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-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

JLS July 10th, 2004 08:45 PM

Re: AI Campaign => For a Challenging AI opponent
 
If any body Posts that you can have the same less micro management with ARMOR THAT IS ALSO SHIELDS (leaky or not) as to address all opponents offense options or to say the reverse or to say why have the Micro management of Ships at all and just start and keep the “Uber Ship” “~” etc…. Then we are being Flamed http://forum.shrapnelgames.com/images/icons/icon8.gif

It is a matter of what all Players want and not one or the loudest - that makes it all the package for many.

Enough - please just have fun http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron July 10th, 2004 08:59 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
If any body Posts that you can have the same less micro management with ARMOR THAT IS ALSO SHIELDS (leaky or not) as to address all opponents offense options or to say the reverse or to say why have the Micro management of Ships at all and just start and keep the “Uber Ship” “~” etc…. Then we are being Flamed http://forum.shrapnelgames.com/images/icons/icon8.gif

It is a matter of what all Players want and not one or the loudest - that makes it all the package for many.

Enough - please just have fun http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Where did that come from? http://forum.shrapnelgames.com/image...s/confused.gif

JLS July 10th, 2004 09:06 PM

Re: AI Campaign => For a Challenging AI opponent
 
I received two Emails from AIC Players http://forum.shrapnelgames.com/images/icons/icon6.gif

The more player think of Yimboli’s Suggestion the more all may liken to it - Thank you again TIM http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 10, 2004, 22:09: Message edited by: JLS ]

Grand Lord Vito July 11th, 2004 01:36 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
Tim - We will play test this some more; as a Human Player Vehicle Hull and with your pre-reqs - thank you for the Suggestion http://forum.shrapnelgames.com/images/icons/icon6.gif [/QB]
<font size="2" face="sans-serif, arial, verdana">I also like it. I was aganst the AI having any more Colonies but this would be great for JUST the human players in the late part of the game http://forum.shrapnelgames.com/images/icons/icon6.gif

JLS maybe add the FAST Colonizer as another "pre req"

Grand Lord Vito July 11th, 2004 01:44 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Imperator Fyron:
Where did that come from? http://forum.shrapnelgames.com/image...s/confused.gif
<font size="2" face="sans-serif, arial, verdana">I dont now why. Lets see http://forum.shrapnelgames.com/image...s/rolleyes.gif it is my turn to log on and say somthing about you http://forum.shrapnelgames.com/images/icons/tongue.gif (and I wanted to http://forum.shrapnelgames.com/images/icons/icon8.gif but) and now somebody logs on about me............. tere goes three pages of nonsence and I never would have seen Yimbolis post

You know how it goes Fyron http://forum.shrapnelgames.com/images/icons/icon10.gif

Try letting a couple of guys have a chat with out destroying the conversation http://forum.shrapnelgames.com/images/icons/icon12.gif

QBrigid July 11th, 2004 06:16 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Imperator Fyron:
No, you said the _same_ flexibility could be achieved, which is not true. Having to waste time and resources retrofitting ships does not in any way provide the same flexibility of a universal colony module.
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon9.gif
JLS said with se4 and some MODS. Flexibility you may want to look up the word. Not cost analysis Fyron, I will teach this right now. http://forum.shrapnelgames.com/images/icons/icon12.gif

You mean to say waiting a bunch of turns to build a 7250 resource Colonizer at a SY is more flexible and less costly then just retrofitting at any forward base at a REDUCED COST OF 5500 and to be flexible to race an opponent or build an advanced base. Hmmm, cheaper and faster http://forum.shrapnelgames.com/image...s/rolleyes.gif

Cost wise you are also not thinking that you have to Spend 1700 maintainence to move that Colonizer to a forward Planet.

Hmm... Fyron, why do you post over and hurt so many people and to be so wrong so often http://forum.shrapnelgames.com/images/icons/icon9.gif

[ July 11, 2004, 05:32: Message edited by: QBrigid ]

QBrigid July 11th, 2004 06:22 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
I received two Emails from AIC Players http://forum.shrapnelgames.com/images/icons/icon6.gif

The more player think of Yimboli’s Suggestion the more all may liken to it - Thank you again TIM http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">I also like your idea TIM http://forum.shrapnelgames.com/images/icons/icon7.gif

I am also with GLV the AI does not need anymore help, so it should be for HP only.

Fyron July 11th, 2004 06:30 AM

Re: AI Campaign => For a Challenging AI opponent
 
QBridgid, if you ignore the rest of the post, you indeed miss everything about flexibility...

QBrigid July 11th, 2004 06:34 AM

Re: AI Campaign => For a Challenging AI opponent
 
No. It is you Fyron that fail to read our Posts http://forum.shrapnelgames.com/images/icons/icon9.gif

Fyron July 11th, 2004 06:41 AM

Re: AI Campaign => For a Challenging AI opponent
 
Check your private Messages.


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