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Re: AI Campaign => For a Challenging AI opponent
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and quoted him before I questioned him, eh? My interpretation of JLS's above words are: "Math, what's math. who cares. I like things the way they are, and so do my friends and probably their doggie too." Quote:
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Maybe you missed the part where JLS explained this and the benifits that the small Hull Classes have to offer thru out our AIC games. I think you stated your point madkillercat and I am also not in agreement with you {I like the AIC Hull manuver Ratings}. [/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I "saw" JLS's explanation. As I mentioned, I consider hull specific changes to be "pre-determined" efficiencies. In short, my already stated opinion is such hull "balancing" is a work-around for weak AI. or pre-determined efficiencies is work-around for de facto weak AI. I could already see my impending loss in the polls regarding this opinion. I did not/do not "expect" anyone to support my view on the AI. My goal with that Last post was to clarify since JLS SEEMED to misinterpret what I said: pre-determined efficiencies <= bad AI as no-obsolete-small-hulls => pre-determined efficiencies <= bad AI no-obsolete-small-hulls <=> bad AI no-obsolete-small-hulls <=> bad AIC no-obsolete-small-hulls <=> bad AIC, it sucks, its sooo bad Quote:
The AI is strong. The AI is god. SE4 is greatness. There is nothing wrong with MY game. Hell, SE5 isn't even needed. Just slap Star Fury graphics onto SE4, and us fanatics, no fans will have 3D greatness too. Anyway, don't change the hulls if you don't want. I just thought it strange to have such inconsistancy when almost everything looked like consistant within the AIC universe rules. I also would have thought it strange if the Millenium Falcon appeared in the middle of a Federation battle with the Dominion. But then, flexibility and understanding do make the world go 'round--or something. |
Re: AI Campaign => For a Challenging AI opponent
Please, lets us not all let this get out of hand with missed or partial quotes and rhetoric’s.
MDC - I do desire your input: Do you have any positive advise to share with regards to the neglected se4 Cruiser to become more conducive? Quote:
[ July 27, 2004, 17:15: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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I have failed to explain fully the intent to add a little individual diversity to some AIC Hulls and to keep obsolesce to a minimum - please except my apologies. [ July 27, 2004, 17:17: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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Making the CA a better contributor is not so simple as your design objectives include hull-non-obselesence. Obtainity parity between the LC - BC range while maintaining the upper and lower ranges will be difficult. Some factors to keep in mind: Hull Off+ and hull Def+ follow a consistant trend from the DD through heavy baseship range. To simplify balance testing, hold one constant, and only twek the other. e.g. holding Def+ constant. With each hull size, the increase is KT becomes more significant. So too high Off+ gives a significant margin of superiority to heavier hulls, and can make smaller one obsolete. Coupled with smaller mounts/less Off-, a large hull with many small mount but accurate weapons becomes unbalancing. Movement is also dangerous due to KT increases between classes. Your larger hulls are generally becoming even larger and speeding them up noticably will improve those large hulls too much. Likewise, minimal changes do little good since max movement is 9+/-1. Hull KT shifting of CL - BC is also difficult since there is little shifting possible due to hulls above and below that range. Any changes to hull KT will require changes to Off/Def and movement. Complexity make KT changes prohibitive without extensive testing. One approach is to come up with a rationale for ships in that size range. There already is one for the scout through frigate hulls. The escort being hard to hit, and the frigate being fast. Come up with some role for the hull that is consistant within the world you have created. e.g. fast BC's sacrifice some hull intregity/ECM+ to be able to bring in heavy weapons. e.g. CA's "armored" by good ECM/Def+ protect transport throughfares from hit-and-run enemy attacks. I don't know how you are playing your campaigns so you'll come up with better rationales than I can. Quote:
Timeline: I mentioned a bulge. You said hull flexibility, etc. I said no, it's weak AI. You said hull flexibility, etc. You also said...I'm not sure what you said about the void and math not be real. I said, weak AI. You said (above) let's change the subject. |
Re: AI Campaign => For a Challenging AI opponent
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Re: CA hull, see below. You have your work cut out for you. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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Did you place that Sphere World? [ July 27, 2004, 19:09: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
I have always posted FQM is a great addon to AIC and is perfect for the players that like astro mining
I will stick with ring worlds. I followed Geos post. To build two BSY with a yard ship, then have the SYS help one BSY with the ring world components and the other BSY start building the ring world generator and timed for everything to be done at the same time. Some of the LAN games are finished in our group. I am sure ther are a few players that would want to start a new COLONIZE OWN PLANET ONLY AIC-FQM game. |
Re: AI Campaign => For a Challenging AI opponent
No more complaints about FQM Asteroids from me, playing a {Colonize own type only) AIC and Fyrons FQM style game is like PLAYING A WHOLE NEW GAME ! http://forum.shrapnelgames.com/images/icons/icon6.gif
I am at odds with the Sallega AI Player, so I doupt I will have a Sphere world soon. |
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