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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Fyron February 4th, 2004 09:49 PM

Re: STM "Final v1.7.5" Discussion
 
It would double the amount of processing needed for reading in all of the files that depend upon it...

Aiken February 4th, 2004 10:50 PM

Re: STM "Final v1.7.5" Discussion
 
No, you don't need more processor time to READ files with case sensitive/insensitive identifiers structure, but you need to double memory reservation to compare them further, because "Stuff" will refer to a different memory space that "stuff". Also if you are coding huge project and accidentally screwed your identifier/function capitalisation somewhere, you'll get a compiler error. And you are lucky guy if using Delphi/Visual Studio, if not - go check all 100000 lines of code.

Fyron February 4th, 2004 10:59 PM

Re: STM "Final v1.7.5" Discussion
 
Yes you do need double the time, because every time you read in a string, extra time has to be spent to compare the capitalization. The strings are read in from a lot of places in several files. And who is ever going to make tech areas of "Stuff" and "stuff" anyways, unless you have a typo? Aaron can't be held responsible for fixing all of your typos.

mottlee February 5th, 2004 01:13 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
Exactly. They hit the 0 damage at range value, and disappear, as they should for being seekers. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">right, then you should still see them at a range of 5, but, you do not (or I don't) playing tac combat so I should see them move till they run out a gas, right?

Aiken February 5th, 2004 01:31 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
Yes you do need double the time, because every time you read in a string, extra time has to be spent to compare the capitalization.
<font size="2" face="sans-serif, arial, verdana">Ergo, if application doesn't care about upper/lower word cases it won't spend any extra time for capitalization checks, right?

[Edit] Fyron, ignore my post, I don't want to flood board with holy war debates. You are right, I was wrong, everybody happy http://forum.shrapnelgames.com/images/icons/icon12.gif

[ February 04, 2004, 23:47: Message edited by: aiken ]

President_Elect_Shang February 5th, 2004 01:36 AM

Re: STM "Final v1.7.5" Discussion
 
Damn Fyron you are a “Shrapnel Fanatic” with “10489” Posts, get a life man. Try a woman or something.

DavidG February 5th, 2004 02:13 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by aiken:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
Yes you do need double the time, because every time you read in a string, extra time has to be spent to compare the capitalization.

<font size="2" face="sans-serif, arial, verdana">Ergo, if application doesn't care about upper/lower word cases it won't spend any extra time for capitalization checks, right?
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Wrong. http://forum.shrapnelgames.com/images/icons/tongue.gif A program has to be programmed not to care about captials. But 'double'. that I doubt. (could be less, maybe more) If the program didn't care about capitals it would likely just covert everything to lower case when reading key values. It certainly would take some processor time though. (although in the era of 2Ghz + processors, who cares)

Now, how about that Star Trek Mod

[ February 05, 2004, 00:15: Message edited by: DavidG ]

Atrocities February 5th, 2004 02:27 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by aiken:
BUG: STM v.1.5.0

TechArea.txt, line 1898:

Name := Cardassian Discharge Weapons
... lalala...
Tech Area Req 2 := Cardassian weapons (should be "Cardassian Weapons" - both in upper case)

Because of small letter case typo in Cardassian Discharge Weapons Tech Area Req, when rightclick on Physics 1 to look in tech areas to come, you can see Cardassian Discharge Weapons tech listed[for all races]. Also due to this bug, when playing Cardassian you can start researching Cardassian Discharge Weapons immediantly after Physics 1, and requirement for Cardassian Weapons lvl 10 is skipped.

I wonder, why the hell "Stuff" and "stuff" (lets call them so) are completely different techs?

<font size="2" face="sans-serif, arial, verdana">Thanks, will look into it.

Atrocities February 5th, 2004 02:35 AM

Re: STM "Final v1.7.5" Discussion
 
Yup twas a bug, thanks, will have a fix patch out later tonight.

Atrocities February 5th, 2004 02:39 AM

Re: STM "Final v1.7.5" Discussion
 
No matter how hard I try it seems like something always gets through. http://forum.shrapnelgames.com/images/icons/icon9.gif


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