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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities February 5th, 2004 02:40 AM

Re: STM "Final v1.7.5" Discussion
 
I will have a quick fix out later tonight to take care of the Cardassian Weapons issue.

Imperial February 5th, 2004 03:38 AM

Re: STM "Final v1.7.5" Discussion
 
i get a corrupted file as well for the fix?

Atrocities February 5th, 2004 03:41 AM

Re: STM "Final v1.7.5" Discussion
 
Try it now.

www.astmod.com/zips/stm/STMv150PatchFix.zip

You probably tried to download it while I was uploading the replacement.

The new Patch fixes the Cardassian Weapon bug.

ALSO I have updated the latest patch (1.5.0) as well, so if you have not downloaded it yet, you won't need the fix patch. Just download the latest Version like normal and all should be good.

[ February 05, 2004, 01:44: Message edited by: Atrocities ]

Atrocities February 5th, 2004 03:57 AM

Re: STM "Final v1.7.5" Discussion
 
Nope, it was currupt, I can open it with Win Rar, but Win Zip no can do.

I am now uploading it again.
Star Trek Mod Web Page.

Patch Fix B

I have also updated the STM V1.5.0 Patch and the Data Files Only v1.5.0 Patch so if you have not downloaded them yet, when you do all should be fine and you <font color=red>should not</font> need to update with the Patch Fix.

Please Report any bugs that you may find no matter how small.

Thanks

[ February 05, 2004, 01:59: Message edited by: Atrocities ]

solops February 5th, 2004 03:58 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by aiken:
Hmm, corrupted archive for me (stmv150patchfix.zip). If for someone else?
<font size="2" face="sans-serif, arial, verdana">I have downloaded it 5 times and the file size is different every time, ranging from 0.5 megs to 1.33 megs. All are unrecognised by Winzip.

Edit: Oops..posted and then saw Atrocities' new msg. Trying the new one...

[ February 05, 2004, 02:01: Message edited by: solops ]

Atrocities February 5th, 2004 04:01 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Nope, it was currupt, I can open it with Win Rar, but Win Zip no can do.

I am now uploading it again.
Star Trek Mod Web Page.

Patch Fix B

I have also updated the STM V1.5.0 Patch and the Data Files Only v1.5.0 Patch so if you have not downloaded them yet, when you do all should be fine and you <font color=red>should not</font> need to update with the Patch Fix.

Please Report any bugs that you may find no matter how small.

Thanks

<font size="2" face="sans-serif, arial, verdana">Try it now. ( I was uploading it while you were attempting to download it.)

Fyron February 5th, 2004 04:27 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mottlee:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
Exactly. They hit the 0 damage at range value, and disappear, as they should for being seekers. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">right, then you should still see them at a range of 5, but, you do not (or I don't) playing tac combat so I should see them move till they run out a gas, right? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Nope. They start at range 0. Once the get to any range with 0 damage, they disappear. So that range 1 or 2 or 3 with 0 damage will make them stop. They can not ever reach range 5.

Quote:

Originally posted by President Elect Shang:
Damn Fyron you are a “Shrapnel Fanatic” with “10489” Posts, get a life man. Try a woman or something.
<font size="2" face="sans-serif, arial, verdana">That was highly insulting. I have a life. The ability to type quickly allows you to make a lot of Posts in a short amount of time.

[ February 05, 2004, 02:30: Message edited by: Imperator Fyron ]

userx February 5th, 2004 04:31 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Captain Kwok:
Atrocities:

When I conquered the Klingons, I got that star killer ship of yours. UserX was getting all cocky because he kept capturing some of the rioting Klingon colonies and was like this is the end of the Romulans etc...

Boy, was he sad when I blew up Sol and he lost that spiffy 250 ship fleet of his! http://forum.shrapnelgames.com/images/icons/tongue.gif

<font size="2" face="sans-serif, arial, verdana">Just an update .... The Federation beat the EVIL Romulans. Damn, that was the funest game I've ever played (even when I lost 250 ships). I never want to play a solo game again. I would encourage anyone who's not had a PBW game to do it. You will never go back!

PBW Rules!

Aiken February 5th, 2004 10:19 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
I have also updated the STM V1.5.0 Patch and the Data Files Only v1.5.0 Patch

<font size="2" face="sans-serif, arial, verdana">Are you sure that STMv150DataPatch.zip is updated? Cardassian issue is still where.

Aiken February 5th, 2004 01:29 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Please Report any bugs that you may find no matter how small.
Thanks

<font size="2" face="sans-serif, arial, verdana">Ok, you asked for that yourself.

All warp drives (Warp Core I-IV, Transwarp Drive, Transphasic Drive and Adv Transphasic Drive, Slipstream Drive, Quantum Singularity Engine I-III, Quantum Slipstream Drive, Borg Transwarp Conduit Drive II-III) have typo in their description: "Generates X bonus movement points. (Requires 3 or more Impulse Engiens(sic!) to move)", should be "Engines".
[Yes, I'm really petty and captious guy http://forum.shrapnelgames.com/images/icons/icon7.gif ]

Description for Borg Transwarp Conduit Drive I is incomplete - should be "Generates 3 bonus movement points. (Requires 3 or more Impulse Engines to move)." instead of just "Generates 3 bonus movement points." (or maybe not?).

Planet Sabotage I-III and Terrorist Bombing I-III seem to be the same projects - same cost, type (Planet - Conditions Change), Effect Amount and requirements. The only difference is message look and description. However, I'm not sure about this, maybe I've missed something?

Also, what is the difference between Infiltrator and Political Assassination projects? Same price and effect but Political Assassination requires App Intel 3 while Infiltrator only needs App Intel 1.

Another Intel question. Population Destabilization project. I guess it's a PPP analogue? If so - it's too powerfull, since it costs only 20000.

More to come, I hope.


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