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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
I dont get how to fix it--im dumb?
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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What are you trying to fix? Just copy the SystemTypes from 135 over if you want. The problem with 135 was that if you did not have FQM Mod files installed in the base directroy, you got BMP errors for missing objects. |
Re: STM "Final v1.7.5" Discussion
Ok, I would like to take the time and make the mod 1.49 compatible. David G has sent me some files, and what I need to know is can and can not update to make the mod work in 1.49.
What do I need to look out for that will cause the game to hang in 1.49? I no longer have SEIV 1.49 on this PC, and I do not want to install it. So I will be doing this in the dark. I will add all the new DATA files from the DATA folder. I NEED an original SETTINGS file from 1.49. I will try and find pre gold settings files for all of the races, but I could really use help here guys. Also David said there was a problem with the Satellite termonolgy in the Construction files. Any one care to help sort this out? |
Re: STM "Final v1.7.5" Discussion
Missed for bugs?
1. Massive Planetary Phase Shield Generator I. Should be "Phased", like Massive Planetary Phased Shield Generator II. Just a typo. 2. Another typo in ComVersion Complex III under 8472 Tech. Should be "ConVersion" 3. Error in Breen Central Command III: ... Ability 1 Type := Fleet Training - System Ability 1 Descr := Fleets in this system will improve by 5% each turn up to 6%. Ability 1 Val 1 := 3(here!) Ability 1 Val 2 := 20(and here!) Should be: Val1 := 5, Val2 := 6 4. Error in Obsidian Order Center III under Cardassian Tech: ... Ability 1 Type := System Point Generation Modifier - Intelligence Ability 1 Descr := Increase all intelligence generation in a system by 20%. Ability 1 Val 1 := 30 It will actually generate 30% suprlus instead of 20%. 4.1. Obsidian Order Command IV-V should be renamed to "Obsidian Order Center" IV-V (or vice versa). 5. What is the "Section 31" facility in Federation Tech? Garbage? 6. Utopia Planitia Shipyard (Federation): Roman Numeral :=4. Should be 0 I think. 7. Forced Labor Camp II (Klingon): Mines 500 minerals/turn and 800 rads/organics, but FLC I mines 600 minerals/rads/organics, and FLC III mines 1000 minerals/rads/organics. So it's logically to mine 800 minerals/rads/organics per turn with FLC II. Thanks to DavidG and his Modder app which makes testers's life much easier. Happy fixing http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
i cant get it to work? I completely uninstalled se IV and then reinstalled it--patched it--installed the image packs into the stock files--then downloaded 1.5.1 full (17meg) and installed it. still getting the ringworld stuff. prior to this i installed 1.3.5 and copied the system file over 151 patch--still no luck???
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Re: STM "Final v1.7.5" Discussion
Are you creating a new savegame or loading an old one?
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Re: STM "Final v1.7.5" Discussion
new-- its all a fresh install
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Re: STM "Final v1.7.5" Discussion
Do you have the Image Mod Planet Pack installed?
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