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Re: Babylon 5 Mod
I also have made a component with zero tonnage and 1 damage pt. I haven't had many problems with it, but I haven't tested it all that much. I would recommend that you limit the amount of these components that could be added to a ship with "One Per"-"Ten Per".
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Re: Babylon 5 Mod
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What I am really driving at is that my Mod is a very, very long way from finished and I have yet to start working on the AI. So I don't know what kind of effects this component will have. At this point an AI Moding guru is needed to review and test it. [ September 18, 2002, 02:40: Message edited by: President Elect Shang ] |
Re: Babylon 5 Mod
I think you misunderstood. I was referring to limiting the amount of components allowed using the "One Per Vehicle" through "Ten Per Vehicle" entry for restrictions.
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Re: Babylon 5 Mod
For example "Could not find "Primary Bitmap Name" in record Destroyer"
My dad and I can hix these arers but it is very time consuming. killer out |
Re: Babylon 5 Mod
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Re: Babylon 5 Mod
Imperator Fyron:
I know that all this has nothing toi do with SE IV, but I just wanted to bring in some real physics. http://forum.shrapnelgames.com/images/icons/icon6.gif Jimbob: Good work man! You sound like a real scientist. And you can really achieve .99 c, it's takes up a lot of energy, but it can be done. I must point out that we CAN'T do it now, we haven't got the technology for it yet. Yet... The problem is energy. You need energy to propel your craft towards c. If you calculate how much energy you ned to propel your craft you would find you need more mass of energy that you have mass of the craft. So need more room to store the energy, that brings in more mass and that in turn brings in more energy needed. A loop. The ting we need is a far more efficient powersource and far more effecient engines. Here are 2 very interesting links: http://www.lerc.nasa.gov/WWW/PAO/images/warp/warp07.gif http://www.lerc.nasa.gov/WWW/PAO/warp.htm I'm sorry if my English isn't that good, but I've had a very long and busy night (working late). |
Re: Babylon 5 Mod
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p=m x v (momentum) = (mass) x (velocity) E=0.5 x m x v^2 (energy) = 0.5 x (mass) x (velocity squared) Timstone: Well... Jimbob didn't use real physics there. He confused 2 equations. http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 18, 2002, 19:16: Message edited by: Imperator Fyron ] |
Re: Babylon 5 Mod
Woops!
*His face gets redder than the shell of a lobster* Damn, feeling stupid right now. I didn't look very well to the formulae. Won't happen again! |
Re: Babylon 5 Mod
Your points are still valid, nonetheless. They just don't really apply to SE4, cause such minutia can not be accurately modeled. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Babylon 5 Mod
So back to the list:
Technomages - Valll Shadows - Dead Meat Vorlons - Imperator Fyron Soul Hunters - pathfinder Drakh - tescosamoa Minbari - Jimbob Hyach - Zero Adunn Centauri - Milton Narns - Lighthorse Earth Alliance - Rambie Belt Alliance - Raiders - Abbai - Nomorlurk (Simon) Drazi - Stargrazer Vree - Timstone Gaim - AGoetz Pakmara (maybe) - These players are either undecided or haven't picked yet (or there were conflicts of interest ): Gandalf Ok... someone get in contact with Gandalf and see what race he wants to play. Is Milton the name that guy uses on PBW? If so, that's fine. If not, I need his PBW nick, to be able to assing all the players to empires in one fell swoop. http://forum.shrapnelgames.com/images/icons/icon7.gif |
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