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Re: STM "Final v1.7.5" Discussion
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I got it working in ver 1.49 but it is far better in Gold. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I had considered it, but now, hell no. They will just have to buy GOLD. |
Re: STM "Final v1.7.5" Discussion
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If you still have problems after following these instructions, please contact me at rickperreault@msn.com I've got a much newer Version of the map that if you all bug me enough for I will make the time to post. |
Re: STM "Final v1.7.5" Discussion
It was the united consortium of planets--not the feds--heh
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Re: STM "Final v1.7.5" Discussion
*bugs Userx a tremendous amount for new Version of the map*
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Re: STM "Final v1.7.5" Discussion
Something wrong with Vorta Captain I-II:
Name := Vorta Captain I ... Ability 2 Type := Combat Movement Ability 2 Descr := Generates 2 movement. Ability 2 Val 1 := 1 Name := Vorta Captain II ... Ability 2 Type := Combat Movement Ability 2 Descr := Generates 4 Combat movement. Ability 2 Val 1 := 2 [ February 06, 2004, 09:31: Message edited by: aiken ] |
Re: STM "Final v1.7.5" Discussion
Since installing the 1.5.1 fix patch (applied to the 1.5.1 patch) my game started under 1.5.0 crashes with the error message
" Access violation at address 004909G6 in module SE4.exe. Read of address 00000004." This occurs during the mod loading and at turn generation. Before the fix patch things were fine. Sigh....I'd just finished researching the third colonisation tech, too. Is this a problem with one of the patches or my saved game or bad luck? |
Re: STM "Final v1.7.5" Discussion
The fix does say that it will break savegames that were started with 1.5.0 or 1.5.1 without the fix. It adds back in the FQM Deluxe SectType.txt that the mod should have had. But, this causes any savegame started with the old SectType.txt file (the one from stock SE4) to not work. To finish your savegame, just copy the SectType.txt file from the stock data folder into the STM data folder. Apply the fix once you are done with the current savegame.
[ February 06, 2004, 18:27: Message edited by: Imperator Fyron ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Sounds like just a few minor issues that need workign out.
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Re: STM "Final v1.7.5" Discussion
One noob question about boarding attack/defense strength in STM.
In the stock game boarding attack/defense strength calculated as Ability Value x 4, but STM works different(?): Attack: Boarding Parties I> Ability 1 Descr := Provides 20 space marines ..skipped.. Ability 1 Val 1 := 2 => multiplier = 10 Boarding Parties II> Ability 1 Descr := Provides 40 space marines ..skipped.. Ability 1 Val 1 := 5 => multiplier = 8 Boarding Parties III> Ability 1 Descr := Provides 60 space marines ..skipped.. Ability 1 Val 1 := 10 => multiplier = 6 Boarding Parties V> Ability 1 Descr := Provides 100 space marines ..skipped.. Ability 1 Val 1 := 20 => multiplier = 5 Defense: Security Personnel I-V> multiplier = 8 Federation Security I-V> multiplier = 10 Klingon Shock Troops I> Ability 2 Descr := Provides 100 Klingon ..skipped.. Ability 2 Val 1 := 30 => multiplier = 3,3333... Klingon Shock Troops II> Ability 2 Descr := Provides 140 Klingon ..skipped.. Ability 2 Val 1 := 45 => multiplier = 3,1111... I'm confused. Have I missed something important about boarding? [ February 06, 2004, 21:02: Message edited by: aiken ] |
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