks guys. And no, no new star trek mod unless BK is making one.
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