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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

paparapapa February 15th, 2008 12:11 AM

Re: Not-killing a pretender
 
Not sure if this was supposed to be intentional: I had a few sauromancers die in a battle as LA C'tis while another commander was holding the Ankh. They became soulless with all the old mage paths, but now they can use the reanimate command.

I'm assuming the game just gives any undead commander with priest paths the reanimate command for LA C'tis. It's not game breaking or anything, but I figured I'd point it out.

vfb February 15th, 2008 12:43 AM

Undead priests
 
The game gives any undead or demon commander with priest paths the reanimate command, by design. This applies to all nations.

You can summon a Black Servant and make him your prophet, for early access to undead troops. He will have the 'Reanimate' command available, instead of 'Preach'.

lch February 15th, 2008 09:01 AM

Re: Not-killing a pretender
 
Quote:

Loren said:
His pretender was called back to my province. On the first turn of battle he changed from dragon to human form. On the second turn he routed. He died on the retreat. I did *NOT* get the message about killing his pretender.

You never get a message about units killed while retreating. Only the controlling player gets a message stating that "XY died retreating from the battlefield". If he has diminished magical powers the next time that he appears, everything is in order.

Loren February 15th, 2008 04:13 PM

Re: Not-killing a pretender
 
Quote:

lch said:
Quote:

Loren said:
His pretender was called back to my province. On the first turn of battle he changed from dragon to human form. On the second turn he routed. He died on the retreat. I did *NOT* get the message about killing his pretender.

You never get a message about units killed while retreating. Only the controlling player gets a message stating that "XY died retreating from the battlefield". If he has diminished magical powers the next time that he appears, everything is in order.

No--I'm saying I didn't get the message about them being mad about my killing their god. The message you get anytime you kill a pretender, even in the arena.

Endoperez February 15th, 2008 04:59 PM

Re: Not-killing a pretender
 
Quote:

Loren said:
No--I'm saying I didn't get the message about them being mad about my killing their god. The message you get anytime you kill a pretender, even in the arena.

As far as the game is considered, I don't think you did. You routed the pretender, who happened to die, but because one of your units didn't deal the killing blow the AI doesn't know it was you. Because either it attacked you or you it, you're in war any way, so I doubt it matters much.

Endoperez February 15th, 2008 06:37 PM

Re: Not-killing a pretender
 
[img]/threads/images/Graemlins/Bug.gif[/img] If a weapon has multiple attacks, and the unit using the weapon has been blessed via Fire 9, the weapon deals damage only once. :bug

Thus, if your Jotun Herse goes against a fire-immune unit with his Sword of Swiftness, he will only deal 9+str damage once, instead of twice.

ano February 15th, 2008 07:27 PM

Re: Not-killing a pretender
 
I mentioned a very serious bug somewhere above, but it seems that it was left untouched. You can cast twiceborn on a demon (not sure about undeads) and it not only works perfectly (despite it shouldn't), but the demon returns in his original shape (tested with Raksharajas add Hannyas) and still has twiceborn in effect. Thus you buy an immortal for 10 death gems.

lch February 15th, 2008 08:28 PM

Re: Not-killing a pretender
 
Quote:

Loren said:
No--I'm saying I didn't get the message about them being mad about my killing their god. The message you get anytime you kill a pretender, even in the arena.

They're shameful that their god ran away, so they stay quiet. http://forum.shrapnelgames.com/images/smilies/happy.gif

Dedas February 16th, 2008 04:11 AM

Re: Not-killing a pretender
 
Jotunheim
When the Vaette on the wolf dies the wolf you get always has old age.

Edi February 16th, 2008 04:20 AM

Re: Not-killing a pretender
 
That's an age discrepancy issue. The vaetti starts with age 22/50 and wolf has something like 3/12 or 15/30 at best. So when the Vaetti becoems a wolf, its old age lowers, but the actual age of the unit stays the same as the vaetti had because it's tied to the unique id number of that particular unit and not the monster type.

I suppose it would be fixed by having the Dominions world wolves be extra long-lived and having them be something like 3/30 or 3/50 and Vaetti age staying the same.


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