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Re: Balance Mod Available for SE:V
It's on the Balance Mod extras page:
http://www.captainkwok.net/balancemod-extras.php |
Re: Balance Mod Available for SE:V
Greetings!
Ok, so there's one more patch for BM v1.19. It contains a few fixes, mostly regarding the AI's trade and gift routines. Small System users just need to re-apply the current Small Systems extra after updating to v1.19e. You can download the v1.19e patch here: http://www.captainkwok.net/balancemod.php Other v1.19 patches are on the Balance Mod download archive page in case you need them. The changes: Code:
1. Fixed - Only Shield Generators damage type was not working correctly |
Re: Balance Mod Available for SE:V
Thank you :)
Balance Mod Research and Pollution Events Combo v1.02 gave me a home planet pollution at turn one. Conditions went from good to un... (I don't remember). Is it intended to get this in such an early stage? Oh and how do I allocate Research Points? I clicked the arrows, double-clicked the area, right-clicked, clickedy-clicked everything. Turn 1 (displayed 50,000 RP). Then I took the next turn to see if I have to wait one turn, without success. The next turn even displayed zero RP, so the 50,000 seem to have been jettisoned. I don't like the GUI. SE4 has been much more user-friendly. |
Re: Balance Mod Available for SE:V
Forget about the last portion. I accidently started a game with everything researched. :doh:
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Re: Balance Mod Available for SE:V
The homeworld always takes a quick hit at the beginning of the game with the pollution events extra because it's already fully loaded with facilities. Other planets experience the effect more gradually as they build facilities.
There is lots of UI shortcuts (right click menus, custom layouts, hot keys etc.) that will help alleviate most of the initial extra work with SE5's interface. |
Re: Balance Mod Available for SE:V
Aye, Captain, thanky! I will get used to the hot keys. SEV+Balance Mod almost is like a new game to me, which is good.
PS: While trying to add Tampa's Sound mod, I noticed you use your own SoundEffects.txt. Do you have other than stock sounds? |
Re: Balance Mod Available for SE:V
Greetings.
Sorry it took a bit longer than I anticipated, but v1.19f is now available. It has a critical fix for the self-destructing AI empires bug introduced in v1.19e along with a number of other fixes and tweaks. The changelog has the details below... You can get it here: http://www.captainkwok.net/balancemod.php It's savegame compatible. Small System mod users should give me a couple of days to post an updated version that incorporates the data file changes in v1.19f. Code:
1. Changed - Description for Energy Refractor component since it does not stack |
Re: Balance Mod Available for SE:V
I made a couple of quick changes to v1.19f, so if you downloaded it between the time stamp of this post and my previous one, I'd advise you to grab it again!
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Re: Balance Mod Available for SE:V
I found that only damage engine damage type has 100% damage against Scattering armor type instead of 100% penetration.
It may be an error, since it doesn't make sense. |
Re: Balance Mod Available for SE:V
Thanks for catching that one! Fortunately it only affected the Only Engines damage type, often errors like that get copied and pasted to other entries. I'm currently preparing another patch for v1.19 to get rid of these sorts of bugs. :P
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