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Re: STM "Final v1.7.5" Discussion
It would double the amount of processing needed for reading in all of the files that depend upon it...
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Re: STM "Final v1.7.5" Discussion
No, you don't need more processor time to READ files with case sensitive/insensitive identifiers structure, but you need to double memory reservation to compare them further, because "Stuff" will refer to a different memory space that "stuff". Also if you are coding huge project and accidentally screwed your identifier/function capitalisation somewhere, you'll get a compiler error. And you are lucky guy if using Delphi/Visual Studio, if not - go check all 100000 lines of code.
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Re: STM "Final v1.7.5" Discussion
Yes you do need double the time, because every time you read in a string, extra time has to be spent to compare the capitalization. The strings are read in from a lot of places in several files. And who is ever going to make tech areas of "Stuff" and "stuff" anyways, unless you have a typo? Aaron can't be held responsible for fixing all of your typos.
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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[Edit] Fyron, ignore my post, I don't want to flood board with holy war debates. You are right, I was wrong, everybody happy http://forum.shrapnelgames.com/images/icons/icon12.gif [ February 04, 2004, 23:47: Message edited by: aiken ] |
Re: STM "Final v1.7.5" Discussion
Damn Fyron you are a “Shrapnel Fanatic” with “10489” Posts, get a life man. Try a woman or something.
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Re: STM "Final v1.7.5" Discussion
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Wrong. http://forum.shrapnelgames.com/images/icons/tongue.gif A program has to be programmed not to care about captials. But 'double'. that I doubt. (could be less, maybe more) If the program didn't care about capitals it would likely just covert everything to lower case when reading key values. It certainly would take some processor time though. (although in the era of 2Ghz + processors, who cares) Now, how about that Star Trek Mod [ February 05, 2004, 00:15: Message edited by: DavidG ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Yup twas a bug, thanks, will have a fix patch out later tonight.
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Re: STM "Final v1.7.5" Discussion
No matter how hard I try it seems like something always gets through. http://forum.shrapnelgames.com/images/icons/icon9.gif
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